a game with BALLS [Beta Test] (Puppy Punch Productions)

Discussion in 'Upcoming iOS Games' started by PMasher@TrendyEnt, May 11, 2011.

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  1. nicodemus82

    nicodemus82 Well-Known Member

    Yeah, I liked the slower pace and feel of Indigo NOTIONS but believe me it wasn't easy getting that score I posted despite being slower paced. it was definitely still quite challenging.
     
  2. Kai824

    Kai824 Well-Known Member

    Jan 24, 2010
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    Beta testing for big game companies
    What are you're guys doing at the moment? Haven't had any updates lately.
     
  3. TheEvilNoob

    TheEvilNoob Well-Known Member

    Jul 25, 2010
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    Noob assassinator
    My evil lair
    #223 TheEvilNoob, Jun 20, 2011
    Last edited: Jun 20, 2011
    The slower style pace gives indigo notions a unique and relaxing feel. The balls are weighted perfectly and the slow speed of the balls doesn't make it to hard to beat, but at the same time it doesn't make it to easy. My only problem with the level is the orange fire balls. They should not be able to pass the bottom line and then return to kill me. If they were bigger it wouldn't be a problem, but since they are tiny you have to get a perfect shot and hope you live. Right now indigo notions gets a 4 while bubblegum odyssey gets a 4.5 and ether vision gets a 5.

    Edit: btw i have been meaning to ask: where do you come up with these names?? They are cool, but completely random.
     
  4. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
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    Everywhere and Nowhere
    We are currently testing the third game/level in AGWB.
     
  5. PMasher@TrendyEnt

    PMasher@TrendyEnt Well-Known Member

    Dec 7, 2010
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    We had a major brainstorming session and tried to come up with names which evoked the feel of the level, but gave a groovy, 70s vibe. It turns out our lead Concept and Technical artists (Ben & Pedro) were the best at picking out names :).
     
  6. TheEvilNoob

    TheEvilNoob Well-Known Member

    Jul 25, 2010
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    My evil lair
    Ahhhh bad thought: a 70s level. That would be horrible.
     
  7. TheKillerBeez

    TheKillerBeez New Member

    Jun 21, 2011
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    Buzzzzzzz.....

    Note: Our scores don't technically count seeing as how we are "testes" (or as we are called around the office: The Brother's "B") for Puppy Punch.
    Regardless, in the spirit of the game, we decided to also post.
    :) and :cool:
     

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  8. TheEvilNoob

    TheEvilNoob Well-Known Member

    Jul 25, 2010
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    My evil lair
    I beat one of them lol great job on the 10 min ^_^b
     
  9. doodlejumper

    doodlejumper Well-Known Member

    Jan 27, 2010
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    Stuck in traffic
    Testes?? Don't you mean testees? [​IMG]
     
  10. TheKillerBeez

    TheKillerBeez New Member

    Jun 21, 2011
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  11. TheEvilNoob

    TheEvilNoob Well-Known Member

    Jul 25, 2010
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    My evil lair
    Rofl these jokes get sicker and sicker with every one XD
     
  12. boo7600

    boo7600 Well-Known Member

    Mar 12, 2011
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    When is this game coming out?
     
  13. TheEvilNoob

    TheEvilNoob Well-Known Member

    Jul 25, 2010
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    Noob assassinator
    My evil lair
    Devs don't say soon.
     
  14. PMasher@TrendyEnt

    PMasher@TrendyEnt Well-Known Member

    Dec 7, 2010
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    No date yet! Right now we're doing a beta of the game and trying to incorporate the given feedback before we plan a release date.
     
  15. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
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    Everywhere and Nowhere
    Here's my score on bubblegumODYSSEY for the contest:
     

    Attached Files:

  16. Kai824

    Kai824 Well-Known Member

    Jan 24, 2010
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    Beta testing for big game companies
    #236 Kai824, Jun 22, 2011
    Last edited: Jun 22, 2011
    I Hate you crex:p
     
  17. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
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    heheh
     
  18. Kai824

    Kai824 Well-Known Member

    Jan 24, 2010
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    Beta testing for big game companies
    I'd say they should add a story mode, what do you guys think about that?
     
  19. TheEvilNoob

    TheEvilNoob Well-Known Member

    Jul 25, 2010
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    My evil lair
    I doubt it would work. There would have to be several waves or levels for each theme and they could introduce each obstacle on different levels. But i can't think of a story for the story mode.
     
  20. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
    7,679
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    Everywhere and Nowhere
    No, I don't think it would fit this type of game. It's better the way it is right now.
     

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