iPhone Desktop Dungeons (by QCF Design)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, May 27, 2015.

  1. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    #141 VirtualBoyFreak, May 30, 2015
    Last edited: May 30, 2015
    I used it 2-3 weeks ago with an IAP not working right, and no problem whatsoever. Went to my purchase history, clicked on the purchase button (where it says support or something like that), and I was taken to a web page. I filled in the claim form, clicked on "send" and was asked if I wanted a refund. I said yes and in 2-3 days I got my credit back.

    I think it's better to release this update and then get to work on the other update. Apple's approval system can take several days (even weeks) for it to be approved and appear in our devices. I've seen other devs get an update submitted to Apple, then work on another update, submit this new update before the first one was approved, and then get the first update approved and two days later the second update approved. Updates in Android are much faster than on iOS, so yeah, I think it's better to submit the update if you have it ready.
     
  2. worldcitizen1919

    worldcitizen1919 Well-Known Member

    Jun 27, 2012
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    Good to hear they'll fix the orientation soon.
     
  3. Xexist

    Xexist Well-Known Member

    May 6, 2010
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    Im not really a fan of Roguelikes. Is there any chance I will still like this or will I dislike it like every other roguelike I have tried.
     
  4. Nergal

    Nergal Well-Known Member

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    #144 Nergal, May 30, 2015
    Last edited: May 30, 2015
    I would say the gameplay is somewhat a kin to ios classics like 868-HACK or Hoplite with differences. This game has a campaign with a greater sense of progression, unlocking new classes and races that change up gameplay.
    This game also has it so each level is separate to itself, so when you die you don't start the whole game over, just the level. There's a lot more to this game, I'm only a few hours in, but that's my take on main gameplay mechanics. If you hate all rougelikes I dunno if this game would win you over, but the genre is pretty diverse so I'm not sure exactly what type of games your referring to by using the term.
     
  5. dislekcia

    dislekcia Member

    May 3, 2011
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    That's an indicator that you're going to attack first, not a phantom cursor ;)
     
  6. dislekcia

    dislekcia Member

    May 3, 2011
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    Play the free version on http://www.DesktopDungeons.net/media and see if you like it :)
     
  7. drmad

    drmad Well-Known Member

    Jun 2, 2013
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  8. guzhenjie1

    guzhenjie1 Well-Known Member

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    #148 guzhenjie1, May 30, 2015
    Last edited: May 30, 2015
    Thanks for reply! Hope you can release the update soon.

    PS: There is a small gitch, when I enter the dungeon from hometown, I found a slice of yellow color at the lower right concer of the loading screen. I thought it happened due to the loading screen can not cover all the screen. Then the bottom of status bar on the right side of home town showed on loading screen.
     
  9. badmanj

    badmanj Well-Known Member

    Mar 16, 2009
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    Given up playing this now. I mostly play games whilst travelling and this game crashes whenever the Smart Cover is used on the iPad. You lose any dungeon progress. This renders it entirely unsuitable for mobile "on the go" play.

    PLEASE fix this problem...
     
  10. slewis7

    slewis7 Well-Known Member

    Apr 6, 2011
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    I have closed my Smart Cover numerous times while playing and not crashed the game or lost my progress. I have an Air 2 running the latest IOS release.
     
  11. terrence92

    terrence92 Well-Known Member

    Nov 12, 2013
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    It would be nice that the information boxes wouldn't appear beneath our finger if we hold an item/skill to see what it is
     
  12. @DE_Clements

    @DE_Clements Active Member

    Dec 7, 2013
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    #152 @DE_Clements, May 30, 2015
    Last edited: May 30, 2015
    I applaud the developer for instituting cross-platform saves. However, and not specific to this developer, I would like to point out a related growing concern/gripe. It would be greatly appreciated for developers to communicate their intentions to move their PC only offering to the mobile platform on the front end. It is becoming more the norm to see a new PC game, get excited about it, and go to their website to inquire about it and verify it's only on PC. Then a few weeks to a month later, suddenly find out it's coming to mobile. Then you wonder, why didn't they just reveal their considerations to also put it on mobile. I know there are two sides to this discussion which are too lengthy to get into here. Yet, I only mention this in hopes that maybe we could be better informed and have that be the growing trend. Please?
     
  13. Xexist

    Xexist Well-Known Member

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    Damn you, Im not even done the tutorial yet, and I think I will be buying this :p
     
  14. tooonyo

    tooonyo Member

    Aug 9, 2012
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    the game freezes when I'm in the vampires missions. at one moment, you have to open the codex and each time the screen freezes. I can't play anymore. I'm on an ipad mini 1st gen
     
  15. terrence92

    terrence92 Well-Known Member

    Nov 12, 2013
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    Opening the codex and looking around in it makes the game crash aswell. Ipad mini 1 gen latest os
     
  16. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Known bug, dev's aware and going to work on it (page 13 of the thread) ;)
     
  17. badmanj

    badmanj Well-Known Member

    Mar 16, 2009
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    Strange. I have the iPad 2 mini with latest IOS. Crashes every single time for me.
     
  18. Xexist

    Xexist Well-Known Member

    May 6, 2010
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    Ok I have to say, I dont like roguelikes very much, but I do like puzzles, and after putting a couple hours into this game I am confident I backed a winner.

    Add me to the list of people who reccomend this game :)
     
  19. pka4916

    pka4916 Well-Known Member

    Jun 6, 2009
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    playing this for a while now, dumb question... do you always start as a level 1 person when you enter a dungeon?
    and second... guess it's a lot of grinding to get some money for doing upgraded?
     
  20. VirtualBoyFreak

    VirtualBoyFreak Well-Known Member
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    Apr 26, 2011
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    Yeap, you always start at lvl1 because one of the challenges is to achieve a lvl10 (or near) to beat the boss. I've been able to (barely) beat a boss with lvl7, not less.

    If you beat the mines and the quests you get quite a lot of money, so it's not "grinding" per se, just play to try and beat mines, and you'll get the money :)
     

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