a game with BALLS [Beta Test] (Puppy Punch Productions)

Discussion in 'Upcoming iOS Games' started by PMasher@TrendyEnt, May 11, 2011.

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  1. PMasher@TrendyEnt

    PMasher@TrendyEnt Well-Known Member

    Dec 7, 2010
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    Nope! Stage 2 (everyone in the beta) has just been sent out! We'l be basing the $100 and $10 iTunes gift cards off of gameplay feedback we receive in this thread and bug-reporting we get through testflightapp! We will be pushing updates everyday improving gameplay as per your guys' suggestions!

    Right now we have one theme unlocked, bubblegumOdyssey. We are looking for insight into the longest time you can reach and how much fun the game actually is.

    ...let the Beta begin!
     
  2. phattestfatty

    phattestfatty Well-Known Member

    Mar 9, 2010
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    Cool! I'll try and test it. I'll have a tough time with the GC though, since I'm completely overloaded with work right now....
    ahh well. No excuses. GL to everyone, and GL on the game! :)
     
  3. How is everyone doing in terms of gameplay? I think I must be doing something wrong because I usually can only survive for a minute or so.
     
  4. TheEvilNoob

    TheEvilNoob Well-Known Member

    Jul 25, 2010
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    Noob assassinator
    My evil lair
    #84 TheEvilNoob, May 27, 2011
    Last edited: May 27, 2011
    Is anyone else having to push the buttons (like retry) like 20 times before it responds? And onthe level selection screen i can't get the buttons to respond at all it just trys to move the screen to another level.

    Edit: nvm you just have to click above the words not on them :p
     
  5. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
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    Everywhere and Nowhere
    it is VERY hard. The objects come down way to fast and it doesn't help that there is lag for me.
     
  6. TheEvilNoob

    TheEvilNoob Well-Known Member

    Jul 25, 2010
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    Noob assassinator
    My evil lair
    Those skull balls are killer. They get me every time.
     
  7. crex

    crex Doctor of Game of the Week-ology

    Oct 18, 2010
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    Everywhere and Nowhere
    This. they're almost IMPOSSIBLE to hit back.
     
  8. TheEvilNoob

    TheEvilNoob Well-Known Member

    Jul 25, 2010
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    Noob assassinator
    My evil lair
    Is there going to be a difficulty setting in this game? We could really use an easier setting with less balls coming at a slower rate with less of those evil skulls.

    Also i have been looking at the cannon part of the shop (which just has pictures of cool cannons) it seems to be very glitchy with the entire bar with the cannons hopping back and forth and cannon designs disappearing and reappearing at random times. Also the pictures are VERY hard to select (if i am supposed to be able to select them on the beta).
     
  9. rattleman

    rattleman Well-Known Member

    Aug 25, 2010
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    cool, i like to win! :)
     
  10. Jdragoon19

    Jdragoon19 Well-Known Member

    Nov 29, 2010
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    TouchArcade Forums
    Area 51
    seems like ppl r getting frustrated... not a good sign at all haha :D (i THINK but this is just my OPINION... ppl r supposed to b happy and excited when playing games... not frustrated...) teeheee
     
  11. TheEvilNoob

    TheEvilNoob Well-Known Member

    Jul 25, 2010
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    Noob assassinator
    My evil lair
    Actually I am enjoying myself. It is a fun game i am just pointing out some things :p

    But seriously 2 words: shield power-up. It would help a lot :p
     
  12. Jdragoon19

    Jdragoon19 Well-Known Member

    Nov 29, 2010
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    TouchArcade Forums
    Area 51
    hmmm... i havent played the build yet cuz im having too much fun with touchgrind bmx... :D
     
  13. TheEvilNoob

    TheEvilNoob Well-Known Member

    Jul 25, 2010
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    Noob assassinator
    My evil lair
    The more i play this the more i think: this game needs some kind of power-up. At the very least there should be something you can collect that gives you bonus balls (dang this sounds creepy). That way you have to take a risk to gain more and it adds more variety :)
     
  14. Kai824

    Kai824 Well-Known Member

    Jan 24, 2010
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    Beta testing for big game companies
    #94 Kai824, May 27, 2011
    Last edited: May 27, 2011
    It's not all about the iTunes code peeps!

