Sounds great, looking forward to it! Reminds me of one of my favorite (now gone) iOS games, Dungeon Solitaire. Definitely an insta-buy for me. Love your design thoughts on your blog as well.
Hey, i've just posted a pretty in depth piece about Card Crawls deeper design ideas. For those who are interested in gameplay mechanics and how hard it is some times to communicate them. Have a nice Sunday Card Crawl - Communicating deeper design ideas
Hey, we've been finishing up the ability card illustrations and going to start with the menus next. Still a lot to do but things come along nicely.
Sure, Fortify for example has the following ability: "Increase the value of a card by 5". This means you can make a shield or a sword stronger or increase the healing power of a potion. Fortify is one of the ability cards that can be played on any card, even on equipped ones. This means that you can fortify an already equipped shield that was damaged before or you could also refill an empty potion card that was already 0. Additionally you also could collect 5 gold extra by fortifying a coin card. Lucky Shot has the ability: "Remove a random dungeon card". This makes Lucky Shot a card that gets a higher value the more monster are in play at the same time and often helps to get out of tricky situations. If you want to push your luck you can use it any time, but you will risk to remove good cards too.
Neat! Really enjoying the previews / mechanics overview. New card art & animation you posted is looking incredible as well. I really like the unique art direction you guys went with.
Hey guys, we are finishing up the Game-Screen and are working on the different menus now. I've just posted some new images to our dev-log www.cardcrawl.com. Heres a first sneak peak for the Constructed-Menu (6MB gif might take a moment to load): When you redraw cards this skull-knife will drop down and remove some hitpoints: For the main menu we are showing more of the bar, a few sketches here:
Hey, we are working our way throught the menus. The Collection-Screen is almost done. Next up is the Trophy Room. If that is done we only have the Main Screen left, which is already illustrated. So an end is definitely in sight! I also updated the start image with some new art:
Hey there, here is some new stuff. Mexer finally finished the main screen which will introduce the Card Crawl Tavern. I also finally recorded an new gameplay video that shows of some of the ability cards in action. Enjoy! Subscribe to the TouchArcade YouTube channel
Thanks, thats awesome to hear . I've added a small newsletter signup to http://www.cardcrawl.com for people who would like to get notified about the release.
Yes we are behind our initial schedule but we are working on it every day. The game is almost done, but the last 10% are always the hardest.
This looks incredible. Instabuy from me for sure. Id rather the game take longer than release and be full of bugs and unplayable. Looks like it'll definitely be worth the wait!
Thanks guys. Here is a screenshot from our last #screenshotsaturday showing of the trophyscreen. Severed heads included . I can also inform you that this is the last week of card crawl dev for us. We are about to submit the final version to Apple. Stay tuned!
The game will require iOS 7.0. The oldest device we optimized for is an iPhone 4S so everything newer should be fine. In terms of pricing we will go with Tier 2 which should be $1.99 US if i'm correct. This will be the App Icon:
This is great news!! I'll keep my eyes peeled for this one. Glad to hear guys Plus I signed up for the newsletter