Universal Heroes and Castles 2 (by Foursaken Media)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, May 13, 2015.

  1. Psych0

    Psych0 Member

    Apr 21, 2014
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    Something I noticed is that now there's a link to the wiki in the options ever since the update. I don't think they mentioned that in the update description.
     
  2. Piph

    Piph Well-Known Member

    Nov 25, 2012
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    Is anyone else having issues with MFi controllers since the update? I can't get my game to work with my CTRL controller, but every other game still works just fine with it.
     
  3. Best75

    Best75 Well-Known Member

    Nov 3, 2012
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    What towers should I buy?
     
  4. Duivs

    Duivs Well-Known Member

    Apr 13, 2013
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    Guess what? Classified.
    Classified.
    I have one of each and another ballista.
    It's really personal preference, but I'd probably swap the crystal for a cannon since they hardly do any damage.
    Sooo, 2 cannons and 2 ballistas is what I'd go for
     
  5. Power Gamer

    Power Gamer Well-Known Member

    Apr 30, 2013
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    I asked for this many pages ago, but nothing happened. The guy who created this thread probably doesn't care anymore.
     
  6. Power Gamer

    Power Gamer Well-Known Member

    Apr 30, 2013
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    #2266 Power Gamer, Jun 7, 2015
    Last edited: Jun 7, 2015
    Druid Treeman's health symbol covers too much of the screen when you stand still and want to look around:

    Edit: actually won't really matter once you have multiple treemen.
     

    Attached Files:

  7. Duivs

    Duivs Well-Known Member

    Apr 13, 2013
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    Guess what? Classified.
    Classified.
    It's annoying, even on an iPad.
     
  8. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    #2268 2hvy4grvty, Jun 7, 2015
    Last edited: Jun 7, 2015
    I think the ranged weapons need to do a lot more damage, or at least some way to compensate for the fact that they're more difficult to aim, do not cleave, cannot be dual wielded, etc. Rifles are not at all good at the moment; they do marginally more damage than repeaters, but not enough to one shot the medium enemies without both forge and rage active. Given the new mana costs of either, this is rather difficult to maintain.

    If anyone beat 31-35 with bows or guns, let me know.

    Also, please let mana regen/bigger mana pool be one of the perks. Even itemizing for a mage is strange since damage/damage related bonuses (literally every perk) don't really help.
     
  9. drmad

    drmad Well-Known Member

    Jun 2, 2013
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    I just used the TA app on my iphone ...
    Though itÂ’s still not updated since 2013
     
  10. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    I completed 31-33 with a lv26 dwarven gunner. He was either 24 or 25 when i beat 31.
     
  11. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    Was it mostly the units then? I can't imagine a 24 dwarf doing much.

    What were the stats on the gun?
     
  12. Wisely

    Wisely Well-Known Member

    Jan 24, 2013
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    #2272 Wisely, Jun 7, 2015
    Last edited: Jun 7, 2015
    This game is now officially messed up.

    I have 9 characters all decked out with legendary weapons, armours and runes, my wall and units are all fully upgraded, I could still play this game with the upgrade patch. Still playable and maybe more challenging and perhaps fun as a result.

    But the developer made a mistake by nerfing all the once useful skill sets listening to high level players with legendary items complaining that their heroes were overpowered.

    Bear in mind, the majority of the new players have the following profiles if they just played this game in their typical free time for the first few months:

    (1) They use mostly T1 and T2 skills

    (2) Likely to be still below level 40 since it is not easy to level up without knowing the powerleveling trick

    (3) Have lousy armour and weapon unless they know the tricks to get better items

    For the new players, who won't know much about the skill sets, now there are traps all over the skill trees in the form of active skills that sound good, but they won't be able to use much because of being constantly starve of mana. This...in the name of making wise choice in managing your mana and skills. There is nothing to manage, you are just constantly starved of mana.

    If a hero cannot count on his skills to influence a battle, no doubt he can still count on using the right units. This means a player has to make all the right choice and right timing in summoning the right units. Sure, if this is how the game was meant to be played. Then why have all the elaborate skill trees?

    Previously there are more ways to beat this game in the more demanding waves. Now there are less solutions. Thanks to this upgrade, the scope of the game is now smaller.

    Some posters in this forum commented that I should be mature and suggest solution. I have been doing so in all my posts so far. You just need to nerf the mana regeneration when an active skill is on, this will stop the spamming. Or you could also reduce the duration of Heightened Sense and Fortify. What the developer has done is to nerf almost anything that was useful before. There is no need to nerf all the useful skills because level 99 heroes are too powerful. 90% of the players won't be level 99 or level 50 anytime soon.

