Universal Heroes and Castles 2 (by Foursaken Media)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, May 13, 2015.

  1. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    Right, because there has NEVER been a bug in this game before. Everything has worked as intended. Jesus christ you're dense. I apologize for taking you seriously. Have a nice day. :)

    FM's one of the few devs that listens to the end user's opinions seriously and interacts in discussions with us. What's the point of turning that into a con?
     
  2. rodz'ski

    rodz'ski Well-Known Member

    Mar 9, 2014
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    So Cal
    Lol, I wish there was nikanas in this game, although it wouldn't fit the time period :D:D:D
     
  3. Best75

    Best75 Well-Known Member

    Nov 3, 2012
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    I got a legendary rifle that is +9 damage and +25% attack speed but it does not feel legendary because gun overheats fast because of increased attack speed
     
  4. Xieus

    Xieus Well-Known Member

    Jan 31, 2013
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    Nice!

    My favorite mele weapon for my elf is scythe 23 dmg, 15 ap, 41 crit, 10 sta, +13% atk spd
    I'm dual wielding that with a scythe of 21 dmg, 15 ap, 25 crit, 4 sta, +20% attack speed

    I've experimented with one hand swords, but I don't yet have ones that I'm overly proud of. When you say that it is 1.25x faster, is that before factoring in other stats such as +36% attack speed? If that is the case would that make it 1.7x faster?

    Hammers are definitely interesting, though I have a problem using them with my elf, especially if it has medium or heavy knockback. The knockback pushes the mob out of rage of quick, successive swings. So I'm forced to first close the gap between myself and the mob before attacking again. Seems to slow down my kill-rate.
     
  5. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    Yeah, I believe it acts as another multiplier layer. So a 1 handed weapon with +36% aspd will be 1.25*1.36=1.7x faster than a 2 handed weapon.

    I agree, knockback isn't a good thing if you're a DPSing hero.
     
  6. Xieus

    Xieus Well-Known Member

    Jan 31, 2013
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    I've been meaning to ask. What towers are you all using?
     
  7. Xieus

    Xieus Well-Known Member

    Jan 31, 2013
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    @ Foursaken Media

    An idea just came to me. Personally I would find it quite nice to have a straw-man dummy in my castle that I can hit and have it calculate DPS automatically for me. I know DPS isn't the only factor for all races and styles, but it is nice to get an idea of our hit power from a constant, without having to run immediately into battle. Maybe others and further improve this idea.
     
  8. Myndflame

    Myndflame Well-Known Member

    Apr 18, 2013
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    I use 4 level 1 Ballistae. I only have these because I use them as softeners. I personally find turret emplacements as more of an extra softener. They don't make a notable difference in combat in my honest respect.
     
  9. GR3NADE

    GR3NADE Well-Known Member

    Aug 10, 2011
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    Czech republic
    I've tried a lot of combinations. I am using 2x crystal, ballista and cannon now. I am thinking about selling ballista and buying another crystal
     
  10. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    From my experience, towers are only really useful for the first few levels. Even 4 lvl 5 towers doesn't do anything noticeable in the later levels.
     
  11. gamer300

    gamer300 Well-Known Member

    Feb 11, 2014
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    #2471 gamer300, Jun 12, 2015
    Last edited: Jun 12, 2015
    I don't know about you but i've seen lots of high speed dagger weapons with a 2 or even 0 stamina requirement. Some swords have pretty low stamina requirements aswell.

    Even the scythes Xieus mentioned follow that rule. Sure, some might not follow that rule. But most weapons i've seen do.

    You don't get more heavy attacks because of the higher attack speed. You can do more heavy attacks without having to wait for stamina regen because of the lower stamina requirements on them.
     
  12. CobrasMano

    CobrasMano Well-Known Member

    Mar 15, 2014
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    #2472 CobrasMano, Jun 12, 2015
    Last edited: Jun 12, 2015
    Suggestion to FM, a minimum hero level for coop entry. Or a minimum wave reached before getting the option to join a multiplayer game. That would encourage people play campaign and/or make things more fun for everyone. It's not enjoyable to meet level 1-10 NEW players for a high level player. Same goes for lower level players, who may feel useless (cause they are). Endless mode have this requeriment, why not coop? (which is a multiplayer endless).

