Yes, the update was released on November 16, but I did not send the information to Genesia fans. It is difficult for an indy developer to become known, so I allowed myself to inform you here. Thank you for your support.
Next update coming soon ! Hi all, I am currently working on an update that improves the management of the crafts (v 1.1.2). Then certainly the next month I'll start with an implement of a "score & achievements" on game center (v 1.2.0) Thank you for sharing. Note to all fans : Your involvement is important for further free updates of GENESIA and so that together we can continue to develop this world ! So I call on to you, talk about GENESIA to your friends, on your Blogs, your Facebook page, Twitter and Forums. If you are columnist or journalist, please help make it known. Have a great new year ! ZIGHEM Thomas, creator of Genesia.
Woohoo, thanks for making my wish for a score more than a hollow promise on your part! I just hope that this potential score will be something based per session and not simply some combined career score. I want to know my best/most efficient single play through in each mode. Also, while GC integration sounds GREAT, I hope at least my best score will be something accessible locally and not require me to log onto GC just to see my top score in a given mode.
New : GENESIA LITE for iPad TRY IT NOW FOR FREE ! THE ULTIMATE IPAD STRATEGY GAME : GENESIA LITE ! GENESIA LITE is now available on the Apple Store for hundreds hours of playing to discover alone or with friends. Form armies and conquer foreign provinces. Try it for free ! iTunes link : http://itunes.apple.com/us/app/genesia-lite-for-ipad/id499552411?mt=8 Thomas ZIGHEM, creator of GENESIA. @goiMot : Thank you ! you were much faster than me !
While "Ballsy" does seem a bit self-congratulatory, I think what the developer means is that it is not a casual-friendly game. It takes a bit to get your brain around, but once you do, you're rewarded with some pretty deep gameplay (at least for an iOS game).
GENESIA : FREE UPDATE V1.1.6 ! Hear ye, hear ye brave people ! As of this day, I have the pleasure to inform you that the update 1.1.6 of Genesia iPAD is available NOW on the Apple Store ! New job, the gardener : settlers learned the art of gardening. Protect the natural environment. Plant flowers and watch the trees grow ! The new varieties of flowers have a greater impact on the natural environment. The destruction of a road will no longer cause discontent of the people. DID YOU KNOW ? In the springtime and in the summer, a tree has chances to give birth to a young sprout. Rain and melted snow can fill the groundwater. Drenched groundwater is essential for it enables the vegetation to develop ! KEYS FOR A CONTEST ! To accompany this good news, I propose to offer a promo code to your loyal readers. Need some codes to review the game or make a contest ? Please feel free to contact me ! The iTunes link : http://itunes.apple.com/us/app/genesia-for-ipad-the-7-gems/id455692368?mt=8 Thomas ZIGHEM, creator of GENESIA.
Fantastic news! I love the depth and complexity of this game. Thank you for the continued support of it.
[NICE] Today's update Sounds very nice, a big thank you to Thomas the developer! I already had Genesia deleted, because I could never get my head around it enough to feel I was making progress in the game. But I will definitely install it again and give it another shot, with a bigger time commitment. EDIT: I just read through the version history on the Appstore, and am seriously impressed (which does not happen often) with what you added over the course of the updates. Most excellent and amazing work.
Hey Thomas, Here are some ideas for simple local stats. 1) Fewest number of turns to win a game (separate for each mode). 2) Average number of turns to win (taken only from games that have won, separate for each mode). 3) Worlds attempted (preferably broken down by the various game modes). Now, not knowing how the gems work into the game I'm taking some guesses, but if the key is obtaining all 7: 4) Average number of gems gained per attempted world (separated by mode). 5) Highest gem count on an attempt so far (just for those who still hadn't won a game yet have something to measure their progress by, again per mode). So just some real basic stuff for local statistics only (no need for any of that GC nonsense).
Hi LordGek, I am working on universal version of the game. It will to run on PC, Mac, iOS and Android and will have many new features (like a scoring system). I note your ideas in my development book ! I have unfortunately no delay for now but i will post some news on my new website @ Sheinfell : thanks a lot for your support Have a nice day Thomas