It's not negativity. As a long in the tooth gamer, I'm sick and tired of seeing this constant ooh and ahh over graphics, when the emphasis should be on, oh I don't know, gameplay, maybe. I've seen this over and over again from the early video cards in PC's to consoles, to handhelds. And now, cell phones. Good graphics don't make a good game. I've said in other threads that Citadel is amazing looking, but have genuine concerns about: 1. Gameplay. When the Doom 3 engine came out, everyone oohed and ahhed, and it was heralded as the next big thing-but it never took off. Why? Because the few games that used it just weren't as fun to play. 2. Price point to amount of gameplay. I have no problem in spending money on a game-for any system-but if I'm paying a premium price I expect more than a 3-4 hour game. It remains to be seen how long Infinity Blade will be, but if it's more than 5-7 I'll be surprised. 3. Battery life. Those graphics come at a price; the precious battery life commodity. Add in the game play, and everything else, and I'm thinking this can suck the life out of a battery quicker than flicking a bird at a pig So, I'm not being negative, just realistic. I've seen this go on for a couple of decades now, and in the end, graphics alone just won't cut it.
Read the comment from cloud here: http://www.pocketgamer.co.uk/r/Various/Infinity+Blade/news.asp?c=24893 It echoes what I said previously that by epic's statement, it should be possible now to do a gow but it would have to be iPhone 4 exclusive, not 3GS, etc.
But it seems like a lot of you are having a kneejerk negative reaction over Infinity Blade just because it has nice graphics. Let the damn game come out first, and then judge it. True. Doom 3 sucked. There will likely be more than 5 hours of gameplay when the Game Center multiplayer is added in one of the free updates. Lol. No argument there. On a full charge, we'll probably be able to play Infinity Blade for about 30 minutes. In response to this, Apple will hopefully do something to improve the batteries on our iDevices. Being realistic is fine, but maybe we could also show some appreciation, and have just a little optimism? Even if Infinity Blade is just a simple hack-n-slash, the technology that was developed to create it is going to open a lot of doors for us, making bigger and even better games (like a Gears of War clone) more possible.
It really wouldn't cost much. Epic already have an iOS Unreal Engine Epic already have the entire, completed GOW and GOW2 game and assets. All they need to do it optimize, maybe downgrade textures and effects, and port to iOS Not saying that would be easy, but it wouldn't cost them so much that they can't sell it for 9.99 or under. Btw they never said they would make it, they said 'it would be possible on iOS in 2 years'
I think we agree more than not. If I'm less than enthused, it's simply because I've seen this all before and I know how this will go. This will go in exactly the same way as the PS3. That was heralded as having the best graphics available on a console, and yet, it still hasn't reached what it's capable of. FF XIII came the closest, but if you've played that, you know there's a lot left to be desired. I have no doubt this will be awesome for developers but to label it as the second coming is doing it, and by extenison Epic, a disservice; it's creating an idea that will be almost impossible to live up to. At this point, with all the hype, if it's anything less than perfect, the backlash is going to be ugly. Cautious optimism is the best I can muster. I hope this is a Quake and not a Doom 3.
Way to make a random guess. If they wanted to do it on the cheap they'd have to hand the project off to some unknown b-class dev team who'd promptly wreck it beyond recognition. Ports aren't cheap if you're doing them properly, especially when the architecture is so different.
Ok, but if a full gears of war game was released for the iPhone 4 and iPod Touch 4 (debatable but possible) I would estimate at at least 400,000 sales *minimum*. Now at $10 US each that's 4 million dollars. If Epic Games already have an engine and all of the assets and scripting, sure it would take quite a bit of time, effort and money, but most of the work is already done. (No planning, no artwork, no coding a new engine, no voice acting costs, little marketing costs,) And yes the architecture is different, but it is still the Unreal Engine, so there would be significant similarities in the coding. Add to that the fact that no shipping, packaging, DVD production costs are required, and $10 is (although not optimal) a viable price point. Now it would be a different story if they were to build a new Gears game exclusively for the iPhone from the ground-up.
Duno if its been mentioned but there is hope http://toucharcade.com/2010/11/16/shadow-complex-for-ipad-maybe/