Nope! Stage 2 (everyone in the beta) has just been sent out! We'l be basing the $100 and $10 iTunes gift cards off of gameplay feedback we receive in this thread and bug-reporting we get through testflightapp! We will be pushing updates everyday improving gameplay as per your guys' suggestions! Right now we have one theme unlocked, bubblegumOdyssey. We are looking for insight into the longest time you can reach and how much fun the game actually is. ...let the Beta begin!
Cool! I'll try and test it. I'll have a tough time with the GC though, since I'm completely overloaded with work right now.... ahh well. No excuses. GL to everyone, and GL on the game!
How is everyone doing in terms of gameplay? I think I must be doing something wrong because I usually can only survive for a minute or so.
Is anyone else having to push the buttons (like retry) like 20 times before it responds? And onthe level selection screen i can't get the buttons to respond at all it just trys to move the screen to another level. Edit: nvm you just have to click above the words not on them
Is there going to be a difficulty setting in this game? We could really use an easier setting with less balls coming at a slower rate with less of those evil skulls. Also i have been looking at the cannon part of the shop (which just has pictures of cool cannons) it seems to be very glitchy with the entire bar with the cannons hopping back and forth and cannon designs disappearing and reappearing at random times. Also the pictures are VERY hard to select (if i am supposed to be able to select them on the beta).
seems like ppl r getting frustrated... not a good sign at all haha (i THINK but this is just my OPINION... ppl r supposed to b happy and excited when playing games... not frustrated...) teeheee
Actually I am enjoying myself. It is a fun game i am just pointing out some things But seriously 2 words: shield power-up. It would help a lot
The more i play this the more i think: this game needs some kind of power-up. At the very least there should be something you can collect that gives you bonus balls (dang this sounds creepy). That way you have to take a risk to gain more and it adds more variety
It's not all about the iTunes code peeps! The experience I get from the game is fun, but not that I want to keep playing. I think the developers need to make some drastic gameplay edits to make the game more fun. I think the game is to hard in the beginning, it should be more built up. Maybe it's because the game is stil in beta.
The concept art betrays a locked feature Keep up the feedback everyone! We are most definitely listening!
First of all, I like the icon. The purple color is great, but I agree that the background could use a little more "pop." I think I would leave the canon, but make it smaller and then incorporate some different shapes into the background. As far as gameplay goes, I have only lasted 1-2 minutes so far. Different skill levels would be helpful, but even moreso would be the ability to get more balls or to "slow" down the action for a period of time. Also, would be cool if you could aim the canon without shooting (and losing) balls. A tutorial level at the beginning would be perfect. Short and sweet, but enough to give players a feel for the game.
Hey you are right. I didn't even notice that Edit: I have been playing for a while and i wish that i could play with someone else. Any chance of adding multiplayer where you add another cannon (right next the the other) where one person can shoot half the screen and the other player can shoot the other half so you have to work together? Just throwing out ideas here
Played for a bit last night and I must say, it is quite difficult As an infinite mode, I think there should be a difficulty setting. Or it should just start off easier. And like the others said, power ups would be awesome. A power up for a shield.. a power up for explosive shots (to destroy other balls/rectangles).. a power up to make our balls bigger (this doesn't sound right).
Questions: What do you guys think about the individual objects and their patterns: spin block (yellow), ice block (green), skull ball, the sink ball, & the rise ball? How do you think these balls can interact with each other in interesting ways? What powerups should we add? Do you like the idea of making you have to push the powerup to hit your cannon to activate it? General Can you please send bug-report feedback (i.e. menus not working, slowdown) to [email protected]? Thanks! Responses Tutorial: From feedback, we are definitely going to add an in-game tutorial to a later build. Power-ups: Great ideas, as we progress please help us try to think of ways to successfully implement these. We are actively thinking about this too. Difficulty: We are trying to quickly iterate a new build and get it out to you today. We completely agree that this build waaaaay to difficult and not fun. Yes, right now we are actually testing the hardest world . Yep, the shop is not hooked up at all yet! We totally agree and that's the entire point of this beta. We aren't experienced making this kind of game yet so we want as much feedback as often as possible! Thanks, this is exactly the feedback we're looking for. Do you have ideas of what would get you o keep playing? Our goal is to accomplish through both a reward system (which is not hooked up yet) and gameplay itself. We actually have a tilt control which we will be implementing which will allow you to do this! Once again, exactly what we are looking for! Our goal is to include some kind of multiplayer in the iPad version of the game.