hell yes. now THIS is what i like to see. a game announced. 2 months later ka blam submission.. unlike frigging Swords and sworcery.. Announced 65 years ago. some of us died and watched our children grow old waiting for it.
But forgot to learn to speak properly along the way. March, the game was announced not 1 year ago. On Topic, can't wait for this, shaping up to be a pretty sweet RPG
This might be the first game I purchase this year. I was tempted to impulse buy a few random $1 games, but I think I'll just wait for BH.
Awesome. Universal and only $2.99, that's cheap in my book, and I'm a sucker for high fantasy. So, I have to buy this when it releases. It looks really fun and innovative.
Err yea, I meant this Saturday (29th), not next. I think we actually announced this back in September too, so its been about 4 months actually. It kinda feels like its been 65 years to me though.
Yeah, you said you should have it submitted by the end of Jan. and it should be released at the beginning of Feb., I just wanted to make sure. You know!
We've done some voice work for Mika Mobile, but not dialog. While the Mika Mob is working feverishly to wrap, we at Gravity Music are also working close to the wire to bring you the coolest music and sound possible. Battleheart features several rotating "exploration & combat" themes, and this last one I'm polishing right now may be my fave in the entire game. I'm psyched. I think you're going to love it.
Oh my goodness. That's day after finals are over at my school. I thought studying hard would be rewarded with a nice three-day weekend. But this just made it about 74 times better!! Thank you MikaMobile!!
Unfortunatly for you, he will SUBMIT it on 29th, so this mean it won't be released before a couple of days after, through it would have been freakin' awesome to have it for the week-end
Yea, Apple is pretty snappy with approvals these days but I doubt you'll see it this weekend. If I were the gambling sort, I'd bet on mid next week. I'm playing what I hope is the final build right now though, so its pretty much done. I've logged a ton of hours with it this week, found and fixed a lot of little glitches here and there, and have been doing some last minute balance tweaks. It will be in Apple's hands very soon (maybe even a day early, zomg).
Awesome, can't wait...especially if the first post still holds true that it's universal. One of the main reasons I've been eyeballing this. Man, so many good games coming out lately...thankfully iOS games are so inexpensive...