Hello gamers and developers! This is the last year of my solo work: a desire to put something fresh to gameplay and bring up the most important matters for me like: freedom, creativity and self-discovery. All this in a seemingly innocent story of Space Box and his Journey out of the Box. If you'd like to play the beta version on your iPhone, please PM me your email, so I can send you a TestFlight invitation. I'd love to hear your impression! Thank you for taking a look! Cheers Grako (http://grako.czuby.net)
Amazing how changing gameplay controls gives a new life to a game! Hello! I've listened to the feedback I got from beta-players and now the game got drastically more dynamic and fun thanks! removed jump button for more dynamic gameplay changed 'space turn' gesture to swipe down this avoids confusion with drawing jump vector I've also added two new journey modes: 60 seconds journey 2D time attack mode generating one platform ahead for quick and dynamic journey; make as much jumps as possible in one minute and hit the high-scores! endless journey 3D endless mode generating two platforms ahead for calm and well considered journey; make as much jumps as possible until the first fall and go for a high-score! I'd love to hear your impressions & if you'd like to play it, just PM me your email to get an instant TestFlight invitation! See it in action in a new trailer! Thanks for taking a look! Website: http://grako.czuby.net Facebook: http://www.facebook.com/SpaceBoxGame Twitter: http://www.twitter.com/SpaceBoxGame
Man don't know it seems little bit outdated, not sure how controls really work, and i suggest you to work more on the graphic, the main character not seems something with enough charcter and not interesting enough
Thanks for your impressions! What seems outdated actually? The whole game seems to you like it's from a previous epoch? The hand showing how to draw the jump vector in the tutorial video doesn't seem clear enough for you? People playing it get into it with no problem in seconds, so maybe you'd like to play it if you've got an iPhone or iPad? Yep, the graphics could do better, but it's a zero-budget one-man production & I'm not the best graphic artist for sure! Maybe you know someone that would like to improve it?