mm Actually mobility caps at 63%. Both my legendary armors used to have somewhere between 75-85% mobility and this update caps it. Although I don't mind I guess it's just fyi.
afaik +100% mobility is the max from armor, which doesn't of course include any perks from runes. What else does your armor have so I can calculate the stats better? I think the "supercharge" +/- modifiers do affect mobility more.
Oh my goooood there are so many numbers being thrown around in this thread! :0 Foursaken I found another little oddity- the Druid dryad skill doesn't seem to change from level 1 to 2. At level 1 it's 35 mana and at level 2 it's still 35 mana.
Oops, don't worry - the ability is working as intended, its just I forgot to change the upgrade text. It now summons an additional dryad with each upgrade. Incredibly powerful skill now.
This happens on ipad 2 ios 7 This happens during battles, not sure of cause since I had it happen near start of battles with few units out and aonthor time I had many units, it crashed.
Thanks. iPad 2 is on the fringe of playability, so can you restart your device and then make sure to close down all other apps in the background and see if you crash again? That seems like it could be true - will have to check it.
Wow... First wave that really got me scrambling for strategies... WAVE35. I actually got to the end part with a huge wave of orcs and mad docs running down the walls, but didnt have enough mana to recast taunt to pull them away from the castle. There too many goblin snipers that my stamina cant keep up with, and that means wall units (snipers) wont last long, even the Captain strategy, despite being decent in the beginning will eventually die to how many snipers are firing at him. There's also a constant supply of catapults that you need to keep up with. What i think is the real challenge in wave 35 is keeping the bannermen alive. Twice i dropped to zero bannermen as snipers make quick work of them. I think an elf may have an edge with strategic use of Heightened Senses in which he will focus down the pults and snipers for the duration while the world is in stasis. What kept me going was Adrenaline which i have at max of 22 seconds, but it has a very unreliable trigger to activate the slow. Im also carrying a 2-handed sword costing 21 stamina to swing which slows me down a bit more in terms of keeping up with snipers and catapults. I think i may have to switch to sword and shield or dual swords since this wave does not require a high damage output. Anything that could 1 shot snipers without losing too much stamina would be golden. In the end, despite the loss, I LOVE THIS GAME. This wave now makes me shift strategies and it breaks the monotony of the strategy im currently using.
Okay I just did a timed test. Pick a level, any level. Use in-game CP as timing: start attacking at 105 CP or 110, whatever works for you. I did 3 combos, you can do however many you want. I finished 3 at 129 for 2 scythes, and 126 for 2 daggers. I have 2 20 attack speed daggers. Combo time for scythes: ~4 seconds Combo time for daggers (20% aspd): ~3.5 seconds Approx 15% increase, which sounds about right. Oh so that's what you mean by 7 hits, I was referring to the number of animations the guy does. The number of "hits" doesn't change with weapon. That's totally unfounded.
Mobility can definitely go higher, even without perks. I'm using a 68% mobility elven armor with +126 HP.
Woohoo! Completed Wave35! I used the same strategy that failed earlier, but this time i summoned Dwarf Miners as my ground units. They help out immensly in keeping up with catapults that i mostly only have to deal with the goblin snipers. Also, Magic Imbuement research finally got a wave made for it. For wall units all i had were 3 ice mages just for the AOE stun. When i managed to maintain 4 bannermen through the help of miners and taunts, it was easy to cleanup with additional 3 elven snipers and a graybeard. I also managed to create a human setup that consistently procs adrenaline in the form of Regen+3, +25% Mobility rune. When adrenaline procs, Regen heals me back up just above 25% HP, and allowing myself to get hit opens up to more Adrenaline procs.
Yeah the new waves are actually pretty tough (except for 31 and 34). I found myself using general rally again. Lead foot seems like a must. So much armor piercing and magic. I found an amazing dagger, which made me want to have second thoughts on the scythe thing. But then I found an amazing scythe, so I'm back to square one. Melee damage runes seem to affect the active spells now.
I'm not sure. I think it was like 88% mobility and 126 HP before the update. In general, mobility and armor are both much lower in the new patch. HP seems like it was bumped.
I try to stay away from using Rally but it was still doable. And you're right, 31 and 34 are easier than the other 3 in this bunch. Also, i actually didnt find myself in a position to use Lead Foot. My build has no juggernaut either coz i dont think it was as useful as it was before the nerfs. With the new no-mana-regen on active spells i re-specced to focus only on taunt. I still think Juggernaut is stronger, but with a little more strategy Taunt can be as useful as Juggernaut, and at times can even be better.
Hi there guys, I wasn't gonna get this game cause I'm not into this type of game at all, to much action and quick thinking.. Anyway, some reason I did get it, I'm so glad I bought it. It's quiet awesome. It kinda reminds me of that dynasty warriors game on Xbox... Just the fighting part though... Here's my question: Is there any more of this type of game on the App Store? Run with an army and massacre another army? The other stuff is cool but it's not what I'm looking for, I want the fighting one! I wanna charge into a huge fight naked! Using a great axe to chop friend and foe! I shall wear armor of blood and Eeeewwwwwe whilst rending the....the.... I don't know. You know what I mean! I just twitched because I was falling asleep threw my tablet and wrenched my neck. Something isn't right.