Apple Tiny Tiger

Discussion in 'Upcoming iOS Games' started by fgfactory, Jan 18, 2012.

  1. fgfactory

    fgfactory Well-Known Member

    Game Idea

    The game concept is a reversed Tetris with a method of play that is similar somehow to Critter Crunch and Lumines ideas. This game depends on concentration of which items a Tiny Tiger should collect. The tiger shouldn’t collect the meat items which will make him to grow up, but he should stick to vegetable items. The tiger will be forced to eat an item in each line falling, and the challenge is to decide where to position the tiger before the horizontal line of items reaches him and to control the tiger while the speed of falling items increases. The game will have complete 2D cartoony look, with a story intro which will give the player an idea of what the game is about.

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    Game Play

    The screen consists of 6 columns, and the tiger will grow up 5 times minimum to reach the top and game will be over. The items will fall in linear way, random 6 items line will fall down which will force the tiger to eat an item in each line, once the tiger eats the item in the line, the other items will change to stars and vanish. Every meat item or vegetable the tiger eats it will show in status, if the tiger eats 5 meat items before he eats 10 vegetable items, then the tiger will grow up a step and the status will reset to “0” again for both. But if he eats 10 vegetable items before 5 meat then only the status will reset to “0” for both. Red apples should rarely be available for the player. Frequency for other items should change with the level. For example, the higher the level, the more meat items and the lower the level the less apples. If the tiger eats any of the special meat items, then it will grow up a step. The game will be continuous playing such as Lumines with 10 levels, and every 10 minutes the level will fade out fast coming with new background, music, effects and (new vegetable/fruits and meat look). The game will start with 1 line falling down in a medium speed and the lines will start speeding by time as well the mount of lines will increase. Level 10 should be the fastest a player can control the tiger to catch the items. However, if the player can pass this
    level, the same logic will continue afterwards by having level 10 speed. However, after level 10, ie. level 11 will have the same graphics of level 1, level 12 will have the same graphics of level 2 and so on. Music and sound effects is an essential factor in the game, clubbing kind of music is
    preferable to give the player some action feeling. Sound effects, please refer to critter crunch for similar sound effects. The score is gained by the kind of vegetable he eats, meat items will have no score.
     

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