Thank you Prog, I though for one second it was the 'sitxeen' spoiler....not the 'sixty'...... Perhaps you could spoiled it anyway, it could help a very little bit, as my trillion different positions for 783 are all looking the same.
I could finally see the score that I’ve been never able to get, but looks exactly like what I’ve been trying Maybe we can even pass dozzor
Sorry Wiz/Forg. No spoiler path on 16, a path for you guys would be like handing you the arrows themselves... but you knew that
Didn’t quite break it Rather found the point to have a sheet score of 33,700 I’m 12 points under, 7 are on the same level
Level Pairing I doubt anyone else has noticed this, but have you noticed that a lot of pack 3 levels have the quick launch bug? This is because their counterparts don’t. It may sound weird at first, but lemme explain. After a few examinations of the new levels, 35 have this bug and the other 15 don’t. If you look at the normal of these 35, they won’t have the launch bug. The other 15 normal ones will, however. For whatever reason, in these pairs, 1 will always have a launch bug, and 1 won’t. This goes a bit deeper though. If you looked a little back on this thread(about 1-2 pages at the top) you’ll see that this update “broke” 3 levels in pack 2(23 24, and 77), giving them higher max scores. This is cause they all now have the launch bug(their old launches are the quick one, and the “better” one is the first, cause first launch is better than quick almost always). Not sure if this is the case with 77 because of the fast launching though. I think this happened is because these might of been levels DG wanted to use for the reverse, but decided not to. These would be decent levels for reverse though, supporting that. ONE MORE THING! Level 1 and 21 of the reverse pack don’t have second launches. These levels are Snake and Down the Cave, which, in the original pack, didn’t have this launch bug. Well, since the reverse versions don’t have the launch bug, these 2 levels were forced into having it. This could lead to higher scores, but both levels have annoying first launches so it could take some time. That’s all I have for ya. There could be more levels with the bug but I doubt that now. Maybe we can break pack 1 66,400 EDIT: this even applies to the reverse levels in pack 1 (15,21,31 to 85,83,87) - Forg’s long speech about stuff
fOlLoW uP iNfOrMaTiOnS You know how I said adding the launch bug added points? Well here’s the catch. This first launch only plays once each few seconds. If you launch sooner than this time, a different launch plays. And the game will keep using this one until you wait long enough. So play a level without this issue. Even if you quick relaunch, you get the same outcome. This is because the first and quick launch are the same thing. You get what I’m going at? The “first” launch in this bug is fake. While the “quick” launch is the real launch. I still have no idea what caused this issue entirely, but if it were fixed, any level that had this bug and relied on first launches, the score wouldn’t be possible to get anymore. Hmm... :thinking: -A bored Forg trying to get points he is missing still
On lvl 18 -Bounce Room- I suppose you don’t touch the rubber at the very right side? I’m still at 588