Anyone else actually prefer virtual control-sticks?

Discussion in 'General Game Discussion and Questions' started by Oxynidus, Feb 7, 2011.

  1. DMProd

    DMProd Well-Known Member

    Jan 28, 2011
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    I develop iPhone / iPod Touch / iPad / MacOSX game
    Los Angeles
    I'm not a big fan of using virtual sticks on an iOS device but sometimes there is no alternative. It comes down to how much time the developers put into implementing the virtual stick - some games play better than others.

    Tilt control from the accelerometer can be good too by the way in combination with on-screen buttons for fire for example. Again, depends on how much time the developers put into getting it right.
     
  2. GasparZizou

    GasparZizou Well-Known Member

    Dec 30, 2010
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    MKT student, intern in an advertising agency.
    Guadalajara
    i love both, i actually think that touch controls are as precise as physical controls, and with the gyro the fps games can be even more precise than on a console or even a PC.
     
  3. Invadorgrey

    Invadorgrey Well-Known Member

    Aug 22, 2010
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    student
    Chicago
    #23 Invadorgrey, Feb 9, 2011
    Last edited: Feb 9, 2011
    It depends because some devs can make it work perfectly like modern combat 2. After seeing the icontrol pad thing on the front page, it looks very cool but 70 dollars is not worth it, I don't think the virtual sticks cause any real problems for me.
     
  4. Jongjungbu

    Jongjungbu Well-Known Member

    Jan 24, 2011
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    I think one important thing is being able to move the controls around on the screen.
     
  5. lord-sam

    lord-sam Well-Known Member

    Feb 25, 2009
    2,482
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    United Kingdom
    Nah, real ones feel nicer. I like the resistance I get from it and find I get better precision.
     

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