One other thing I'll say, I'm more likely to use the puzzles that look like this: Than the ones that look like this: Obviously, submit as many as you like, as varied as you like. However, the ones that look more orderly and are contained within the hedge are more likely to get picked for the final game, or get featured. Getting featured is not a option in the game at the moment but it's already in the backend. It means that I give users another option when creating their own packs to get the puzzles that look good.
Game is looking really good. So far the only thing I've found is that some levels are quite challenging, and hints cost 3 stars, so you can run out of hints really easily. Any chance to lower the star requirement to maybe 2 per hint?
To be honest, no. I actually think the hints spoil the game by making the hardest puzzle a 5 move puzzle which isn't very hard. I was actually tempted to make them cost 4 stars. However, I think I will leave them be. If you run out of stars you can always create a pack of 1-2 move puzzles and load up on stars.
Hi, i'm one of the beta testers The game runs flawlessly on my iPhone 4 32GB so far. Between the predecessor Blockee and the new one, i see plenty of enhancements. Blockees looks very polished. For me, i wish an undo for the last move.
What's your name? There are two names in my recruitment section. I've not added them as I've got enough testers now and don't really want to use any more of my 100 devices. Seeing as you've mentioned it here though I'll add you. You will be the last though.
Just installed the 2.0, i think this has come a far, far way from the original blockee, so far I have one level created a's I just installed it, but it's not bad. Will keep testing and keep you updated.
Installed as well. I've also submitted a ton of bomb levels which you could consider. It would really help if you could download shared levels so you can play them when you don't have wifi or 3G
That is what the pack builder is for. I know you only get one pack but it was quite a last minute addition. If the sales of Blockees do well then you can expect a more robust user levels interface.
submitted one level so far. will do more soon. overall the game is simple yet fun and some of the levels are quite challenging. i'm definitely in agreement about the hints. i rarely use hints in games like this. imo it just spoils the fun.
I'm sure it'll receive big attention. Anyways, got another bomb level done. Been trying to stick to the 5-6 moves max which makes them a little easy, but I think they're still pretty good
I'm glad I'm not the only one with that opinion of hints. I had quite a few requests for them though, so I add to them.
I had a crash while making a level and trying to submit it. The level disappeared and I had to start over. If it helps, I'm running an iPod Touch 4G on 4.2.1. Maybe a save for levels when you're not on 3G/Wifi?
Has anyone else had this problem. I've tested it with no connection and I just get an alert warning me which is what is meant to happen. Anyway, I've been working on the lite version the last few days and it's practically done now. I've also created a new Twitter account (@Blockees) which will tweet each time someone shares a level. This will act as another way of finding new levels. I've also changed the puzzle page on the website so it looks good in the browser on the iPhone. However, it is a little hard on the eyes in a desktop browser.
Nice! How about making it into a mobile page? Like if someone is viewing it through an iphone, they will be directed to and see this new page while if one is using a desktop, it is the old page?
I'll probably do that at some point. Especially if/when I port this to OS X. For the time being I think it's better just having that page. It's not really import on the desktop at the moment.
Wanted to ask the same.. Well,the lite is working as mentioned in the description for me.. I'll try the full later
Yeah, to be clear I still want users of the lite version to be able to experience the creating part of the game as well as the sharing. However, they won't be able to play shared levels, only the ones they create.