You encountered the rare, elusive Web Ad Rhino. Seriously though, some sounds in the game are sounds samples. You know, those "demo" music sounds that are short and have this website-name "watermarks" thrown in there. No idea how FM can use those though. Pretty sure using even sound samples is illegal and they obviously didn't buy the full version of them... Hm. Maybe they just imported the wrong sounds and I'm overthinking this. It's pond5.com btw.
Has FM said if another new update is coming out that will hopefully fix the persistent crashing/lag on the ipod 5? And if so, when?
Whatever you do don't make the game too easy. I would rather a game that is overall challenging than too easy. Only the lazy players complain that games are too hard.
Math says 2 separate items at 120% aspd swinging one ofter the other will increase both their aspd by 20%. Same way one +20% in the same scenario when one other weapon has no aspd bonus will result in a 10% increase in aspd when swinging both weapons. However, if your calculations are correct in your previous tests, if one weapon with +20% (and the other has no aspd mod) increases total aspd by 20% when swinging 2 weapons alternately, then there might be a bug going on. ...Unless that is what the devs want it to be despite it being mathematically incorrect.
Yeah... I was complaining about wave30 now being too easy. However it may be justified that waves 31-35 is a huge increase in difficulty spikes.
It is working fine. I'm just suggesting +aspd refer to attack speed as a whole, rather than weapon speed as it is currently. Aka buff that shit.
What i want to know is how they stack. With Paladin's 75% reduction and a 35% reduction Rune, would it total 83.75% duration reduction? Im pretty sure it's not 110% coz im still inflicted with status effects.
Sorry of this is out of topic But anyone play with MFI controller? Im trying to buy it Anyone using moga rebel? Does this game support the rebel? Thank you ##
MFi controller support is still broken with my Madcatz Micro. The movement is tied to the dpad instead of the analog, which then conflicts with the default dpad assignments. Never got movement to work with the analog stick. Really want to play this on the Madcatz Micro, but just couldnt unless Foursaken is able to test and fix on the Madcatz.
Out for Android ...it's out for Android, planning on buying it for my phone as well and seeing how that experience is
Right now the biggest problem (which is the danger with a big balance update - but I'm sticking with this as I think the game is better for it) is players that have gotten used to spam, exploits, and overpowered ability and damage stacking now have to re-figure out how to play... I can understand the frustration though. We're trying to work out something in between. As it stands, I have no doubt that new players will have a better overall experience, with a better hero vs unit balance, and better balance between abilities and classes. I want to keep the game strategic and tough, so another thing we're doing is reworking mercenaries a bit. Only a -1 crystal penalty, better mercenary troops, and they'll appear after only 1 loss... idea being that people who want the challenge can have it - those who want to be OPed and burn through missions, don't care about rewards, etc can now more easily use mercenaries to do so. These guys were always meant to be the "failsafe" so that we could make the game really tough while basically ensuring its impossible to get stuck. I don't get this... it does affect overall attack speed, as in, the time it takes to attack.
LOL... I dont get it either, but he's too heavy for gravity, so i dont bother anymore. I think the only wave that really needs a rebalance is 32. The cannot-be-stunned perk of those new siege orcs just makes them unstoppable to a handful of builds. Without taunts, wall invulnerabilities, or straight up hero-based damage To take them out before they do serious damage, the wall and ground units just wont be able to stop them, not even after General's Rally comes online.
I think he wanted to stack the weapon speed when dual wielding. So if one is +10 and the other is +15 both weapons then attack at +25 speed. I think that is what he meant. I was wondering, maybe you have already answered this, what is a Wide Angle attack?