Pretty much yeah, that's just how the word premium is used of late with regard to iOS games. I didn't buy this game, not because of the IAP, just because it didn't look to be up my alley (not into weak gameplay with fancy graphics, never got into infinity blade much for instance). Just thought I'd respond to your post concerning the recently evolving definition of premium as a reaction to the freemium movement.
Well, I don't really follow the iOS gaming community, so I wasn't aware that the community had apparently rallied behind such an "interesting" definition of term "premium". Anyways, if anyone wants to see what gameplay is like, here's a youtube link. https://www.youtube.com/watch?v=peI8D1yBht8
No way. You should only pay for a product once good or bad. They make a product nferior then expect you to pay for it and buy IAP to get the game playing as it should. Devs are double dipping. They sell you an incomplete game for a premium price. Then to get the rest of the game which should have come with the price you have to buy IAP I.e. Godfire weapon packs. I already paid $8.99 Australian currency why should I have to buy the weapons on top of that??? Refunded. I'm not agreeing to be cheated. They are double dipping trying to get $8.99 then another $9 for the weapons. Total real price $18.
We're sorry you feel that way. However, we do feel in need to state that you don't have to buy the weapons. No one is forcing you to. You can complete the game without them from beginning to end on all difficulty levels and be competetive in Survival Mode. The game is not incomplete without them, nor is it inferior without them.
It really isn't. 18 up front is much different than hiding 9 in the game itself. IAP is shady by nature imo.
What makes no sense to me about the IAP rage this game is seeing is if they removed those weapons from the game entirely, Godfire would be 100% the same. There's nothing you're missing other than totally trivializing the game through paid cheat codes. I cannot emphasize this enough. I bought the IAP weapons, they're completely, without a doubt, totally pointless for anyone who just wants to play and enjoy the game.
I think I understand the point being made here, but the rationale behind the argument feels flawed: To argue against the apparent "rage" people feel for the IAPs, their presence in the game is defended by the claim that the game would be 100% the same without them and that they are "totally pointless for anyone who just wants to play and enjoy the game". Based on that condemnation of the IAP items, their presence in the game seems even more wrong. You're essentially saying that anyone who buys them is wasting their money unless they do not want to play and enjoy the game. It's a weird argument, in that it falls more on the side of "The IAPs should not be in this premium game" than "Leave the IAPs alone, they're fine." I would much prefer the items to be there but for there also to be a method of obtaining them in-game that is an option to spending more money on them. Ultimately, we're lucky we have the luxuries of lifestyle and time to discuss video games in this kind of depth. None of this really matters, but it's always fun to share views and see whatever bold and occasionally rather baffling opinions others bring to the debate.
But they are fun to use aren't they,If I purchased skyrim for full price and then it was revealed that you can't become a vampire/werewolf in the game without paying additional fee (even though it's not needed to complete the game) then I woukd be offended too.7$ for a 3-4 hour ios game is more than enough and if over that locking weapons to iap's is tasteless greed.It's these stupid practices which gives mobile games a poor rep and devs deserve the blame completely. Paid cheats don't make any sense whatsoever they are free on consoles and pc anyway,I don't have to pay 5$ to get an akuma bike in gta 4 and it stands here as well.Anyone can easily hack/mod the game and give themselves infinite everything which defeats whole purpose of iap's.Iap's for 'new' content is understandable but 'cheat codes' is nothing short of outrageous.
No, he's just saying they exist for people who for whatever reason would like to make the game really easy for themselves. For those people it's not a waste of money. I agree about being curious about other people's baffling opinions. What I'm baffled by is why people care that the IAPs merely exist. I can understand why in multi-player games people would get pissed if other players could buy overpowered weapons and dominate. I also understand being pissed if a single-player game is purposefully imbalanced to push you toward IAPs. If neither of those are the case though, then I don't understand why you'd care. Why do you care if the devs make some extra money from people who want to buy those items if it doesn't affect you, and isn't done in a deceptive way?
I quoted his post. You assumed the meaning behind it. I'm not arguing here, but I also can't respond to comments that weren't made by the original poster. Simple answer: The only way to get the IAP items, if you want them, is by paying more money on top of what you already paid for the game. That's it. That's all there is to it. It is irrelevant that they are "pointless" to some people; the criticism is that they form part of an additional cost in what is a "full price" game.
I agree it's unfair to block out in game items in form of iap's with no possibke way to attain them.I guess a very long but ultimately inconsequential debate can take place on this topic since both the point of views are valid in their own ways.
In Skyrim, Vampirism is dramatically expanded and improved with the paid Dawnguard DLC. In Morrowind, becoming a werewolf required purchasing an expansion pack.
I'm talking about the vanilla skyrim,Picture this you went over to your nearby gamestore paid 60$for the game and came back home played it for 7 hours sometime after you are presented with a merchant after completing a quest who offers you a potion to become a vampire but only if you pay additional 10$ for it,with your credit card.It's part of the game alright but requires you to pay additional real money,you would feel tricked upon won't you.
The biggest point where I disagree with you is with the idea that the DLC in Godfire counts as gameplay. It doesn't. It basically amounts to paid cheat codes and reskinned weapons. If Skyrim offered a paid IAP to unlock overpowered super weapons that kill enemies in one stab, I'd simply not buy that DLC. Remember, Oblivion started all of this with optional IAP for horse armor.
That's what I'm saying too there's no content iap's you're just basically paying extra for items that should have been in the game. It would be same as paying real money for a master necromancer robe in skyrim,paid cheat codes make no sense at all.
I don't even disagree with you. I think these items are completely pointless. The thing is, I don't care. At all. That's where we disagree. I see DLC like this, I don't buy it. I either play the game without it or I don't. The mere existence of paid cheat codes doesn't bother me much. If the game was constantly nagging you to buy, yeah, I'd be irritated. But the idea that the game merely HAS something to buy... I don't get the outrage. Seems like a minor irritant blown up bigger than it warrants.
Being reminded of real life money while in the middle of a game is simply outright obnoxious, immersion breaking, and is the antithesis of trying to enjoy yourself(being hit up for money).