You have only one weapon in samurai, but there's a variety of special moves activated with swipe sequences. The whole thing is beautifully integrated, and even though the level enemies appear in pre-scripted locations, there's plenty of replay value since they don't always react the same way (and you can choose to fight them in different ways as well). Dojo gets very intense very quickly. As was mentioned above, BloodyXmas goes the opposite route: the game drops plenty of special weapons, each with different (hilariously bloody) effects.
Well, hopefully before Christmas . I believe it was submitted on the 23rd, so unless there was a problem, my guess it's soon.