With the latest results of Samsung Galaxy S completely destroying the iPhone 4 in pure performance (and 2.2 is not even out yet), it's hard not to want Android Market Place to have more high quality games. So this topic is just a cheer up to devs and studios for asking more Android ports of their great appstore games Come on guys, do the jump ! sidenote : is an Android section planned in TA forums ?
Yeah...this is an iPhone/iPod Touch and iPad site. You won't find very many Android supporters here at all. I have nothing against Android, used to have and EVO, but I'd much prefer iOS devices myself.
Oh my bad, sorry guys... Never noticed this caption detail.. So let's turn the question differently : is there any change planned? (just like the iPad one)
This site has always been targeted towards iDevices, the only change will be if Apple creates some other portable type device. Android has there own sites. To be quite honest, even if this site did include android games, it would be pointless because they arent really that great. I have an Android and an iPhone and I have bought a few games on my droid, but they have always been a let down.
This statement is wrong, it is very clear the Samsung Galaxy S did not "destroy" the iPhone 4. Basic math actually shows the iPhone 4 is a more powerful system, using the very numbers posted for that test! How is that possible? Let me explain: iPhone 4 - 960x640 screen is 614,400 pixels to draw every frame Samsung Galaxy S - 800x480 screen is 384,000 pixels to draw every frame So the Samsung Galaxy S only has to push 62.5% of the pixels every frame that an iPhone 4 does. What does that tell you? That if the Galaxy S screen resolution was as high as the iPhone 4 (960x640) that it would only rate 885 frames (1416 * 62.5%) to the iPhone 4's 1016. Or to put it another way- if the iPhone 4 was only an 800x480 screen, its score would jump up to 1625.6! So that tells us the iPhone 4 actually has the more powerful CPU/GPU combo. Simple math cuts to the truth.
Yeah that's true, but this is the "snake biting its own tail" syndrome : Developers don't port games to Android -> so Android is not appealing gamers -> Developers don't see any profit plan because of gamers not appealed -> Developers don't port games to Android It was exactly the same situation at the appstore debuts You're absolutely right about maths ! But I think it's more than math that we gamers have to take into account : - iPhone 4 has GPU SGX535, but SGS has SGX 540 (535's nextgen). As this report points at, the SGS GPU got 3x more triangles display power than iPhone 4 - gamers won't see any real difference while playing animated visuals between 960x640 and 800x480, so the 1016 score is still putting iPhone4 at a disadvantage imho. I personally prefer a 30% faster device with just a bit less total pixels than a perfect but slower retina display. That's personal opinion, of course. - and finally, it's been officially recognized that Froyo is 450% faster than 2.1. I don't expect games to be 450% faster when 2.2 will hit the Galaxy S, but there should still be an even faster overall speed. I would be curious to see glbenchmark results on a classic 480x320 iPhone4 resolution with 2x antiAliasing, though Considering your math, this should push an awesome framerate for very decent looking visuals. P.S : I'm not the type of person who consider concurrents as enemies, but as parallels. iPhone has its great times, but in my humble opinion, a passionate developer should be interested in every platform, if they can offer him sufficient horsepower to let him create awesome games
The iPhone days are over, everyone has caught up and overtaking Apple right now and the iPhone 4 wasn't a big enough leap. Just can't wait to see what Windows Phone 7 is like and what HTC can put out in the future. I really want to see the dual core chip from Nvidia come into the phones pretty soon though. My main problem with the iPhone when I owned one was how restricted you are with the OS, it doesn't let you have any choice or do anything you want, couldn't even have your own text alerts. Just got sick of Apple telling me how to use it, where Android lets you have full freedom. So I'm going to wait till the end of the year to get a new mobile to see which is better, Android or Windows Phone 7. Can't stand Apple and I don't see why they have so many fans, I just guess mindless drones who can't work out how to use Windows just like them. It's all hype though because whenever I've seen someone with an iPhone, they never like it and end up getting something else.
You forgot one really important thing. Where da gamez for it?!?!?!? The fragmentation of devices with different screen resolution, processing powers is too much to consider Android for gaming. First it as too few games right now and the few it has, most of them are iPhone ports only, releasing months after iPhone version and most of the times, a bit costlier too. If you had a nexus, bought a few games from android market place, now replaced your handset with Galaxy, wont you have ti buy the same game again? And if you have 2+ androids in your home, can you share the games on both or need to pay for them separately? AFAIK, I dont think you can do either of this. But I didnt look in to much, so might not be correct here. Feel free to correct me And btw, Arn would rather shut down touchArcade than covering non-apple hardware.
(I'm not sure you have to pay again a game you already bought from Android Market on another device, as Android Market is independant of each device ?)
I've only had an Evo, but I'm pretty sure if I buy an app from the Android Market, I can redownload it on another Android phone (though I have no plans to ever going back to Android). The Android is more of an open market, so Motorola can install their own store instead of Andriod Market on their phones if they want, and SonyEricson has their own Android store also. Serioulsy though, who cares if one Android phone is a little more powerful than the latest iPhone when there isn't much games to take advantage of it, and that Samsung will be just a small portion of Android phones...you really think I'm going to port any of my higher end iPad or iPhone games to take advantage of that smaller portion of Android Samsung phones, in which most are likely not getting the phone to play a lot of games on in the first place. It's much easier for me to code for the iPhone and iPad where I can focus mainly making it work on several devices, rather than the Android where there are many varying hardware and I'll make much much less money on the Android in the games department. There's a big advantage of having Apple control the phone and os development than what google is doing with Android, and it works well in Apple's favor. There are some really good games though on Android, Gameloft games, some popular iPhone games, but for every good Android game, there's 100+ more for each one on the iOS and with a bigger market. There's no good reason I should start development on Android at this point.
It's not like it really matters.All that power will probably never be used in a high quality game. And iPhone also has more pixels to draw which my contribute to it's lagging behind.Plus..the iPhone 4 wins in sales by a longshot so most devs will be paying attention to the iPhone. That said this is an igaming site..so this might not be the most unbiased site
Why do people always draw focus to the power of the device? A computer could have the highest specs on the market, but without good software, it's practically worthless.
Not everybody has that particular Samsung phone or whatever, but it seems as though that everybody has the iPhone - so devs, stick with the iPhone for the next couple of years.
I just got the Droid X yesterday and this phone is damn amazing. The screen, the processor, and the looks. For people complaining about the default home screen, just use LauncherPro and that'll improve the looks by a lot. But anyway, Android is getting shitloads of awesome games coming it's way! HookChamp, Skies Of Fury (Just came out yesterday), Zenonia 1 and 2, All of Gamevil's and Com2Us's games, AND OpenFeint for an online service.