Both have horrible controls. However Dungeon Hunter is much better than Underworlds in terms of graphics and loot. Sometimes Dungeon Hunter has too much loot, with 99% being garbage of course. I lost interest in playing Underworlds after the first stage/area/whatever you call it. Dungeon Hunter has no replay value since the game cannot get any more linear. Trace a line from one point in the dungeon to the end with your finger and you're done, not even grinding is involved (I don't remember ever killing the same enemy twice, unless of course I quit the game in the middle of the level). Also there are too little skills, and each skill looks the same as the other. It was ok for the first playthrough, but it's unlikely you'll want to go through the game with another class in the same dungeons. Zenonia is better than both of them, if you can accept sprite graphics. It has a reasonable amount of loot (that won't crowd your inventory), lots of enemies to fight, lots of skills, a much better storyline than Dungeon Hunter (splits between good and evil), and much higher replayability. Of course, you might want to wait for Inotia 2 or Zenonia 2.
It sure does have good graphics though... and yes, im aware that that doesnt make a good game, im just being sardonic
I think your description of Dungeon Hunter pretty much nails it -- the reason we recommended it was specifically because of the whole loot question. When it comes to loot, no game gives you more. I happen to think that's a fault, but some people really dig it. Every time I hear Zenonia described it sounds like a great game. Unfortunately, whenever I've tried it (and I have more than once) I just don't connected with it. Maybe I just need a bit more "weight" to the sprite graphics, or maybe the grinding got to me, perhaps the story wasn't my cup of tea. I'm really holding out hope for Inotia 2 and Across Age (and Seed to a lesser extent).
I just thought I'd throw in that Rogue Touch is a great game. It may not look pretty when compared to some of these others, but the gameplay has managed to last 30ish years.
Yeah, kind of. They play a little differently in the end though. That and I'm partial to Rogue purely based on the fact that I grew up with it seeing as how we were (unfortunately) an IBM house and didn't have a C64 or any of those other better machines. I never played Sword of Fargoal until recently. And lovin' every minute of it too.
Actually, Rogue Touch and Sword of Fargoal are both considerd "dungeon crawlers" or "rogue-likes", but the gameplay is very different between the two games. Sword of Fargoal is a combination of real-time and turn based. If you sit still, monsters can still walk around and find you, but can only engage for attack one at a time. There are far fewer items, equipment, and magic in SoF. That makes the game more about exploring the very well generated random dungeons. Rogue Touch is totally turn based, for each move you make, the enemies all get a turn. Being surrounded in Rogue Touch is a very dangerous thing because all monsters will take shots at you all the time! The variety of equipment and magic is much greater in RT, which gives you more strategic choice in how to survive. Fargoal is the prettier looking game, but if you'd ever seen the original Rogue, you would think that Rogue Touch is a supermodel in comparison to those old ASCII text screens Anyway, as the developer of Rogue Touch, I still play it to this day, as do many others. I bought Sword of Fargoal and support those guys completely as well, our two games complement each other nicely
Anyone played The Chronicles of Inotia yet? Yes, it is in the iTunes Store right now. I would like to get a discussion going about this game and if it worth 9,99 price tag.
Head over to the developing thread about it...and it's actually 7.99 Early impressions seem good, and I'm sure TA will review it.
This is well-reasoned, and everyone has an opinion--mine is different than this. I found Underworlds fun, but I played it all the way to the end. Quitting before you get into it isn't really giving it a fair chance. DH doesn't have to be linear in that you can go to any area at any time. The plot is linear, certainly, but it's up to the player if he wants to plow straight through or go back and try for armor sets, certain weapons, leveling up to get new skills, and so on. As for replay in DH, I found it to be extremely replayable. By that I mean, I played all the way through three times (once as each class), and each time took 8+ hours. To me, 24+ hours is a ton of gameplay/replay for my 6 bucks. I enjoyed getting the huge two-handed weapons with my fighter, developing dual-wield knife and crit skills with my rogue, and so on. The auto-transmute feature, that turns all loot below a certain magic level into gold, made it fairly easy for me to sort loot. Underworlds and DH aren't perfect by any means, but they've both been well received thus far, and I personally enjoyed both a lot.
