Universal Geometry Dash (by RobTop Games)

Discussion in 'iPhone and iPad Games' started by metalcasket, Aug 12, 2013.

  1. RobTopGames

    RobTopGames Well-Known Member

    May 12, 2012
    1,185
    18
    0
    Update 1.02 that fixes the background color bug and adds a few improvements has been uploaded to Google Play and should be out in an hour or two. (Not needed for iOS since the background color bug is isolated to Android)

    Patch 1.1 is almost done and will be out shortly for both platforms. :)
     
  2. darnoc703

    darnoc703 Well-Known Member

    Mar 24, 2013
    1,164
    6
    38
    Holt crap, is that high of a piracy rate normal for these kind of games? That is rediculous!
     
  3. darnoc703

    darnoc703 Well-Known Member

    Mar 24, 2013
    1,164
    6
    38
    I noticed you deleted a bunch of that garbage on the most recent list. No offense, but there was a lot of crap on there
     
  4. RobTopGames

    RobTopGames Well-Known Member

    May 12, 2012
    1,185
    18
    0
    Posted this in the cocos2d forums, can post it here as well :)

    -----------------------------------------------------------

    Well, it hasn’t gone as planned, but not a catastrophe either.

    I was hoping that the game would be featured as “New and Noteworthy”, but had no luck with that. Unless you have a big following, you really need that exposure to rise in the charts.

    The positive is that I got a really great response from players and review sites, so the game is holding up on its own pretty well.

    As far as sales go they have been mediocre, but my downloads have been incredible….. “hint” “hint”

    I was prepared for piracy, but seeing the numbers is just ridiculous.

    iOS paid installs: ~300
    iOS downloads: ~4300
    iOS piracy rate: 93%, could have been worse

    Now for the crème de la crème…

    Android paid installs: ~500
    Android downloads: ~72 000
    Android piracy rate: 99.3%

    I don’t mind really, I like the fact that people enjoy the game. But the problem is that these installs don’t help the games rankings, which is what I need right now.

    -----------------------------------------------------------

    Will try to cleanup the online levels from time to time, there is a lot of bad test levels taking up space ^^
     
  5. darnoc703

    darnoc703 Well-Known Member

    Mar 24, 2013
    1,164
    6
    38
    #125 darnoc703, Sep 6, 2013
    Last edited: Sep 6, 2013
    Just uploaded my newest and greatest level, Shattered

    It didn't show up, do all the levels go through you now?
     
  6. CarbonELiTE

    CarbonELiTE Well-Known Member

    Sep 10, 2012
    55
    0
    6
    freakin ridiculous hard level man. looks awesome tho. I was planning on making a real easy one for the nubs haha
     
  7. Destined

    Destined Well-Known Member

    Aug 11, 2013
    1,063
    0
    0
    What program did you guys use for the music?
     
  8. CarbonELiTE

    CarbonELiTE Well-Known Member

    Sep 10, 2012
    55
    0
    6
    Made a level called Even Flow. Really easy level, unless you try pressing anything during the flying part. just let the level do the work for you haha

    it's also WIP, waiting on the update to make it more interesting
     
  9. RobTopGames

    RobTopGames Well-Known Member

    May 12, 2012
    1,185
    18
    0
    No everything is still fully automatic, so was probably just an error. The level is up now at least :)

    The songs are made by different artist so not sure what program they are working in. You can find link to their pages from the options menu.

    Very nice, I enjoyed it :)

    Update is done! Will let you know as soon as it's out. Also created a "lite" version that should be out any day now. It will let people play the first level for free, hopefully that can drive some sales :)
     
  10. darnoc703

    darnoc703 Well-Known Member

    Mar 24, 2013
    1,164
    6
    38
    Just submitted my newest one called "A Tribute" it is a mixture of all the levels that make up the impossible game and it is very hard I used up the whole first song to make it
     
  11. RobTopGames

    RobTopGames Well-Known Member

    May 12, 2012
    1,185
    18
    0
  12. CarbonELiTE

    CarbonELiTE Well-Known Member

    Sep 10, 2012
    55
    0
    6
    that level... it'll take me awhile to beat that considering I'm so bad at flying #
     
  13. darnoc703

    darnoc703 Well-Known Member

    Mar 24, 2013
    1,164
    6
    38
  14. darnoc703

    darnoc703 Well-Known Member

    Mar 24, 2013
    1,164
    6
    38
    What other new features are in the update?
     
  15. RobTopGames

    RobTopGames Well-Known Member

    May 12, 2012
    1,185
    18
    0
    The main additions in the update is the new level, mirror mechanic and the ability to comment on other users level.

    Smaller additions are things like ability to downvote levels, improved responsiveness of jump rings, bug fixes etc.

    Ps: Hint hint, update 2 is already in the works ^^
     
  16. RobTopGames

    RobTopGames Well-Known Member

    May 12, 2012
    1,185
    18
    0
  17. RobTopGames

    RobTopGames Well-Known Member

    May 12, 2012
    1,185
    18
    0
    Patch 1.1 is out!

    - New level "Time Machine" with a new soundtrack!
    - New game mechanic, mirror mode!
    - Added ability to comment on user levels.
    - New unlockable character and color!
    - Lots of bug fixes, tweaks and improvements!
     
  18. CarbonELiTE

    CarbonELiTE Well-Known Member

    Sep 10, 2012
    55
    0
    6
    Already updated Even Flow to add in one mirror hoop. Will keep working on it until its full length of the song. cause I love that song :)
     
  19. darnoc703

    darnoc703 Well-Known Member

    Mar 24, 2013
    1,164
    6
    38
    Just submitted my work in progress level called Holy Flipperoni and I really think that it is my best work. If you could try it and try to get it some publicity if you like it, that'd be great
     
  20. RobTopGames

    RobTopGames Well-Known Member

    May 12, 2012
    1,185
    18
    0
    Very nice, the level just keeps improving :)

    That first jump is really confusing when you try to figure out when to jump. Might be a good idea to make it a little bit simpler? :)
     

Share This Page