Universal Combo Queen (by Tap My Game)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, Jan 26, 2015.

  1. H4nd0fg0d

    H4nd0fg0d Well-Known Member

    Mar 30, 2010
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    #121 H4nd0fg0d, Feb 22, 2015
    Last edited: Feb 22, 2015
    Funny u said tht. I finally knocked a goldie off earlier for the first time. I had a single series of parrys go 15 I think and all singles amid the rest of the battle. And got my blood axes too!!!
     
  2. ramzarules

    ramzarules Well-Known Member

    Sep 13, 2014
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    glad to hear good things about the update.

    If the game has a sense of progression now and you don't fight/ win/ lose the first two oponents every time, but the level ups allow you to progress further, i'll grab it also!
     
  3. tmgalex

    tmgalex Member

    Oct 12, 2014
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    Wow I'm really glad you guys like it so far. I wanted to make sure to give you guys a solid update. There's going to be another quick update for version 1.0.3 to fix a few other bugs I found. Costumes for Queen and other additions will be coming in the near future.
     
  4. jayzilla87

    jayzilla87 Well-Known Member

    Feb 22, 2014
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    I tried to like this game because the artwork is exactly up my alley, but the timing mechanics are just too darn hard for me.. Literally took me 10 minutes of frustrated attempts to clear enemy #1.. This just isn't for me I guess...
     
  5. blue rocket

    blue rocket Well-Known Member

    Nov 27, 2013
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    yah, this sucks. I want to be able to play and love this game ... But I just cant. Its too damn difficult, even with the update I cant get a single parry to work, just really frustrsting.

    Dev - play dungeons of doom, while that game is difficult, attacking and blocking are much more forgiving and it makes for a much more enjoyable experience.

    ::sad::
     
  6. Qwertz555

    Qwertz555 Well-Known Member

    May 22, 2010
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    Very unfortunate to say dito ^^^ to the two posts above me. But my two bucks don't feel waisted, because i'm looking forward to what comes next from these talented Devs.
     
  7. H4nd0fg0d

    H4nd0fg0d Well-Known Member

    Mar 30, 2010
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    Idk. It's not rlly tht hard. I'm using the 6 hit combo blue book and it requires u to relearn the timing of the enemies and it requires u to b even faster. I play with my thumbs and manage to keep up with the game on my iP6. I think my best combo streak is 76. Absolutely loving this game. If it were made any easier it just wldnt be as fun. It's totally a rhythm game as well as timing. The blue book completely changes the rhythm, but once u catch on its just as easy as book 1. Also using the blood axes and loving them!
     
  8. CalinR

    CalinR Well-Known Member

    Jan 16, 2013
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    Criminal Defense Attorney
    U.S.
    #128 CalinR, Feb 22, 2015
    Last edited: Feb 22, 2015
    I've read the entire thread and watched the early vid. I'm still confused as to what this game is, I'm sorry.

    Is it a rhythm based endless runner type, because I heard some people say the rpg stat elements don't matter at all.

    Is it anything more than a score chaser?

    I saw the video of the one player spend half an hour on the first tutorial enemy, which says a lot about either his/her skill (no offense), or the development philosophy (very worrisome).

    To clarify, I'm not trying to be caustic, I really wanna get it. I love the art style, and there've been deep dungeons of doom comparisons, which I also loved a lot. But I don't understand what this game IS, or why as a fan of action RPGs I should buy it. Thanks a lot for what I assume will be subsequent helpful answers.
     
  9. H4nd0fg0d

    H4nd0fg0d Well-Known Member

    Mar 30, 2010
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    Merely a cool rhythm/tap timing endless runner tht is very addictive in my opinion. It's not very forgiving, but a great challenge and easily worth a couple bucks. There are new weapons to unlock and costumes. I find the challenge of the game to be much more addictive than frustrating. Def not for everyone, but I love it. One of my most played games. Def in my current top 3 most played lately, but then again I play everything. I'm an iOS gaming junky. Lol. Cheers, hope this helps somewhat.
     