    The experience I get from the game is fun, but not that I want to keep playing. I think the developers need to make some drastic gameplay edits to make the game more fun.

    I think the game is to hard in the beginning, it should be more built up. Maybe it's because the game is stil in beta.
     
  15. iPro

    iPro Well-Known Member

    Mar 12, 2009
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    YouTube Money Maker
    In Cali
    Just installed and will be posting feedback soon :)
     
  16. esdin

    esdin Member

    Mar 13, 2011
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    The concept art betrays a locked feature ;)

    Keep up the feedback everyone! We are most definitely listening!
     
  17. snarkdoctor

    snarkdoctor New Member

    May 17, 2011
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    First of all, I like the icon. The purple color is great, but I agree that the background could use a little more "pop."
    I think I would leave the canon, but make it smaller and then incorporate some different shapes into the background.

    As far as gameplay goes, I have only lasted 1-2 minutes so far. Different skill levels would be helpful, but even moreso would be the ability to get more balls or to "slow" down the action for a period of time.
    Also, would be cool if you could aim the canon without shooting (and losing) balls.

    A tutorial level at the beginning would be perfect. Short and sweet, but enough to give players a feel for the game.
     
  18. TheEvilNoob

    TheEvilNoob Well-Known Member

    Jul 25, 2010
    365
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    Noob assassinator
    My evil lair
    #98 TheEvilNoob, May 27, 2011
    Last edited: May 27, 2011
    Hey you are right. I didn't even notice that :)

    Edit: I have been playing for a while and i wish that i could play with someone else. Any chance of adding multiplayer where you add another cannon (right next the the other) where one person can shoot half the screen and the other player can shoot the other half so you have to work together? Just throwing out ideas here :p
     
  19. ChrisL

    ChrisL Well-Known Member

    Dec 12, 2009
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    Montreal
    Played for a bit last night and I must say, it is quite difficult :p As an infinite mode, I think there should be a difficulty setting. Or it should just start off easier.

    And like the others said, power ups would be awesome. A power up for a shield.. a power up for explosive shots (to destroy other balls/rectangles).. a power up to make our balls bigger (this doesn't sound right).
     
  20. PMasher@TrendyEnt

    PMasher@TrendyEnt Well-Known Member

    Dec 7, 2010
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    #100 PMasher@TrendyEnt, May 27, 2011
    Last edited: May 27, 2011
    Questions:
    1. What do you guys think about the individual objects and their patterns: spin block (yellow), ice block (green), skull ball, the sink ball, & the rise ball? How do you think these balls can interact with each other in interesting ways?
    2. What powerups should we add? Do you like the idea of making you have to push the powerup to hit your cannon to activate it?

    General
    Can you please send bug-report feedback (i.e. menus not working, slowdown) to [email protected]? Thanks!

    Responses
    Tutorial: From feedback, we are definitely going to add an in-game tutorial to a later build.

    Power-ups: Great ideas, as we progress please help us try to think of ways to successfully implement these. We are actively thinking about this too.

    Difficulty: We are trying to quickly iterate a new build and get it out to you today. We completely agree that this build waaaaay to difficult and not fun.

    Yes, right now we are actually testing the hardest world :p.

    Yep, the shop is not hooked up at all yet!

    We totally agree and that's the entire point of this beta. We aren't experienced making this kind of game yet so we want as much feedback as often as possible!

    Thanks, this is exactly the feedback we're looking for. Do you have ideas of what would get you o keep playing? Our goal is to accomplish through both a reward system (which is not hooked up yet) and gameplay itself.

    We actually have a tilt control which we will be implementing which will allow you to do this!

    Once again, exactly what we are looking for! Our goal is to include some kind of multiplayer in the iPad version of the game.
     

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