Dungeon Defenders Suggestions & Patch Details

Discussion in 'General Game Discussion and Questions' started by PMasher@TrendyEnt, Dec 18, 2010.

  1. TheFrost

    TheFrost Well-Known Member

    Nov 18, 2010
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    #21 TheFrost, Dec 19, 2010
    Last edited: Dec 19, 2010
    Im happy with how most things work out only a couple of bad ones, along the the framerate and the other already bold one i would vote for this fixes....:

    - Fix connectivity to CameCenter as the game drops a lot, and more trying to connect to a game
    - The camera could be fixed, not asking for transparency but could just move a little bit in the corners
    - instead of the + - for zoom it could be pinch to zoom, making more space in the UI
    - while in repair mode or placing structures mode (after you buy them) you could be able to move around, and repair in sequence with out going through the menus over and over to do so (only in construction mode)
    - Ability to close/hide tutorial text (tap to close?)
    - the direction arrow on the map could be bigger
    - A HELP MENU to tell you how-to guides and tips
    - you shouldnt be allowed to take loot that dont belong to the players class your playing with
    - touching the defenses could bring up a menu on top that gives you the Upgrade/Repair/Sell/.... options

    i think it will be great if you add an exterior map like the one in the preview for PC (the garden or mace or something like that), and im buying since it now that i know you can sync the characters, it could be gorgeus

    if hope it helps
     
  2. Qordobo

    Qordobo Well-Known Member

    Jun 11, 2010
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    I noticed something that could be a bug. I killed three times the ogre in second level using only towers, normal difficulty, and I'm almost sure I didn't get any items drop.

    It could be just bad luck or a bug lowering drop chance rate when it's towers that kill a monster.

    About that a way to see items on map would be handy.
     
  3. elyetis

    elyetis New Member

    Dec 19, 2010
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    Completly agree with that. About the minimap, I would also add the ability to choose the level of transparancy.
     
  4. chrisalee

    chrisalee Well-Known Member

    Jan 24, 2010
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    Yes please change the controls similar to Pocket Legends. The camera is really annoying.
     
  5. NoThru22

    NoThru22 Well-Known Member

    #25 NoThru22, Dec 19, 2010
    Last edited: Dec 19, 2010
    Thanks for bringing over my suggestions from the other thread. The more I think about it, the more enemy indicators would help out solo play. Maybe even if you only use them when they are attacking a defense. You need to work around the limitations of the iOS device.
     
  6. Simon Potticary

    Simon Potticary Well-Known Member

    Jul 19, 2010
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    I've gotta say, I really adore this game. I can't quite put my finger on it, but it's simply got me gripped. And traditionally speaking, I'm not even an RPG fan. Or a Tower Defence fan either for that matter. Yes there's a learning curve, and no, the tutorial isn't perfect, but it's hardly a deal-breaker. However, I do have small requests for the upcoming patch:

    • Firstly, the graphics are very fuzzy (on my iPhone 4) at times. Does this game have full RETINA DISPLAY? Some parts are lovely and crisp, while others are anything but. With graphically superior titles such as Infinity Blade and Rage HD out there, the fuzzy characters in DD are a disappointment.*

    • Another issue revolves around camera issues. Yes, the you can zoom in and out, and yes, the camera angle can be rotated too, BUT it's still far from perfect - especially when walking by a wall. This often causes the angle camera to rise, looking down at a paper-thin wall. Not nice I'm afraid.

    • My final issue relates to the D-pad controls, which are anything but precise and accurate to use.

    Despite these flaws, Dungeon Defenders is a top, top game, I just wish it was even better!
     
  7. PMasher@TrendyEnt

    PMasher@TrendyEnt Well-Known Member

    Dec 7, 2010
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    Just wanna let you guys know we have a good idea to fix the tutorial. More on it later :).
     
  8. Revlisoft

    Revlisoft Well-Known Member

    Oct 10, 2009
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    It would be nice if the minimap rotate based on the direction you are facing.
     
  9. Simon Potticary

    Simon Potticary Well-Known Member

    Jul 19, 2010
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    Good call. I second that one!
     
  10. danthemanwiththeplan

    Dec 19, 2010
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    Bow

    PLEASE PLEASE PLEASE PLEASE PLEASE add a Bow for the huntress... Crossbows and Guns are OK but im sure many people would LOVE to be an archer.

    Also, Pinch zoom i think would be better for this than holding on a zoom in/out button.
     
  11. danthemanwiththeplan

    Dec 19, 2010
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    some Awkward stuff

    Oh, also the shop interface is too awkward. Why should there be such few slots and thus so many banks? why not have a list you can scroll through?


    And many times information panes cover buttons that I want to hit its kind of awkward aswell.

    And lastly, I think the red/beige/green thumbs take up unnecessary screen space and is inherently flawed considering each player might choose to sacrifice one stat for another and therefore that item while showing a red thumbs down might actually be 'better' for a players specific strategy.
     
  12. Osmiral

    Osmiral Well-Known Member

    Nov 19, 2009
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    Well the thumbs I find are actually useful especially for new players. Maybe the option to have them on or off, but have it's default set to on.
     
  13. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    I've just been ctrl + f-ing this thread for the word "submitted".
     
  14. slayerzack1

    slayerzack1 Well-Known Member

    Nov 25, 2010
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    sony
    i live in japan
    make it so it well work on the ipod touch 2nd gen i would like that
     
  15. slayerzack1

    slayerzack1 Well-Known Member

    Nov 25, 2010
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    sony
    i live in japan
    can you make it so it well work on ipod touch 2nd gen i really want to play it thank you
     
  16. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    2nd gen iPod compatibility has been confirmed time and time impossible because of OpenGL limitations. Stop asking.
     
  17. Arcy

    Arcy Well-Known Member

    Feb 28, 2010
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    College graduate
    According to Developer Director Jeremy Stieglitz, familiars will be included in a patch. If its true and implemented, then I applaud the developers decision to make the players work for it.

    • Make it Insane difficulty only
    • maybe in the Challenge Mode instead of Campaign?
    • Or Survival (example 50 waves on Insane?...just kidding might be too hard)

    Only problem I have with that is if familiars retain their PC abilities, the other challenges may get easier. So maybe unlock it early in an insane challenge mode to help with later insane levels....? And then a new achievement for beating challenges without a familiar? Or make the familiar a requirement to play in a new difficulty, GODLY

    (modified post from the main DD:FW thread)
     
  18. trystero

    trystero Well-Known Member

    Aug 11, 2009
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    Just want to say I agree with this... I don't know why, but some textures just seem blurry on my iPhone 4.
     
  19. Fireball926

    Fireball926 Well-Known Member

    Nov 21, 2010
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    I would love to be able to play this on my second gen but it blows because apple didn't upgrade the hardware when making it! lol I might ust upgrade to a 4th gen
     
  20. tannhauser

    tannhauser New Member

    Dec 20, 2010
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    I know this has already been suggested, but I just really want to add my support to these two suggestions:

    1. Improved framerate.
    2. Smaller UI on the iPad version.

    Love the game but basically those two prevent me from playing it, hopefully these will be addressed in an update so I can pick up the game again.

    Thanks,

    F
     

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