Happy New Year All! I submitted the build you guys should get your invite in an email. This version is still not ready for ipad so you will need an iphone to test. If I missed anyone let me know. Also if your testing is complete and gives me some insight you will get a free copy of the game and your name in the credits. Tasks: Create a character and enter the game. Find the key in the chest to the west to exit the sewers town. Win a battle. Craft a item with your materials. Beat the beetle boss. Get level 5. Purchase an item from the shop. Use the portal to go back to town and then use the town portal to go back to you initial location. Defeat the sludge monster boss! Defeat the bandit ringleader. Search the graveyard for treasure Find another pet. Get level 15 Defeat the Soul Enslaver Find the Dragon Glass artifacts Get level 20 Defeat the King Walker Defeat Final Thanatos Questions What class did you play? What Profession did you use? What was your starting pet? Is it easy to create a character and start up the game? If not what was confusing about it? Is it easy to battle a monster? If not what was confusing about it? Is it easy to navigate the world? If not what was confusing about it? Was crafting easy? Were the items useful? Report any bugs that happened or things you figure should not have happened. Where there any points in the game that seemed to hard? Where there any points in the game that seemed to easy? What could make the game more fun? LET ME KNOW IF I MISSED ANYONE WHO WANTS TO TAKE A SHOT AT TESTING.
It's actually very close to being complete but I need to finish a few design adjustments on iPhone then I'll get to all the iPad changes. I am hoping to have iPad complete by no later than the 14th. Would be sooner but I am at ces all week with just a laptop so design stuff is getting pushed back a bit.
Hey guys just wanted to give you a heads up that this last testing phase is coming along great. I have some accessibility changes to make and then once the interface is complete I'll start on updating the iPad version so that all works. Shooting to submit the game in the next few weeks and release on the store early feb.
Hey thanks looking forward to your sequel too. Looking forward to playing something besides adventure to fate (too much testing haha).
Hey guys just a heads up I have played a few more times though and adjusted balance. At the moment I am working on getting the game ready for accessibility (blind players) which is taking a little longer than expected but it did cause me to add a new feature which is a direction pad. This was very much needed for the blind players since locating themselves on the map was pretty hard. Anyways Im sure some of you might like this way of movement over pressing the map as well so enjoy. Its pretty ugly right now but I will post some screens tomorrow when I get everything polished up and bug free.
Hey guys just wanted to give you a heads up that I'm still working on design a bit but should be wrapped up tonight and started on iPad design changes. Here is a little teaser screen with the new direction pad for fast movement. The direction pad will have a system that changes its skins to match the current zones walls.
Thanks! things are coming along very nicely now. Polishing stage just really pulls everything together. Looking to submit in about 2 weeks if all goes well.
Just finishing up a few more cool design things. Added images to the shops, crafting and player lists. Here is a little peek:
Great news guys! I have the ipad version complete! I am going to spend the rest of the day testing for any critical bugs and if all goes well will be releasing a new beta version with ipad support!!! Those of you who wanted to beta test but only had an iPad post here and I will get you added to the list. This should be one of the last betas so if anyone else wants to try out a close to finished product and try to break it to help me out let me know. Thanks for all the support guys getting this Ipad version done really puts the light at the end of the tunnel for me. Its been such a long process but well worth it!
Oh, awesome! I'm level 21 on my iPhone now and enjoying it a lot, but I have been longing to play on my iPad! Really excited about this! And congrats on being so close to finished!
Just finished up testing through an a few different iPads. Uploading the build to TestFlight right now. Will post when everything is ready. Previous testers you will need to fully delete and redownload the new version. Post here or pm if I missed you for testing.
Hopefully final beta is ready! After a nice battle with Xcode to get things submitted everything looks good. Again Fully DELETE your old version before installing. I'm going to be getting marketing stuff done over the next week while testing is going on so I'll be posting pics / gifs / video etc here throughout the week. Testers if you have any good screenshots you think should make it in go head and post if I use your I'll send you a $10 iTunes card.
Just a heads up testing is going great and I am getting some great feedback I have already made quite a few changes to this version adding more content and tweaking some balance things here and there. Question for testers. Has anyone had trouble unequipping a skill? I have a user who is not able to unequip skills on either of their devices.
Hoping to finish up this round of testing by this weekend and get the game submitted. Working on promo media at the moment so I will be posting some gifs as I create them. This is mostly showing movement through the graveyard and into the crypt. You will see a new direction pad it changes with each zone you are in. Youll also see at the end I changed up the background themes to express some depth. Beating the Destructor and getting a rare drop of his blade. Crafting a epic Corrupt Dagger with the weaponsmith profession
Good news guys thanks to tons of help from Valentia I got the unequip skill bug fixed. Turns out I forgot a self. infront of the skill name and in objective-c that means it works sometimes and doesnt work other times so thats fun right? Anyways I am going to give testers til sunday to hit me up with any more bugs/suggestion/fixes and then if all is good I will be submitting to apple on sunday. Hoping to release feb 18th. I will release the final version to testers while apple is checking out my app meaning testers will get a final version of the app sunday if they want it. Mods could you please change the title of my thread to Adventure To Fate : Quest To The Future JRPG