I am on Chapter 6, just got the first level of it. Is this the last floor Gregory or will there be a third floor.
Cobe on iPad Pro here you can see how Cobe The Gallery runs on new iPad Pro : http://youtu.be/Yfbq3hsX0dY
I was stuck on level 6-6 for almost two Hours today ouch, I would rather finish the levels I am stuck on in more moves than allowed, because than I can move to the next puzzle and come back later to that hard puzzle, maybe you should have had a star rating on the levels, for example finish the puzzle in the correct moves than you get three stars, one move above is two stars, and for just completing the level its one star. Than you could work with a Leaderboard with the amount of stars people have.
Thanks, Roger. Good to know that I am able to contribute a new solution to this game. The swiping is still an issue for me and really cuts down the speed by which I can path testing my solutions, along with the fact that there is no unlimited undo's (which I strongly dislike). Still, I decided to give this game another crack because I was truly impressed by the developer's (Simbite's) ongoing and infectious enthusiasm expressed on this forum. I also agree with you that the puzzle designs are truly brilliant. Almost always there is a "new" trick that the player will need to discover to solve each level. The player can then build up this repertoire of tricks to attack the later more complex levels. I have yet to make the decision to try to finish up the game. This is no doubt in my mind that you, Roger-NL, will be the world champion on this one! Regardless, I am glad to have bought the game to support the developer. PS: Here is another "underpar" solution (in addition to Level 3-5): Level 4-2 => par = 4 moves, my solution = 3 moves
Your honesty in admitting that you used a few hints is all the reason why you are a champion, an honorable champion, to me. By contrast, I am just too stubborn to use hints on this game to admit defeat (so far anyway).
Yeah thanks, but Some levels are so hard, I am not willing to spend a whole day on one puzzle, that patience I don't have anymore.
hey thanks for all your suggestions those are very valuable for me and the game. lot of things for me to consider in next version! you are awesome, thanks! I understand you ROGER-NL about some puzzle being difficult but I decide it to be like that. I was playing other simmilar puzzle games and didn't found any chalanging at all, so I wanted in Cobe to create this kind of challange where you can get nearly pissed about some levels but still possible to solve them. I think that if game brings you entertainment, fun, relax and also emotions is always good . Maybe its a good thing for players to create Cobe The Gallery topic here with some levels spoiler solutions for those who have problem to solve them and are not willing to buy hints.
Simbite, How many alternate underpar solutions are now known in the game? I mentioned 2 solutions I found earlier, and Rogers found 2 other ones. Also, I think I now understand why it is so difficult to grasp some sort of strategies to tackle this game. Despite the intuitive underlying mechanics, I think the level design of some levels are just way too arbitrary as if they were made "backward" to shoehorn some interesting behavior you discovered during the game's development. A good example of this is 4-4. There is no pattern to the tile layout for the top half of the puzzle. To me, it feels as if their positions were determined by "walking backward" from a preconceived solution. The level may "make" sense in hindsight when you know the solution but not necessarily when you try to solve it. The game makes it difficult to let the player discover usable heuristics to build the skills necessary to complete the game and to have a sense of acomplishment while doing it. A frequent example I give for this type of pitfall in design in Sokoban. In Sokoban, once you know the solution, the intended path always makes sense and gives you a false belief that the path is evident from the beginning. But searching for this intended path when you do not know the solution is like finding needle in a haystack. Regardless, thank you to Simbite for making such an interesting game. I'm afraid that this is the end of the road for me with this game.
Hey y2kmp3 that sad for me to read but rather than completing the game in few days I wanted to create game that you will have to play more to master. While making the game like I said before I took many hours to create the levels. Some took me 15 minutes to solve and some took me 1 hour and more. But as I was able to solve them I am sure you are too It is puzzle game I understand your frustration and know that some levels are quick to find the solutions and some not anyway I will take your words and give a look at levels you mentioned. That is great you came up with Sokoban me and my Mom loved to play it and to be honest I didn't found it like you said Any way hope you will refresh your mind and get back with more power soon
Hi Dailion, here it is Spoiler You need to make the small green row of blocks at the bottom above the green large row orange, And then swipe up the whole green row, the rest shows itself.
Two levels away from the last chapter, getting better and better with this game. I just love how smooth the colored blocks move when they vanishes from the playfield, its wonderfull to look at.
Finished the game, it was a great experience. Congrats to Gregory for making a fun game. See you all later on to the next game Ha ha.
Congratulations ! You did it! And so quickly ! Thank you a lot for playing and helping with the levels! Ladies and gentlemans met ROGER-NL The Master of Cobe The Gallery! Have you maybe a Twitter acount I can follow ?