    Edit: already requested but ignored (about coop): 1) to have a timer 2) the capability to see other's heroes levels/classes prior to begin a game. Moreover, how about a brief screen to select hero class between the two players? So if my partner have, lets say, a Mage maybe I wan't to balance the team by choosing a Knight or Berserker.

    Side note, I believe to have suggested things like this MONTHS before game was developed so my expectations about this are low.
     
  13. Power Gamer

    Power Gamer Well-Known Member

    Apr 30, 2013
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    In a Versus match the enemy player sent a Rhino. When I killed it, it slowly died, and a female voice said something like "visit blahblah dot com". I didn't fully understand it since there was an ongoing battle with many battle sounds. But it definitely came from my iPad's headphones. What happened?
     
  14. gamer300

    gamer300 Well-Known Member

    Feb 11, 2014
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    Try suggesting instead of requesting.

    On a side note though, i'm not expecting this to happen either.
     
  15. CobrasMano

    CobrasMano Well-Known Member

    Mar 15, 2014
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    #2475 CobrasMano, Jun 12, 2015
    Last edited: Jun 12, 2015
    Call it as you want, try getting the message instead. Replace any 'request' for a 'suggest' if you prefer, meaning for me is the same ;) Feel free to correct my spelling/writttting mistakes too.
     
  16. gamer300

    gamer300 Well-Known Member

    Feb 11, 2014
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    #2476 gamer300, Jun 12, 2015
    Last edited: Jun 12, 2015
    I get the message, and i understand why you ask it. But you can't just expect dev's to react to you and do what you please. I'm sorry if that's not what you meant, but that's what i'm getting from that post right now.

    EDIT: I don't care if you make mistakes or not, but it sounded like you were demanding it.
     
  17. Woah woah woah everyone!!!!!

    So you remember this moment? When the war elephant raised on his hind legs to smash an Orc or a gaggle of ghouls?

    Your knights charged into battle?

    You crafted a Sick-looking war hammer?

    You finally beat wave 7?

    We need to chillax and enjoy this, the greatest Heroes and Castles game ever made!

    ...and remember, it's just a video game, albeit one we are all extremely passionate about :D
     

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  18. CobrasMano

    CobrasMano Well-Known Member

    Mar 15, 2014
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    Seems you didn't get my irony too, I will keep trying tho.

    Well, I think FM can take our demands/requests/suggestions/improvements/ideas or not. Yet of course, we're not pointing with a gun in order to get that ;)

    Said that, if you want to contribute aswell with the game I'll be glad to exchange impressions/ideas/thoughts with you or any other forum user. We're here for that, isn't it? Let's don't get distracted with semantics.
     
  19. gamer300

    gamer300 Well-Known Member

    Feb 11, 2014
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    I've never actually saw a war elephant do that. Altough i only spawned 1 or 2 of them in my entire playtime. Are they good or not? They didn't seem to do a whole lot for me.

    Anyways, i wasn't exactly angry or anything. And i don't think the other guy was either. It's just a forum post after all.
     
  20. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    Yeah, some do, especially the higher aspd ones. But again, some don't, so it's just clarification that everything is working as intended.

    I don't see this game as much of a button masher. You tend to spend enough time moving in-between targets, repositioning, etc for the stamina regen to catch up.

    Again, it wasn't about aspd being worthless, it was about the balance of the stats of the weapons being generated. Remember how there was an issue about stamina being improperly weighed last patch, leading to shitty legendaries?

    Typically, the best weapons of each type tend to be either a no aspd modifier weapon or a LOW aspd modifier (this seems to act as a bonus, so you don't incur any penalties on the other stats). Just a slight tweak is all I'm saying.

    I think one of the issues with aspd is while dual wielding. Having one weapon with +20 aspd gives you 20% faster attacks. Having two weapons with +20 aspd also gives you 20% faster attacks (again, because weapon swings are independent). I think having the aspd apply directly to both weapons (ie 40% faster attacks) allows for better mixing and matching of say a high aspd weapon, and a damage weapon. This sorta doubles the effect of aspd in a sense, which I think is still quite balanced.
     

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