Universal Cat Knight Story: A new platformer game coming soon to IOS

Discussion in 'Upcoming iOS Games' started by Asuragame, Apr 25, 2016.

  1. TheGreatEscaper

    TheGreatEscaper Well-Known Member

    Oct 10, 2014
    1,025
    22
    38
    #21 TheGreatEscaper, May 1, 2016
    Last edited: May 1, 2016
    It's possible to glitch the fourth boss level by dying before the last bomb hits the boss. I got 'level complete' and 'try harder' at the same time and the game continued running but was unresponsive to taps. Maybe look into this bug :)
    Are these 12 levels the whole game? I'm a bit unsure since I just glitched this level.

    Edit: re finished the level, and got the princess! Very fun runner game, well done through and through.
     
  2. Asuragame

    Asuragame Active Member

    May 4, 2015
    37
    0
    0
    http://asuragame.com/
    Vietnam
    We will add more levels later! Thanks for your suggestion <3
     
  3. kingofgames

    kingofgames New Member

    Apr 26, 2016
    2
    0
    0
    Nice game! Good level design! Level 4 is a little bit short in my opinion! But it still is a must-try platformer game! Goodjob you guys !
     
  4. Asuragame

    Asuragame Active Member

    May 4, 2015
    37
    0
    0
    http://asuragame.com/
    Vietnam
    Thankyou for your suggestion! We will improve it before the launch date
     
  5. Dropout_Games

    Dropout_Games Well-Known Member
    Patreon Silver

    Jul 6, 2015
    114
    1
    16
    Sent a PM. Waiting for your response. :)
     
  6. Asuragame

    Asuragame Active Member

    May 4, 2015
    37
    0
    0
    http://asuragame.com/
    Vietnam
    Hi everyone!
    Cat Knight Story will come to store soon! Thanks everyone for support us up to this point!
     
  7. AmarulaByMorning

    May 31, 2016
    20
    0
    0
    Seattle, WA
    Looks great, good luck with the launch. Out of curiosity, in a platformer like this, did you consider the style where the character doesn't have to be dead center on the screen all the time? Or, in other words, where the camera generally follows the character, but isn't locked directly to him? I'm interested in how this trade is made in this style of game.

    Thanks!
     

Share This Page