    If you nerf a game all over extensively, this is not called balancing. This is called releasing a new game. Or...you can also re-classify this game as Roguelike where new players will keep dying and dying until they find the few fixed solutions to the demanding waves.

    Is this how this game is meant to be played?
     
  13. Elsa

    Elsa Well-Known Member

    Apr 7, 2015
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    Arendelle
    #2273 Elsa, Jun 7, 2015
    Last edited: Jun 7, 2015
    I beat the game without powerleveling, without any skill exploits, without crazy unit buffs, without upgrading any unit and only with common gear.

    The game was definitely too easy before and some serious nerfing had to be done.

    :O

    That's amazing! It explains the recent increase of contributors. Time to get to work then and make the wiki more useful.
     
  14. Wisely

    Wisely Well-Known Member

    Jan 24, 2013
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    It is pretty obvious in this thread you sir is a pro in H&C1 and 2 and probably a genius in gaming.

    Think of the majority of the new players, don't think of yourself only. If Forsaken wants to sell this game to a small audience, they should listen to you. But what a waste for a great concept, great effort and supposedly great game.
     
  15. Elsa

    Elsa Well-Known Member

    Apr 7, 2015
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    Arendelle
    No need for sarcasm, I wasn't the only one saying that the game is way too easy compared to H&C1.

    This game isn't made for the majority of people. If developers wanted to do that they would make a game called Heroes: Castle Run.
     
  16. Dunan

    Dunan Well-Known Member

    Nov 13, 2013
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    At the moment I feel like deleting the game, it seems so stacked against you. My highest characters are 23-24 and I'm just getting smashed on the new waves. I'm actually in a position where I'm beginning to lose lands it'll eventually become unrecoverable.

    For something as drastic as the changes made, they owe us a free spec for our characters.

    The worst thing is that I had the obelisks uncovered and since the new waves arrived they all went back to hidden.

    This has actually gone too far in terms of balancing and is actually unfair.
     
  17. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    If you could put the weapon speed thing in there, I think it's quite useful. One hand weapons attack at 1.25x the speed of 2 hand weapons when dual wielded. This changes a lot of things when it comes to DPS calculations.

    Moreover, to answer your previous question, if you're going to craft ultra high end armors/shield, definitely do them last patch. If you're going for weapons or runes, this patch is better.

    And having played all three classes more, I really think the melee version of every race is extremely balanced in their own way. Humans sword strike is the best aoe, you can still spam it relatively easily if you synergize with arcane magic properly. Elves play like assassins, and dwarfs play like face rushing dpsers. If you don't kill something in a few swings though, you'll run into stamina issues.

    I do agree with Wisely that the lower leveled heroes are a bit underpowered and could use work. I think higher level melee heroes are in a good place.
     
  18. Wisely

    Wisely Well-Known Member

    Jan 24, 2013
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    #2278 Wisely, Jun 7, 2015
    Last edited: Jun 7, 2015
    I don't mean it to be 100% sarcasm. Look at all your posts in this thread. You are a pro in H&C.

    I am not against re-balancing. Problem is who are the developers re-balancing for and the extent of the nerfs?

    And the way it is now, the mana system is clearly messed up. You are just constantly starved of mana and forced not to use most of your active skills.

    In H&C1, active skills were on timer and could not be spammed too but I have never once felt restricted. H&C1 expanded set of waves were tough but I have never felt anything was wrong. Now with the mana system and hero dmg nerf, H&C2 felt wrong. I would have happily recommended H&C1 to all my friends but H&C2...probably not unless they are planning to buy a bit of IAP.

    If Forsaken intent is to make a game for players in this thread, then perhaps I have misunderstood them and I rest my case. I will continue to enjoy H&C2 knowing Forsaken will be adding lots of new contents for my fully upgraded units and heroes decked with legendary items.
     
  19. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    The only strategy that's been consistently working for me on "weaker" characters is eleven sniper + footman combo.

    Elf warriors die. Knights and captains don't do enough damage. Giants don't stall as well. You rarely need a third bannerman, so go with 2.
     
  20. Best75

    Best75 Well-Known Member

    Nov 3, 2012
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    I have problem with goblin rocketeer spawning in a rock so I can't kill them before they launch.
    This has happen on widow' speak in a defend and siege mission
     

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