Fat Roll Santa Santa is back, and he's fatter than ever. ...And rollier than ever. Have you been good?"Whatup Santa: a g… $0.99 Buy Now Watch Media DetailsSanta is back, and he's fatter than ever. ...And rollier than ever. Have you been good?"Whatup Santa: a great little physics game in time for the holidays. 9/10""the controls are super simple, i cant put it down""Very polished for the price. The engine boasts an impressive random level building algorithm and tight controls. Facebook and Game Center cover the social element.""NICE backgrounds and overall visuals, haha you'll love the music""Could be good year-round?"Controls:Hold the device upright• Tilt left and right to move as you fall• Collect presents, avoid spikesAdvanced Tips:• Get all of the presents in an area for a "Perfect!"• A Perfect! causes you to briefly earn extra points from collectibles.• Play quickly after a Perfect! to maximize your bonus points.• Try to get the GIANT present at the end of each level for major points.• Tilting the device back and forth quickly while bouncing off obstacles will cause you to build momentum and reach higher places.Features:✓ Fully Game Center compatible✓ Advanced world generation: never play the same level twice!✓ Online leaderboards and several challenging achievements✓ Realistic physics✓ Facebook support: post your scores to you profile✓ Extremely simple controls: just tilt to move!✓ Beautiful "world-sized" backgrounds that change as you go✓ Endless style play: keep going as long as you can!✓ An energetic new take on familiar Christmas songs-Riverman Media is two brothers who have dedicated their lives to the art of 2d game making- Information Seller: Genre:Arcade, Family Release:Dec 10, 2010 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating:Unrated Your Rating:unrated Compatibility:HD Universal Hi all! I'm a developer at Jurgis games, and we've just released our holiday game, Fat Roll Santa. Here are some promo codes! We sure would appreciate your feedback, either in iTunes or on TouchArcade! 1. A7J6LPPYJ64A 2. YYP33TMALKL9 3. P77TNJKFM6HH 4. HMR7YJ4MT4P4 5. NLY6AYNF6E9W 6. Y47NTTWK7JFK 7. RWT4MPXXJJKK 8. EMM7E9KXEWLA 9. W4HJR76YNE7P 10. ELFXHTYHYWTL 11. 7WEWJEA67EP7 12. 4HYRNYAJ3P7N 13. EMH9R7ALHTHR 14. 6NJW7Y74WFMA 15. T47T34YMT6JW 16. TTL9AK7M74FN 17. 33E77HMJHTMH 18. FLLXJ6Y436KW 19. 7XT94KXXKMTJ 20. F3LMTYNAW9TF Jacob www.jurgisgames.com BazookaTime Well-Known Member Sep 30, 2009 5,340 1 36 Kansas http://www.paulmcraelind.com #2 BazookaTime, Dec 11, 2010 Took #2....thanks. doodlejumper Well-Known Member Jan 27, 2010 2,881 2 0 Stuck in traffic #3 doodlejumper, Dec 11, 2010 Took #13, thanks. Hehe, the 10th one has ELF as it's first 3 letters. And a note to the dev: the game most likely will not make any-much money at a whopping $3 price tag, you'd be wise to make it $1, or at least that price for a release holiday sale. riverman_jacob Well-Known Member Apr 3, 2010 183 0 0 #4 riverman_jacob, Dec 11, 2010 Thanks for the advice Doodlejumper. And that's funny about ELF! Jacob secondtime Well-Known Member Oct 19, 2009 1,713 0 36 #5 secondtime, Dec 11, 2010 got #4, #1 and #3 were also already gone. Thanks! kalel39 Well-Known Member Jun 8, 2009 389 0 0 #6 kalel39, Dec 11, 2010 got #12 Thanks! freedog Well-Known Member Mar 11, 2009 6,272 0 0 #7 freedog, Dec 11, 2010 RWT4MPXXJJKK Thanks Squeaker Well-Known Member May 31, 2009 3,366 7 38 Bookland #8 Squeaker, Dec 11, 2010 Thanks, got #8 or #9 I think, and I just redeemed it on a non US account, nice! hasio_john Well-Known Member Mar 5, 2010 2,110 0 36 iPhoneLand http://www.iphonehellas.gr/ #9 hasio_john, Dec 11, 2010 10. ELFXHTYHYWTL ... thanks! MissLashes Well-Known Member Jun 19, 2010 597 3 0 U.S. #10 MissLashes, Dec 11, 2010 Got #5. I'm liking alot!! Marcus70 Well-Known Member Dec 7, 2010 950 0 0 #11 Marcus70, Dec 11, 2010 Used #9 W4HJR76YNE7P. Thank you for the code! Stan Well-Known Member Feb 15, 2010 1,392 0 36 USA #12 Stan, Dec 11, 2010 Took T47T34YMT6JW thanks. awp69 Well-Known Member Oct 30, 2009 8,249 0 36 Greenville, SC #13 awp69, Dec 11, 2010 Took TTL9AK7M74FN. Thanks! riverman_jacob Well-Known Member Apr 3, 2010 183 0 0 #14 riverman_jacob, Dec 11, 2010 You are very welcome, everyone! Again, we'd really appreciate your honest feedback and reviews! Jacob brveloso Active Member Oct 26, 2010 25 0 0 #15 brveloso, Dec 11, 2010 hi jacob , please send me a promo cod !!! secondtime Well-Known Member Oct 19, 2009 1,713 0 36 #16 secondtime, Dec 11, 2010 Thanks for the code. The game is cute. It really does need an info screen to explain the game, plus a way to select the level in a main menu. You can't get back to the first menu if you are playing the game - you can only resume or restart. It would also be nice to save the game and start back up later (aside from leaving the app active). Overall, though, it seems like it is a fairly fun tilt game. riverman_jacob Well-Known Member Apr 3, 2010 183 0 0 #17 riverman_jacob, Dec 11, 2010 Thanks for the feedback, secondtime. We will work on improving the UIs. Was there anything in particular that you were confused about that you think we should include on the info screen? Thanks! Jacob secondtime Well-Known Member Oct 19, 2009 1,713 0 36 #18 secondtime, Dec 11, 2010 Last edited: Dec 11, 2010 Suggest the info screen just explain the game. Looks like you just roll to get to the bottom of each level. Object is to try to grab as many goodies along the way and try to land on the large object (e.g. reindeer) at the bottom. What constitutes "Perfect". It says that sometimes along the way but don't really know what that means. Are all the objects equal - or do we just try to grab as many as possible (probably the latter) and just avoid the spiky mine looking things? It definitely needs the menu/level select - I'd love to pause and come back later, maybe even start on a later level. Also it would allow you to see where you are on the leaderboard in mid-game. MissLashes Well-Known Member Jun 19, 2010 597 3 0 U.S. #19 MissLashes, Dec 11, 2010 I would like to be able to save the game since the levels are pretty long. I think the gameplay is really simple but fun. Also I think there should be a calibrate option in the pause menu. Thanks. (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Took #13, thanks. Hehe, the 10th one has ELF as it's first 3 letters. And a note to the dev: the game most likely will not make any-much money at a whopping $3 price tag, you'd be wise to make it $1, or at least that price for a release holiday sale.
You are very welcome, everyone! Again, we'd really appreciate your honest feedback and reviews! Jacob
Thanks for the code. The game is cute. It really does need an info screen to explain the game, plus a way to select the level in a main menu. You can't get back to the first menu if you are playing the game - you can only resume or restart. It would also be nice to save the game and start back up later (aside from leaving the app active). Overall, though, it seems like it is a fairly fun tilt game.
Thanks for the feedback, secondtime. We will work on improving the UIs. Was there anything in particular that you were confused about that you think we should include on the info screen? Thanks! Jacob
Suggest the info screen just explain the game. Looks like you just roll to get to the bottom of each level. Object is to try to grab as many goodies along the way and try to land on the large object (e.g. reindeer) at the bottom. What constitutes "Perfect". It says that sometimes along the way but don't really know what that means. Are all the objects equal - or do we just try to grab as many as possible (probably the latter) and just avoid the spiky mine looking things? It definitely needs the menu/level select - I'd love to pause and come back later, maybe even start on a later level. Also it would allow you to see where you are on the leaderboard in mid-game.
I would like to be able to save the game since the levels are pretty long. I think the gameplay is really simple but fun. Also I think there should be a calibrate option in the pause menu. Thanks.