Here's a new video from the current build of Flight Unlimited. What do you think? Subscribe to the TouchArcade YouTube channel
$1.99 with a plane or two and IAP for more planes - maybe a helicopter? Toss in an amphib plane to land on the water while you're at it.
We're weeks away from release and looking for 20 beta testers. Please let us know if you're interested. Thanks
I recall there used to be a PC title of the same name by Looking Glass Studio : https://secure.wikimedia.org/wikipedia/en/wiki/Flight_Unlimited Are you sure you can use this name without issue?
An interface more minimal/hi-tech style would be better for me. Some moving vehicle could add some realism. Would be more suitable for a helicopter to fly(and land) between the skyscrapers...
We'd love to do that, the problem is we're maxing out the iPhone's processing power as it is. Keep in mind we're trying to do something that has never been done in a flight simulator on any system (PC, Xbox360, etc.). We're creating a virtual city with unprecedented detail. Perhaps in the future we will release an iPad 2 only version that will include additional vehicles in the city.
@flightunlimited Did you receive my pm about beta participation? Btw the city looks great! I do have an eerie feeling about flying between the tiny gap between the two buildings (one with a helipad) though...
Just read the beginning of the post about poly count. Fill-rate is the real killer on these devices in my experiences. I think I would go about breaking the buildings up into chunks and doing some visibility testing on large pieces clustered in grouping nodes spatially maybe. Then a KD-Tree or a oct-tree intersection loop to detect for visibility culling perhaps. Being that most of those guys are axis aligned it really would make it a-lot easier. Not to complex and it could really get some impressive results IMO. Just a suggestion as I have fun figuring those issues out =-)... Looks fun
HOLY SHOCKER! That image looks so bad! Seriously? No plane reflection effects? Why are the buildings so pixelated? Why do they look so muddy!? -------------------------------- I have had the pleasure to beta the same version of the game by the devs. For what I've seen, it's the best looking flight sim in the entire store. I'm using an iPhone 4 btw. I have played X-Plane HDEF 4G, TC's HAWX, MetalStorm, FAST, Skies of Glory and Rc Plane 2.
First thing's first - there's noticeable graphical pop-in. The game casts a sphere of vision that renders everything inside the player's field of vision within a set distance. The map is pretty big, so more distant buildings and environment will pop in. However, the draw distance is very impressive for a portable devices so this will be dismissed as a technical limitation than issue. Yes, you can almost see the end of the city from the other end, not just a part of it. Now, the visuals. The buildings are beautiful and detailed. Aside from some zoning and planning issues that I've raised in the thread, which are admittedly a non-regard to the game, the constructions are detailed and varied (download the picture and view it on your iPhone). It's easy to say that the city looks realistic from an aesthetic perspective in that individual buildings are unique in design. Although you're not getting the glorious Prototype (the city, not the gore) or Burnout Paradise quality building designs, this game's buildings do surpass all expectations for portable devices. Also, the game's city is fun to fly in. The city center is populated with highrises and fat apartment blocks while the outskirts feature lower houses and more flat space. This pretty categorized city design successfully replicates and reflect different feels of city layout. In short, there will always be something for everyone, or someone who will like everything (me!). One request though. I know this is a flight sim, but the city just begs to be viewed from the ground because the roads are so tempting to be driven in. So... a car please? A fast one would be nice!
I can't help noticing this is a Unity game right? I'm quite sure it is so high five! I am a Unity developer as well. The graphics are great for iDevices and I agree with your decision to have more scenery rather than to have the best graphics quality. Unfortunately I don't have an iphone 4 or an ipod touch 4 but nevertheless great job! Also I might add Unity 3.5 is going to be at least 50% faster so are you going to use Unity 3.5 in a later update to vastly improve the speed and maybe even quality of the game?