Wow the response has been amazing! I am editing the original post with promos, and once those are gone, so is the promotion!
Overall concept is great. Graphics and color are good. I could see my friends and I playing this a lot in he future, but there are a lot of glitches to be fixed and tweaks that could make this much better. Glitches observed: - sometimes a ball passes right though a paddle - player can hit ball with back of paddle and still hit the ball forward - when stunned by a weapon, sometimes a paddle is stuck indefinitely - sometimes the paddle gets stuck at the side of the screen in the middle - sometimes balls pass right through the bubble wall weapon - sometimes a player gets control of the opposing players paddle and controls both on his side Things to make better: - players crash fingers together at the center trying to get weapons... Perhaps make a neutral zone in middle so fingers don't come so close - weapons coming out of the middle is not so good... All the games I've played everybody just charges for the middle... Activating weapons... Not knowing what the weapon is and sometimes not knowing what it did because all the action was visually blocked by both paddles at the center or peoples fingers -perhaps have weapons come from each players side, that then travel toward the center...it could alternate that way a player will have time to choose how and when the weapon will be activated... If they wait too long.. The weapon will pass to the other players side. This will also prevent fingers crashing at the middle - players life bar and opponents life bar are covered from the opponents hand and players hand... Perhaps put life bar on side - how about a pause or menu button during game play Other notes: -Perhaps have a quick tutorial on which weapons do what in the beginning. -How about an additional game mode where the players can only slide left and right at the edge of their own side. For this weapons can come from the center and you solve the finger crashing issue. Also it opens the board up visually so that hands aren't in the way. -Weapon suggestion: a brightly colored ball that does 5x the damage of a green ball... I feel something like this would bring a focal point to the battle when there is chaos of green balls bouncing around. People will play with more strategy than just mash all over the board. Hope you can tweak this game a bit... It looks like it can be great!