Just wanted to say that my favorite rpg is the quest. It is an open-wold rpg with tons of quests and tons of gameplay. I highly recommend it. And yes, I have both Zenonia and dungeonhunter and the lite version of underworlds. But every one of these games has a lite version. Go try em.
well i know it isnt a pure rpg but get ravensword beautifully built game like a crossbreed between zelda and the elder scrolls in fact, the art director in oblivion:elder scrolls is working on the ravensword expanision so its pretty cool though ravensword has computer controlled experience points you are free to customize freely in the expanision for ravensword, coming out next year
A few comments about the games mentioned here: Inotia (Feanor): Liked a lot at first. Pretty soon grew bored and never finished it. Way too much grinding. Normally I don't mind grinding but this is a bit too much. Zenonia: Didn't like the action hack'n'slash at that time. Actually I still don't like it but when I got Zenonia I was totally against it. Grew bored at some point. Ravensword: Good thing I didn't buy this. Tried it on friend's iPhone and even though I liked Oblivion this was totally horrid. I admit, I only played a few minutes but somehow the game doesn't fit on that small screen. Already too small and then your fingers get in the way. Dungeon Hunter: I saw it and fell in love. Didn't sleep that night and finally completed it. Was so much in love that I actually played it halfway through on two other characters after I had first completed it. In the end I realized I should have played all chars at the same time. Playing through the game on one char kinda ruined the fun for the other classes. Still, a fantastic game. Inotia 2 (Luone): Got it yesterday. So far looking and sounding pretty good. This game didn't strike as hard as DH for some reason. Still I'd say this one's better than DH. What I love the most in this game is the difficulty level. If you feel yourself too powerful then go ahead and pick a fight with some unique or go to that place X and get your ass handed to you. You can actually go to places in wrong order and face terrible monsters. DH didn't have this. It was way too linear. My recommendation has to go to Inotia 2, but take this with a hint of salt, since I'm still playing it and after a while I might get bored of it as well. Few other games not mentioned yet: Song Summoner: Fights are like in Final Fantasy Tactics which is awesome. You create your troops from the music on your iDevice. What I don't like is that your troops will have 6 (at max) stamina points and will lose one every fight and another if they die in a scenario. This means your top fighter will eventually be replaced by someone else. This can be avoided by buying items that will give you extra stamina points, but it gets pretty costly and I'm not sure if you can keep your single top fighter with you throughout the game (that is if you fight with him on every fight). Still halfway through the game and liking it enough to play. If it would have been a bit cheaper I would have ditched it already. With such a big price tag I gotta spend some hours on it to make it worth my money. Vay: Oldie but goldie. I had this on my device for at least 6 months. I had tried it and for some reason I didn't like it that much then. Then just a week ago I read someone's recommendation of the game and decided to give it another go. It's bloody brilliant! Just like those old 16-bit Super Nintendo Final Fantasies (1-6). Definitely worth playing. Putting these in order from worst to best: Ravensword (Not rating, just saying it didn't get me even though I really hoped it would) Inotia ** Zenonia *** Song Summoner **** Dungeon Hunter **** Vay ***** Inotia 2 *****
Umm, what? Ravensword is the worst of these? I'm still happy that I've picked it up, as it has awesome graphics, good controls and bring something new to RPG (like) games. And Inotia 2 is the best? The problem might be in me too, but honestly, this device has more than enough RPG games with crappy, anime-styled graphics without it too.
Why assign a score to a game you haven't played (meaning Ravensword)? You can just say that it didn't interest you.
Not saying those are absolute truths. They're just my opinions. Would you rather that I would have spent several hours playing it through and then give it even lower rating because I had spent so much time on it. Thought I'd include it because I had such a high expectations for it. I promise I'll watch my workmate play it on our lunch break to get a better view. Balu`: I'm not that much a sucker for graphics. What gets me in an RPG game is the feeling that I can customize/build my character so that it's unique. Inotia 2 managed to convince me that there's enough char customization options for me to feel unique; to complete the game with flying colours just because I managed to build my char like no one else before. DH had that feeling as well, but it was a bit too short. It ended just when I was feeling good about my char. Inotia 2 on the other hand promises 48 hours of game time, which sounds pretty nice for me.