Hello, guys! Motto: Cute catgirls doing cute things in this Recettear and Minesweeper like game. Game concept: Manage and improve your item shop by raiding dungeons filled with monsters and slimes. Game resembles Recettear (item shop management) mixed with classic Minesweeper (dungeon crawling part). Key game features: + Manage your item shop: sell goods, improve store and earn guild experience points + Raid dungeons, find monsters and unlock new skills + Open new adventurers and characters + Study receipes and craft items to sell + Buy a farm and breed slimes and cute pets + Open your own neko-maid cafe + React to random events
What I have now. I have simple mini-game (video below) in location, resembling Ragnarok's Nifhelm. Nifhelm: Skeletons are inspired by this cool guy, living in Payon cave dungeon: I've also made item shop screen and filled it with goods, that can be found in dungeons and sold later. Now I'm planning to add several dungeons and Payon cave dungeon will be the first of them. Also I'll add several loot items and various types of monsters.
#KawaiiKingdom Finished another game prototype. Here you can see world map, locations and item shop with goods, collected from dungeons. Still have to make different monsters and loot though. My artist made hunter village preview, inspired by Payon from RO. #RagnarokOnline And here is inspiring cute picture from Ragnarok Online.
#KawaiiKingdom New "Hunters' Village" location, inspired by Payon from Ragnarok Online. Here you can take quests and visit item shop.
#KawaiiKingdom Added animated hit effect. This occurs when monster hits player. Now working on quests.
#KawaiiKingdom Item shop craft screen with first items that can be crafted. It's cat ears and big ribbon =^.^= Finally, I've formulated game concept. Concept + It's a game about catgirl Cocoa and an item shop she owns + Game goal is to fulfil item orders, coming from customers + You can take quests or just visit dungeons to find loot + Loot is needed to craft items for sale + I'm inspired by Ragnarok Online game art and fanart and Recettear's gameplay + Finished another game prototype. Here we visit different locations and see various loot and monsters.
I'm working on progress bar, displayed when running a dungeon. Added a little bit of dynamics to it: moving slime and obtained loot. I'll work on monster encounters next.
Made a dungeon crawling part. Here is how it looks like: Now working on item shop part and translation into English. + updated the first post.
I finished day clock (in upper left corner). There will be morning, day, evening and night time. Player should choose when to trade or visit city / market / dungeon.
We are alive and we'll post game gifs soon. For now here is our world map. And if you don't like to wait and don't mind having some bugs, here is our current game prototype (15% done, 80% translated into English): https://drive.google.com/open?id=1aRZJjNq50qeYUHy5rypokAGrpJHIJMTe It launches on Bluestacks but doesn't run on Memu. You can use @ symbol instead of e-mail registration. Discord Welcome to our Discord-server: https://discord.gg/vBXbxDA