  10. CalinR

    CalinR Well-Known Member

    Jan 16, 2013
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    Criminal Defense Attorney
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    #130 CalinR, Feb 22, 2015
    Last edited: Feb 22, 2015
    Thanks man, that all ties my suspicions well together, plus the unlocks. I'll go for it cause of that. I don't love endles runners too much but they do offer replayability if you have to do more than just move left or right and jump every now and then.

    Edit: I ended up getting it, I wonder how it was before this patch. It's not as throw the ipad out the window hard if you have decent hand eye coordination and sense of timing. It's deff not easy, but it doesn't market itself as a casual mellow zone out game.

    I'm very curious to see the enemy variety and background design. I love the goofy anime art, it's almost tongue in cheek, and the intro's funny (which is I suppose, the point lol).

    I hope yall make money off this game, because I'm going to be very frank and say that IF the two background variations are it, and the enemy variations consist of color re skins of less than 5 diff enemy types, it'll feel somewhat barebones. I think the guy who made a DDD comparison was right, except for the rest of the difficulty stuff. DDD has a very similar mechanic, except it has a lot of content, which is my concern here. They have a much more fleshed out game because of the amount of stats and skills affecting the stats there are. I would LOVE to see a skill tree here as well. I think if the devs haven't checked it out, they should (although I suspect they have, since the two games use the same mechanic, which is a GREAT thing, cause it WORKS.).

    That aleatorily pessimistic note aside, good luck with the game, it's a nifty niche filler.
     
  11. H4nd0fg0d

    H4nd0fg0d Well-Known Member

    Mar 30, 2010
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    Glad u got it. Hope u like it man.
     
  12. CalinR

    CalinR Well-Known Member

    Jan 16, 2013
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    #132 CalinR, Feb 23, 2015
    Last edited: Feb 23, 2015
    I like it, it's different. It'll get stale soon though, and I sort of regret buying it. I thought there'd be more variation in the combo timing, like diff enemies would get diff rhythms. I'm not like bummed about it cause I like the art style, but the balance is way all over the place. Sometimes I get a super strong enemy my first one, and sometimes I manage to make it to 14 enemies. There's no sense of progression, every time I level up, I think new content gets unlocked? But the enemies get exponentially harder, while I see a minimal improvement in damage output. I dunno, I have serious issues with the design philosophy. Art can only take a game so far.

    I wish it was a little less repetitive. DDD had the same problem but they mitigated it with stats and skils and diff chars. This one has one stage background, (2 I suppose, counting the optional mine), and so far I've only seen. 4 kinds of enemies, so im a little underwhelmed. I'm not a fan of half finished games, especially ones that show the possibility of what could have been but don't include it. I get the rigors of indie game design but this one feels phoned in content-wise. More like a really fleshed out demo rather than a full game. I really do hope their sales go up so they can add more art assets and enemies and combo books. I think skills like DDD would be too much to ask for based on what's here already.

    Edit: a day later, I've unlocked the feint/interrupt mechanics. Made the game exponentially more difficult/intresting. I wish these things would have been introduced in a tutorial style battle every time a new mechanic is added. For a good ten or so runs, I thought the game wa glitch ing out, up until I had the sound up all the way.

    I'd like to know, what's the last level at which new mechanics/content is introduced?
     
  13. H4nd0fg0d

    H4nd0fg0d Well-Known Member

    Mar 30, 2010
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    Post newest update- Now only 2 hearts?
    -Scoring seems broken also. Something else seems different also.
     
  14. CalinR

    CalinR Well-Known Member

    Jan 16, 2013
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    Criminal Defense Attorney
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    It was 2 hearts standard when I got it, presumably 1.0.2. Nothing feels much different for 1.0.3 on my end, timing or responsiveness-wise. Don't know about the score though.
     
  15. tmgalex

    tmgalex Member

    Oct 12, 2014
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    Was always 2 hearts, haha. There was a bug with the dungeon and also the total score for the run wasn't being sent to Game Center correctly. That's all that was fixed.
     
