The sdk I used doest support universal builds yet, so it's going o be a separate app. But, I'm hoping this fall to make the iPad universal
forgot to mention, for those of you interested in giving the game a try, you can play for free using the Mac version. Which is available in the Mac App Store Since going free, it's climbed the charts in many countries. Check out the thread in the Mac App section http://forums.toucharcade.com/showthread.php?p=1816597
Did you get my PM on level 7.9? Update: 7.10 is severely bugged. Asteroids explodes when I am even very far from them. And th starting one sometime es swaps with the one above ... Weird. Also I find this red asteroids with comet levels nit fun, just frustration because it is mostly luck and no skills.
hrm, ill see if i can borrow an ipad1 and check it out, i had 5 people play through the game with iPad 1s and they didn't see the issue you did with exploding asteroids, they did find a bunch of asteroids that made you jump which were fixed but you found a few more
I also have this issue that the starting asteroid makes me jump to the one above it and vice versa. Which made me die many times. Update:. A this stage I am in between asteroids one decides to blow up!! This plus the excessive randomness of the comets ... It get annoying at times. Let s see what galaxy 8 brings ....
Version 1.2 is getting submitted today for both iPad and Mac versions. - Fixed an bug preventing the computer from giving you instructions in later levels. This was kinda important as it told you stuff like you only have 4 jumps on the blue asteroids, the red asteroids explode after 5 seconds and the brownish asteroids turn to dust after one jump. - Fixed a few levels where two asteroids were so close it would cause the player to jump between them - Further tweaked the 'drift zone' to prevent unintentional triggering. This happened most often in galaxy 2 - Slight tweaking of gameplay sounds, player walking, jumping, and dark matter collection. - Other various (small) tweaks
Just wanted to update everyone on the feature fiasco I endured during the first week of release. A Long Way Home was selected for new and noteworthy which was a Huge honor. Unfortunately it was published in the iPhone new and noteworthy list, not the iPad list, even though it was iPad only game. So, it did not show up when browsing from the iPad, nor if you were looking at the iPad section of iTunes. I contacted apple 8 hours after it went live, and I'm still waiting on a resolution. The front line of support has been great at answering my questions and giving me some hope it would get refeatured under the iPad (but I'm not holding my breath), and that it had been passed on to internal support who deals with this sort of stuff. It's been picked up, and will hopefully be resolved within a week. I think they might getting tired of my weekly phone calls Anyways, keep your fingers crossed. I spent 8 mths working on the game and having it hidden from view really took the wind out of my sails. The touch arcade review helped a ton (http://toucharcade.com/2011/06/20/a-long-way-home-for-ipad-review/), especially since they really liked it I'll post back once it's resolved.
Hi Everyone, this thread is very old, but I wanted to share some news. A Long Way Home has grown and changed over the years. It's been rebuilt a few times and it's current iteration is a widescreen game that has made it's way to the FireTV and right now is sitting on Steam Greenlight with an HTML5 demo to boot. If you wouldn't mind giving it a look and a vote if you like it, I would appreciate it