Can you reveal the appsize, please? If it was mentioned before I don't remember it right now and that's of bigger concern for me than the price.
Is the world more alive though? Less open space and more meaningful areas? Thats what I need to know.
I'm mostly curious about the combat mechanics. Ravensword: Shadowlands injected a fair bit of skill into its melee and ranged system, with manually aimed attacks, manual evasion and blocking, and special attacks. Is there a similar place for reflexes- and precision-based fighting in Forge and Flame?
I didn't finish Aralon, but it didn't feel like it had a ton of side quests as far as I got. I wonder if this means it will be a smaller game. I'm still hoping for a more open RPG.
With that size of 1.3gb hopefully load times will be drastically reduced.i know this is wishful thinking but will there be full voice acting
Just a thought: isn't funny how we games on these forums get so much love and attention, before they release? Then a month or so later, no one pays it any attention. iOS gaming has a short attention span.
Awesome! So is all the normal weapons and gear in here like 2 handers and such? Also is loot color coded for quality by chance? That would be awesome if so.
No! No hype! If it sucks, you wont be badly dissapointed! lol No, seriously. I will buy it as soon as it hits the AppStore but the trailer and the once again 'kinda' lifeless world still cant build up any real hype for me. Maybe they prove me wrong though.
This. Personally, I can't wait for the game to be released but a lot of people who hit the buy button for Exiles got stung. I'll be definitely picking this up but maybe after some first impressions and/or reviews