  16. tmgalex

    tmgalex Member

    Oct 12, 2014
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    I would say almost all mobile games start out as a small product and grow from there. It would be really risky to spend a lot of time and money on a game that you don't know is going to do well or not. Especially for an indie game developer.

    Players adapt real quick to games and it seems like you've adapted to the harder monsters fairly quickly as you've figured out what exactly they're doing. ;)

    When you hit max level there will still be more to the difficulty that gets added. You'll also notice a new Golden enemy with a new challenge.
     
  17. smegly

    smegly Well-Known Member

    Mar 27, 2012
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    #137 smegly, Feb 25, 2015
    Last edited: Feb 25, 2015
    There's an audio glitch in the latest version. If you die while in the underground portion of the game, the music doesn't revert to the outside music when you start over unless there's a day/night change.

    I was #14 on the leaderboard for total score last I checked, so I guess I can say I'm pretty good at the game, but I kind of feel like I'd prefer to spend less time per enemy. I don't think the mechanics of the game should be tweaked any farther in the pursuit of making the game any easier, but I think enemies should, on the whole, have maybe like half the health they currently have. I get that the idea is for the game to adjust isometrically to how powerful the Queen is, but I think too much of that is falling on how much health the enemies have. As it stands, they do progressively get sneakier and make larger chains of consecutive attacks and that part of the progression is fine. This game mainly tests a player's consistency after awhile and since the Queen only has 2, 3, or 4 health points and those have nothing to do with her level, everyone's going to slip up after a pretty short play session. That's also not going to change if someone is making it through 8 half-health enemies instead of 4 enemies using the current system. Someone prone to die in 5 minutes will die in 5 minutes either way. Same challenge, but more fulfilling game experience with the quicker-to-kill enemies.

    For some idea of how the challenge is panning out, I have not, since a much lower level, been able to get to the chest at the end of the underground area. I used to be able to get there a lot despite being a much clumsier player at the time. Earlier today, I got to some sort of boss for the first time ever (different music and everything). Again note that I am a comparatively high scorer in this game. I think my high score came from a run where I got maybe 6 kills. My highest ever is 12 and that was really early on when I was a worse player. A lot of players have way more than that whereas there are only a baker's dozen of players who've outscored me so something is off.

    I do appreciate the isometric approach taken in this game, but I think, even if the idea is to continue to present challenges that match a continually improving player and a continually stronger Queen, advancing should involve players actually getting farther as they progress rather than getting higher scores against fewer enemies. The way it seems things are progressing, I'm going to level my way into the top 5 and simultaneously be making less and less progress in terms of distance and content as I "improve." I'm not sure that was the intended process.
     
  18. Fangbone

    Fangbone Well-Known Member

    Oct 30, 2012
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    Michigan, USA
    Really like this game but ended up deleting it. As others have said there's no sense of progression. The more you play the harder the enemies get and the more health they get. I'm probably not even very good at the game. I mean I can get combos over 40 hits quite regularly but only being able to sustain 2 hits before dying is just silly. Especially when the enemies are requiring anywhere from 30-100 hits to defeat. Just doesn't make a whole lot of sense. I can rarely make it past the first 2-3 enemies even though my character is level 18 and I'm using the axes that increase damage with each successful hit and the 6 hit combo book. Just feels like the game works in complete reverse of the way you'd think it should.
     
  19. DeNappa

    DeNappa Well-Known Member
    Patreon Bronze

    Oct 1, 2013
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    Netherlands
    Well, I *finally* managed to take down a golden enemy yesyerday, with 50 parries. I had expected to unlock the gold axes with that, but i still can't buy those. I also encountered the 'golden giant'... But couldn't beat it.
    My current (last?) goal is to kill the 'boss' enemy at level 10.. Which should be possible now with the lotus luring out weaker enemies. It's just that the 'red scarf' enemy is lotus-immune, and at max level it takes so many hits to kill that more often than not I don't succeed (the timing to parry its counter attack seems to slightly vary, making it harder to beat).
     
  20. esty8nine

    esty8nine Well-Known Member

    Dec 21, 2013
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    Can anyone tell me, after this last update did the game get more fun ? Thoughts ?
     

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