I've already written to the dev. I just told him I paid a premium price and expected to get everything - the full game, but parts of the game are under lock and key under IAP. Ok for freemium but not for the $8.99 I paid. The game undoubtedly would be more enjoyable with those IAP's but you have to cough up more $$ to get them.
yeah that powderpuff girl defender of Townsville is pretty damn good. NO IAP HAHAHA WAYWARD NO IAP BATTLEHEART NO IAP TAKE SOME NOTES GODFIRE
Here's my in-depth review. I go into detail about the IAPs, so you can see if it's something that would bother you or something you might be able to forgive: http://www.appunwrapper.com/2014/06/19/godfire-rise-of-prometheus-review/
So what's the deal. Can you obtain all the weapons through the game? Can you obtain all the armor? Can you obtain everything WITHOUT having to pay extra? So; if I pay 70$ can I obtain everything? Or do I still have to pay the 7$ + extra for items / lmfao Premium experience? Hah.
The mere existence of IAPs doesn't make it not a premium game. Here's a thought experiment for you. Pick whatever your favorite premium game with no IAPs is, and now imagine nothing at all changed about it except the developer added some IAPs to use as basically cheat codes to skip ahead in the game. In your opinion has the game now suddenly transformed into a freemium game, even though if you ignore the IAPs you're still playing exactly the same game as before? I think most reasonable people would say no, it's still the same game as before. Now imagine that it's still the same game, but it had the IAPs available from day one. Is it still a premium game? I'd say if a game feels unbalanced or incomplete without buying the IAPs, then it's not a premium game. If the IAPs seem completely optional in order to enjoy the game then it's a premium game. Warhammer Quest, Wind Up Knight 2, Infinity Blade 2, Kingdom Rush, and lots of other games I've played are games I would definitely consider premium games even though they offer consumable IAPs, because the IAPs feel completely unnecessary in those games.
According to some others the IAP-exclusive items are game-breaking imba stuff so no, you don't need to obtain them.
I was saying that because OP said he would wait for or to be .99 ... That's why devs offering premium games struggle to continue them
Debate on the price of games is fine, however, my comment was that saying I'll wait for the sale is the exact reason why devs offering premium games are a dying breed in the mobile world... Marketing freemium giants will continue to run games that way and smaller devs don't stand a chance... They want to appeal to the group screaming for premium games but can't without support
Would someone want to create a Godfire Payment Model Discussion thread under general discussions category? Coz this thread is starting to look... special.
Im watchin all those negative coments about prices, and all other negative stands... I realy dont have a comment for those individuals... Just dont be suprised when in the future all you will get from game is comertials, adds and couple of minutes of gameplay. And to say stuffs like that for a great game like these... Peoples got WAY TO SPOILED! Im just glad im not one of those folks and that i can enjoy in games like this, like bladeslinger, shadowgun, avp evolution, hero of sparta, dead space and on, and to suport devs like vivid and others alike.
I hate so-called premium games with freemium mechanics, but to be clear, that is NOT what this is. There are no timers, there are no special currencies. This a reasonably well balanced game that has chosen to allow people to blow extra money on coins if they choose to - as has Infinity Blade, which people love. Also, it includes a few special DLC packs with exclusive items - as has Mass Effect, Call of Duty, and countless other games nobody seems to be bothered by. I think people are looking for a controversy here that this game's monetization model just doesn't warrant. There more than enough sleazy, terrible games in the App Store that are far worse than this.
Then DONT HAVE A SALE A WEEK OR TWO AFTER RELEASE. Like good god, some of these games go from $3 to 1 after a couple weeks. Why should I spend that $3 if I know it'll go down soon? To support them? Of course, but I'd be fine with paying 3 too.
I bought game, but I don't like it anymore, is it too late to ask for refund? Maybe wait for sale is better?
I would say yes, because I see the two matters as being mutually exclusive. A game can be very well-designed and be fun to play, and still have IAPs that aren't invasive enough to really impact the way you play in a negative way. I am not against the entire concept of IAPs (having played a few games where I thought the concept of IAPs was implemented in a reasonable manner). But the reality is that most games do abuse IAPs as a sort of blatant money grab, and it kinda ruins the whole gaming experience somewhat. I think we need to first unpack what "premium" actually means in a game. Is it just killer graphics? What about gameplay? Length of play? Replayability? Features like multiplayer-support? etc. Do we have any existing game to use as a yardstick? From what I have seen from online video playthroughs, my primary gripe with Godfire is that even if you play though it without purchasing any IAPs, it doesn't look like a very polished title. The graphics were extremely jagged, video cutscenes were choppy (initially thought youtube was lagging, but no). gameplay was slow and repetitive (it's the same attack routine throughout), enemies were uninspiring and some of the boss fights were clearly recycled. Some of the design decisions also seem quite baffling. You go through all the trouble to create a handsome, sculpted model of prometheus, replete with abs and tattoos, then proceed to cover him up with leather armour? The finishers also seem to toe the line between between gory and outright humorous. It's like the designers wanted to make them bloody, but reneged at the last minute to avoid a PG rating. The end result is that they frankly looked quite unrealistic. I didn't buy it not because of some principled stand against IAPs, but because it just doesn't look like value for my money to begin with.
In an industry overrun by freemium, the definition of premium has been reduced to something pretty simple, not freemium. Whether or not a premium game can contain IAP is debatable (most would agree certain IAP like expansion content would not threaten the premium title), but it really has nothing to do with quality of the game, graphics, gameplay, feature-richness, or anything else premium used to mean.
That seems like a very narrow definition. So a game can be paid-only, suck a lot, and still be considered premium? I think it is ultimately more productive to simply gauge Godfire (and every other game) on its own merits. Do you think the game offers value for the money that you are paying for?