Yeah, that's pretty fair I think. That's why I encourage devs to port their games to Android too, as it would be a benefit for them, for gamers, for Android, while not being a loss for Apple Added the fact that nowadays, with engines like Unity/Shiva etc, you can just export both to iPhone and Android with a single button. No additional work required. That's what I am going to do at least with my game, Android needs more games to be taken seriously imho.
Yeah, that's why Apple's trying to ban Unity and other cross-platform tools. XD I feel that even with the fragmentation Apple has caused with the Retina Display and the iPad, it's not nearly as bad as Android, where almost every single phone has a different layout, screen size, resolution, etc., so if a developer wants to make their game for Android, they either make sure their game is compatible with all 60 or so phones, or only with the big ones, which together have a much smaller market than iPhone. There's also the iPod touch which is another big factor. More people use the iPod touch for gaming. Considering a lot of Android phones have puny storage, they can't install many small games, or a single big game.
So what? Other phones are better, yes, but I just can't imagine anything over-taking or even approaching the size and success of the app store. Therefore, I will continue to buy Apple products, and so will many other people.
Sorry if this post comes off a bit all over the place with quotes from multiple posts. Here we go... A strange way to spin that, looking at the numbers, the Galaxy S has better balance between graphics performance and screen resolution. All the user cares about is the frame rate at the resolution of the screen, not that their graphics chip would be really good when stuffed in some other device iPhone4 has roughly 2X faster graphics than iPhone 3GS, but 4X the workload per frame to deal with. Any "triangle rate" numbers are generally useless, and they're simply waved in the faces of people who get excited about big numbers. The sad thing is, this also includes mobile device designers who buy lemons by looking at irrelevant specs. That particular number may have had relevance over ten years ago when graphics chips were still designed for fixed pipelines. With shader hardware, that number means next to nothing. Triangle rate roughly stands for "if the graphics chip was doing nothing else, this is how many three-point planes it could process per second", in other words, if the polygons had no shaders, there was no 3D model data, no lights, no textures, no game. Any real-world scenario depends on the complexity of the 3D models, the size of textures, the number of lights, the complexity of the shaders etc. and those depend on other attributes of the device like memory amounts, memory bandwidth, screen resolution and so on... yes, just ignore triangle rates. One of the more numbers more important in real-world scenarios is fill-rate, the ability of the chip to render pixels on screen. Fill-rate and shader performance vs. screen resolution largely determine the real-world speed when running games, and not just 3D games, 2D games are heavy on fill-rate and texture usage as well! With this in mind, iPhone 3GS actually has a very strong balance there. Froyo is up to 450% faster in executing Java code. This by itself has no effect whatsoever on games coded with C++ (practically all of them). In case of many fast-paced games, it might very well be to the benefit of the game if it was running at 480*320 with AA enabled on the iPhone4. But it's safe to assume iPhone4 owners prefer content that's running at the native resolution, so it's a risky choice that might effect sales.
You've gone from mindlessly promoting the PSP to supporting Android. I honestly swear you're promoting anything that's anti-Apple. I wonder how long this parade will last for.
Errr...no I never "Promoted it", so what are you talking about? Besides, I have a right to like whatever I want. AND I'm not biased about other products that aren't Apple, I have an iPad and love it! Get your facts straight before you start insinuating things.
anyone know good Android phones that for att? I'm getting a new phone soon and my parents will never pay for the service for an iPhone 4 so I think I'll be going with an Android one
They port-block everything. And if you want to root your phone don't get a N1 cuz you'll void the warranty and permanently damage the SPL.
This back and forth will never die. Why can't people like what they like and that be the end of it? Although it was funny that in this mix some lone person actually mentioned Windows Phone 7... There was a recent conference to show off WINP7 and a total of 15 developers showed up. Also the review of what WINP7 is turning into was about as bad as the antenna blow up for iPhone 4. Microsoft needs new leadership, badly. It is a mess over there.
This was a guaranteed flame fest from the start, but I'm curious about this claim that's been made that the iPhone 4 is only 2x faster while needing to push 4x the pixels, and somehow this would mean slower games. As far as I can tell, all my games run better, or certainly no worse, on my iPhone 4, including the ones that have gotten updated to support the retina display. So either the facts are wrong, or they aren't wrong but they are the wrong facts. I suspect the latter or that the facts are wrong AND they are the wrong facts.
Features and specs don't sell anything, ever. User experience does. That's why iDevices created a market out of thin air while everybody else was trying to figure out how to sell the concept.
So you're saying all the millions of iDevice users had previously experienced iDevices before they even owned them for the first time?