I also haven't really heard any major success stories of selling anything on Cydia... So I'm not sure how much of a viable alternative that is.
jailbreaking is a niche, cydia is a niche, and tools like YOU are a niche.. so what you would end up is hiding your app in a place the mayority of iOS user don't even know.. how should this result in worthwhile sales?
First, know your audience. This isn't some casual game you need to a be a the top of the charts to make money on. This is the stuff people with jailbroken phones are most interested in I would think. Sure it's not gonna do Angry Bird's numbers, but it doesn't have to in order to be successful. Second, I find it very unlickely that Apple is gonna suspend the account, but it's a risk you're gonna have to take. Plus what exactly are you losing here? $99? You can always apply again with different personal info (have a family member apply or whatever). If Apple doesn't play by the rules, why should you? Agreed, but given the situation you have to choose between making $0 (it's NEVER gonna be approved at this point) or making something in that niche. Also jaibreaks is not as much of a niche as you think. I can only speak in my experience here, but almost 50% of my users are jailbroken and mine is a family/kid game, not the stuff that usually atracts the tech savvy demographic.
What the. Why are you calling me a tool? My response was reasonable, was it not? I think you need to simmer down if you want to stick around these forums much longer.
Apple are the ones making up the rules and they are (probably intentionally) vague. Obviously they play by their own rules, and if they don't they'll just change them anyway Even Cydia's founder claims the number is around 10% and he has every reason to talk that number up. If my anecdotal evidence is to believed the number is actually 0%... As Hodapp states there haven't really been any report of financial success for Cydia titles. A mouse doesn't pick a fight with a bear. The app looks nice enough, but as others have mentioned it doesn't really ad any new functionality to the device that isn't already a part of the package. It seems more like a nice "skin" offering widgets for some of the functions you'd normally had to open an app for. My guess is that Apple has nixed several similar apps in the past as well. Not convinced there's an enormous market for something like this in the first place...
so already resolved.. lol.. i'm not native english speaker.. what does it men to be a "tool" ? i agreed to you post.. lol.. just "leo"ed "simmer" ... haha.. you have no idea how relaxed i am.. i'm the most calm person on earth.. its just people who read to much into text.. back to the topic well i don't know how much user you have.. but 50% if your userbase is definatly not compareable to the big audience the appstore is.. in my personal circle i know only one person who jb his iphone.. and thats from 15-20 people i know who have one.. and from thoose only a third really plays on their device.. the other loaded a game just to try them out.. might be on the demographic that we are all "old" farts 30+ but you need to be tech savyy to jailbreak your device and not brick it.. its surely nothing my gf would do with her ipod touch for whatever reason.. nor would i personaly with any of the idevices laying around on my desk.. so "YOU" (the app) is a niche product.. and not relasing it and releasing it on cydia might be more or less the same result..
Hahaha, poor Mr. Ugly. For English being your 400th language, you do pretty good with it. "Tool" is like a synonym for Jerk or somebody who is being manipulated without their knowledge (definition courtesy of: http://www.wordiq.com/definition/Tool_%28insult%29)
hehe well in my usage of the english language i stick to the rather ordinary words.. slang is secondary knowledge and more usefull spoken than written and if you remove two zeros from your 400th thats the correct spot of english.. grown up in germany and with my parents both having their own motherlanguage i was plagued to learn alot of languages.. 3 languages in school and 3 in private i use dict.leo.org often.. but they apparently not have the "nice" words.. bookmarked your link.. thnx but drifting off topic now...
this thread has taken a turn for the bizarre.. at any rate.. as a dev, on some level you just want to know that your hard work is at least out there. Even if there's no buzz about it, there's always the chance that at least some small percentage of the people will appreciate and enjoy your work. I don't think every project has to aspire to "top the charts" especially given the circumstances. I say go put it out on Cydia. It'll make the programmer a bit better not feeling like "all his work was for nothing" and I'd suspect it's far out of the visibility of Apple anyway. And yeah so what if they ban your account, just spit out a new one if you really want it. At least that way some people can check out your product Better than just wasting it in limbo indefinitely (it happens!) Hell maybe change the name/dev of the Cydia one and leave the mainstream one in Apple's review queue just in case it does manage to get through. __________________ twitter - HeadcaseGames.com Puzzling has Evolved - Get 180! FreeAppTracker.com Win ANY app you want, daily!
