*Alert* My Intro & The AppStore-Idol fiasco...

Discussion in 'Public Game Developers Forum' started by weaponofchoice, Jun 16, 2009.

  1. weaponofchoice

    Jun 16, 2009
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    Just noticed your app is priced at 1.99$...perhaps that's why you didn't require close to a 1000 ratings for 10k in revenue?
     
  2. Little White Bear Studios

    Little White Bear Studios Well-Known Member
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    Aug 27, 2008
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    Nope, I'm talking about ratings. Only a small percentage of people who bought the game leave a rating or review. And it seems negative ratings may affect that percentage, causing a higher ratio. TanZen Lite has been downloaded over a million times, but there's only about 30,000 ratings in the US, and several thousand more in other countries.
     
  3. weaponofchoice

    Jun 16, 2009
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    #43 weaponofchoice, Jun 19, 2009
    Last edited: Jun 19, 2009
    Gotcha, good to know you meant ratings... you're right about the skewing related to the number of stars. I believe they've implemented a system where you'd leave a rating when removing an app. So theoretically, you'd have more folks removing an app they don't find appealing anymore and hence the lower Ratings:Revenue ratio.

    Summing it up, a great app with maybe 200 or so ratings might earn around 10kusd whereas a not-so-great (maybe even borderline boring) app would require 1000 or so ratings (with a 2.5 star average perhaps) to reach 10k in revenue. [all of this however at 0.99$, ones that are priced higher will have greater earnings numbers]
    :) Just trying to bring out the relationship between ratings and revenue, pointless for some perhaps.
     
  4. WellSpentYouth

    WellSpentYouth Well-Known Member

    Jan 11, 2009
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    App Tech Studios, USA
    Yes, the star average is pretty poor, but sales just picked up a bit, so I am doing ok.
     
  5. WellSpentYouth

    WellSpentYouth Well-Known Member

    Jan 11, 2009
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    He did say 1500 ratings and 150 ratings.
     
  6. Eric5h5

    Eric5h5 Well-Known Member

    It was .99 until 2 days ago. :)

    --Eric
     
  7. Little White Bear Studios

    Little White Bear Studios Well-Known Member
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    #47 Little White Bear Studios, Jun 20, 2009
    Last edited: Jun 20, 2009
    There are always going to be exceptions, but I'd say any game that has a large number of positive ratings, is making a fair amount of money. And of course, the duration it took to earn those ratings also comes into play. It took around 11 months for TanZen to collect its 1900 ratings, and today still makes a fair amount of money each day, but certainly not enough to live off of.
     
  8. Little White Bear Studios

    Little White Bear Studios Well-Known Member
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    Aug 27, 2008
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    Would you happen to be talking about the sales for 6/18? Hate to be the one to deliver the bad news, but this morning's numbers were in error. A few of the countries were giving double numbers, including the US. It's fixed now. :(
     
  9. WellSpentYouth

    WellSpentYouth Well-Known Member

    Jan 11, 2009
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    Oh rats. I will check again.
     
  10. LostToken

    LostToken Well-Known Member

    Apr 16, 2009
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    Thats horrible, I was so excited and just double checked. :mad:
     
  11. Little White Bear Studios

    Little White Bear Studios Well-Known Member
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    I was pretty bummed too. :(
     
  12. Eric5h5

    Eric5h5 Well-Known Member

    Well, that explains why I supposedly had so many updates on the 18th...it's been about 20/day for weeks now and suddenly it was more like 40.... (Speaking of which, that "only 10% of people update" thing I heard about a while ago is way off, at least for me; it's more like 70%.)

    --Eric
     
  13. WellSpentYouth

    WellSpentYouth Well-Known Member

    Jan 11, 2009
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    I was hit with the 18th double sales thing too :(
     
  14. Little White Bear Studios

    Little White Bear Studios Well-Known Member
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    Aug 27, 2008
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    That's about what I've been seeing with TanZen as well. Of course, it's hard to say how much of that 70% are just people who hit Update All on their giant list of apps, and never actually play the game anymore.
     
  15. Eric5h5

    Eric5h5 Well-Known Member

    True, but at least they haven't deleted it, which counts for something, I would think. I do think it's interesting that there's a small but steady stream of updates weeks after it was released, although the vast majority were naturally downloaded within the first week.

    --Eric
     
  16. pharmx

    pharmx Well-Known Member

    Jan 29, 2009
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    Do many people actually delete apps though? I remove games from my iPhone all the time (there will never be enough space for all the apps I like), but I don't think I've ever actually deleted an app from iTunes.
     
  17. Eric5h5

    Eric5h5 Well-Known Member

    Not sure about people in general, but I do. I know they don't really take up much space, but any apps I'm quite sure I won't touch again, I just delete, so as to get rid of the clutter. Mostly these are lite versions which I'm done with, either because they didn't interest me or I bought the full version.

    --Eric
     

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