Any news ? I'm really looking forward to buy this game.. It will be amazing knowing Mika mobile ! The content must be huge ^^
Yes, we're still aiming for sometime in December. Progress has been great the last few weeks, so I remain cautiously optimistic that we'll make it. That said, releasing the best v1.0 we can is the top priority, which might mean slipping into the new year. We'll put together some more footage to tide you over soon, hopefully showcasing some more player classes, powers, gear selection and skill trees.
I would prefer to wait 2-3 more months for this wonderful looking game than to see it coming out with some bugs. Thanks guys for a really nice game, hope it will be 10x times better than in the video.
This will not be a problem because none of the mikamobile games had any bugs i can remember. All they did before always felt very polished and professional
To make the experience even mo' better for all you MikaMobile fans, the devs have ordered even more music than we originally planned. They're crafting a rich experience, one I'm sure you will enjoy.
Looking forward to this holiday. Aralon Battle heart Dungeon Defenders (unreal 3 engine) Infinity blade (Epic Games) Mutant Bash (Id Software) Shadow Sun And possibly, if released Dungeon Hunter 2 and Nova 2
No, just a couple for the big games I'm looking forward to. Good to keep people aware, especially as news trickles out too seldom to keep them aware :0)
New screenshot, featuring the monk, witch, bard and barbarian. All 8 of our starting classes are now playable and we're just arting up their powers with unique effects.
I havent been following this thread very closely. So I'm sorry if this has been asked before. But will this include multiplayer? It seems like a perfect fit
Not unless you count two people on the same iPad. I'm afraid we decided early on to not attempt it for version 1.0. Wireless multiplayer is a big complicated feature that has ripples into every other aspect of a game, and in the interest of releasing it before hell froze over, we had to cut it from our 1.0 goals.
I really like your choice of classes, especially the amount of choices. Aside from a few in depth games, I hardly ever see anything else from; warrior, mage, priest, (sometimes) warlock, and archer/ranger. I'm glad to see you didn't go all generic and took the time to make the character variety very interesting. I am especially curious about the bard. On a side note I realize how hard it is to implement multiplayer as it does take A LOT of time but if you have any goals for 1.1 I would highly suggest aiming for it. Multiplayer is a feature that is well worth the effort as it brings in a whole new group of iOS players. I fear devs over look it often seeing it as "not worth it" but it has proved to be HIGHLY successful for many games, reckless racing would be nothing without it for instance. Just an idea. By the way, unless this has been answered before, how long is the playtime for the game?
Story of Minigore, a year since it's release, devs still working hard, and multiplayer still has not arrived. It is a lot of work. But it is a great goal to go for after v1.0, as Musclegiant has said. That being said, this looks incredible and I'm probably gonna pick this up as soon as it is released! Line-drawing and micro-rts at it's finest! We really need a Castle Crashers port for the ios...hint hint devs out there reading this But awesome job MikaMobile, looks outstanding!
Yup, multiplayer can be a great feature for sure, and we'd like to do it. We've been careful to make the game code much cleaner and more maintainable than any other project we've done thus far, so hopefully it will see the light of day eventually. Glad you're digging the classes so far, the bard is actually one of my favorite as he's very unique. He kinda fills the same "support" role as the cleric previously shown in screens/video. But rather than continuously healing his target, he continously buffs them with an attack/defense boost that grows in power as he levels up and upgrades his instrument. His cooldown powers include songs that heal over time, buff the party as a whole, or reset everyone else's cooldowns. Just have him point his lute at a barbarian and watch the two of them go to town Total playtime is hard to put a number on - I would say we're shooting for something that's more focused on replayability than a finite campaign that you chew up and spit out in a couple hours.