well if you run a business based on that this is alot of trouble.. for 180 you are not the account holder so i assume (probably) right that the money goes first to someone else account before you get your cut.. now turn this around... its your dev account bound to your legal name as a company and your companies bank account.. this all is bound to your taxes etc. etc. this can be alot of trouble to create a new account .. even for a personal account.. so you need someone else to receive the money AND pay taxes on that.. if that person even allowed to run a business? there are tons of stuff that are bound to "just" an account.. so there is alot of it going into creating a valid business, and getting your dev account cancled can end up in a pretty long rats tail or problems to solve before you can create a new one.. and don't think apple is stupid.. if they flag your app this is visible for all reviewers.. so just trying to sneak into the store with a different name and the same app can result in the same trouble.. at the end.. just swallow it and be done with it if its not changeable.. my very first app was denied to the apple store.. because it broke some rules i never heard of.. there was no point in changing the app at that point because it would make the app useless.. so we decided to let it be.. learned to be more carefull next time and went onto something different.. you don't trash your code.. reuse for different projects.. "YOU" is so big and versatile.. it would easily make 10-20 different apps
well put! __________________ twitter - HeadcaseGames.com Puzzling has Evolved - Get 180! FreeAppTracker.com Win ANY app you want, daily!
I'm quite sure that "lack of appeal" has nothing to do with erratic approval times. We're talking about an AppStore that publishes all sorts of silly things, sometimes with very quick turnaround. If anything, I'd expect a really cool or complex app to take even longer to approve, since it might get flagged for review by marketing folk, or flagged for closer scrutiny in case it's appears to violate a guideline. While the bigger development houses surely get special treatment - they can get assigned their own Apple liason, for example, I've seen nothing to suggest that for everyone else the app approval process is anything but a queue. There appear to be separate queues for updates vs. new releases, and apps using Game Center vs. apps that don't. For all the frustrations folk have with Apple, they're quite professional considering the volume of submissions. Unlike submissions to the typical game review site, every app submitted to Apple eventually gets a response. Apple advertises their average approval times, and Apple even provides ways to check up on status, both automated (online) and via email.
Apple have your bowl in his hand. You negociate, and if the negociation failed, you do the modification, even if you don't like it, and even if your production is less appealing. I admit, this is hard to do. Is there really no way to display all the fonctionnality, without the look of a desktop ? For exemple a list of application shortcut ( twiter, meteo, calendar etc..) on the left, and the result on a right panel. A nice set icon, ( without the apple look... ) will do the trick.
You on Mac went live a few hours ago Our Mac App for "You'' just went live. We weren't ready to give up on this version of " You " because the desktop isn't an issue it is the widgets Apple is keeping off this store. We have no idea how we will do on this platform but one thing is for sure my buddy in India told me he cranked up some bollywood music in celebration. Happy to see the energy of an open discussion push some buttons over at Apple and get a problem solved. (possibly thanks to toucharcade)
and the crazy story continues! maybe you'll never know if it had anything to do with anything, or just dumb coincidence.. who cares, right, so long as it is out in honor of your perseverance and hard work I will give you some tweets + FB posts (I've a very good following) once I see the link. Congrats and enjoy the weekend! And always remember, to paraphrase the immortal words of Mr. Ugly, "YOU are a TOOL!" __________________ twitter - HeadcaseGames.com Puzzling has Evolved - Get 180! FreeAppTracker.com Win ANY app you want, daily!
Congratulations! Whatever the reason may be, this is great for both you and your friend. You could use Updates to slowly transform your app back to how it was supposed to be, small changes at a time Good luck with the sales and all the best