Haven't decided on the price yet. We want to do an intro price, but nothing arbitrarily done. Maybe do a twitter contest or a facebook contest to get more followers. Like 200 more followers on Twitter.
Later today we are going to announce a "Price" campaign for Twitter. I'll give the first go here: Once we reach 950 followers on Twitter, we will reduce the price to $.99. All you need to do is follow @thepocketmonkey or tell your friends to follow @thepocketmonkey on Twitter and you can get the price reduced.
Hmm. It would be interesting if you could find that. It could be like a free lite version to play before release.
We've had some very positive early previews for Finger Sling. Most love the physics gameplay. I can't post them here, of course, but you can view our Twitter for them.
Hey peeps, Finger Sling is coming out tomorrow = Friday. Check it out! One previewer said that Finger Sling was: "A unique gameplay experience which is reminiscent of the early iPhone games that made the platform so enjoyable with its intuitive touch control interactivity."
I'd go so far as to call Finger Sling a "must have" for fans of action and arcade genres of play. This is simply fun at the most basic levels of human to iPhone interaction Hope to see Finger Sling take off as it should, this way I can have some competition on Open Feint.