Airport Mania (I'm still not sure why and how I ended up with this) Cro-Mag Rally (So poor compared to pretty much any other racing game) Fieldrunners (IMO there hasn't been a good TD for the iDevice yet. Avg 8 tower types isn't enough to keep me entertained) Mevo and the Grooveriders (Absolute pile of ass. "Mario meets Guitar Hero" it most certainly is not. And everytime it updates it wipes your progress. And then just to add insult to injury, it goes free about 2 weeks after I buy it) The Sims 3 (Was fun for a while I admit, but lacked enough features to really have any longevity) Leaf Trombone (Like the Sims, it was fun for a while, but the sound just gets annoying too quickly)
Good thing App's are cheap! Here are just a few there have been several. 1: Parcel Panic- It's plain no fun for me. 2: Project 72- bores me. 3:BattleBlaster- Most likely just me I find it to be as iggy pop would say no fun! There have been several but these are a few I have not deleted yet.
It's a good game, but a bad app. Any app that erases my progress more than once in two different version numbers -- with the developers either having already been aware of that bug prior to release and not warned anyone, or with the bug not having been found due to there having been no beta testing of the app by anyone except the developers (i.e. out of fear of piracy - understandable, but risky in the app business) -- gets a permanent one star from me for having wasted my time. I would prefer to pay $5, or even $10 for a game that is a finished product at its launch, or very shortly afterwards. If the dev charges $2 and wastes my time via unauthorized deletion of my data, and then has the nerve to arrogantly assume that additional free tracks are automatic compensation, then the dev should have to face some penalty for either negligence or dishonesty - similar to the aggravation they cause for inaccurate representation. Any argument to the effect of "well you had fun dUde, didn't YOU?" (Tapulous' favorite response to complaints about their broken apps) would be completely irrelevant, since once could have always postponed enjoyment of the experience provided by the app or game until such time when it became a finished product (i.e. until the devs had finished taking advantage of early adopters' patience, practically using them as unofficial beta testers).
I bought quite a lot of those "big" games that were ports from other consoles or lookes like AAA titles. But somehow I never enjoyed these. I still think the iPhone is for causal games with nice 2D graphics. And not for complicated, hard to control 3D games like Brothers in Arms, Real Racing, Bugdom, Nanosaur or EliminatePro. But maybe that's just me. Other then that: iDracula. Older one, but it was covered everywhere so I got it, played like 2 rounds and never started it again.Too repetitive imho. Rasta Monkey. Huh. It looked fun, but Sway is much better. Fieldrunners, The Creeps. I like TD games, but I never really got into these. geoDefense is better imho. Zen Bounds. Well, beautiful graphics, nice music, but boring as hell. Worms. Was one of my favorite games for PC. But the port was horrible. There are other games I reget buying, but I'm not sure if there was any hype around them..
Space Invaders Infinity Gene Too short and all the artificial flickering gave me a seizure (and I'm not even epileptic). Worst $5 spent.
space miner. :/ it was decent, but the levels didnt vary enough to keep me interested. just seemed like a traditional duel stick shooter with ramped graphix and a little upgrading system (but even that was limited).
So far, some that I haven't played a whole lot (but not sure if I "regret" them or not): The Deep (only .99 though) Gamebox (only .99 though) ATV Offroad (only .99 though) Pocket God (only .99 though) Scrabble (only 1.99 though) A couple that I wish I had waited on or paid less for: Labyrinth 2 Zombie Smash (only because it's .99 now instead of 1.99) One that I wish I hadn't purchased (only did because my daughter wanted it): More Toast! (not a game, but I never open it--luckily it was only .99) Everything else, was either free, or I've been pretty happy with. I generally try not to pay too much for games unless I know for sure that they're good.