Universal Heroes and Castles 2 (by Foursaken Media)

Discussion in 'iPhone and iPad Games' started by PeteOzzy, May 13, 2015.

  1. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    Pretty much. This gives more flexibility of mixing and matching a low sta high aspd weapon with a stronger dmg weapon.
     
  2. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    Hmm... The chain lightning from Paladin's God Rays passive doesnt seem to work as described.

    When God Rays procs, instead of the lightining coming from the targetted enemy, it comes from the player character. This means if using a gun to proc god rays from afar, there wont be lightning coming out, but your character flashes as if it did. But if you are close to enemies, lightning comes from the player character and bounces to the enemies.

    Not 100% sure this is the case, as i didnt have enough time to test this extensively, but a few times it did proc this seems to be the case.
     
  3. CobrasMano

    CobrasMano Well-Known Member

    Mar 15, 2014
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    Description says it will chain lighting to nearby enemies, so for me it works as described.
     
  4. gamer300

    gamer300 Well-Known Member

    Feb 11, 2014
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    Each hit on an enemy has a chance to chain lightning to nearby enemies. When i read that description i also thought the lightning would start from the enemy hit and from there chain to other enemies. Never actually used the skill, so i don't know if this is the case or not.
     

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  5. CobrasMano

    CobrasMano Well-Known Member

    Mar 15, 2014
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    Yes, some descriptions are ambiguous. Another example is Forge Master, which description says it will buff nearby units whereas he buffs all map units, no matter if nearby or not.
     
  6. clarknova9

    clarknova9 Member

    Jun 11, 2015
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    I'm still running into problems with online play after the patch. Most of the time the other player disconnects after a few minutes. When I do manage to have a game going beyond that, the game is really laggy, very hard to target with ranged characters because of this.

    I haven't seen posts about this lately, am I the only one experiencing this problem?
     
  7. unquick

    unquick Member

    Feb 22, 2009
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    Miners keeping stuck in the gate is killing me! Lost numerous battles because of this! Knights get stuck sometimes but not as often.

    Also the torch guy is super buggy. It gets stuck and its voice plays in a loop. It drives me nuts!

    After enemy destroy your wall, enemy's catapult will hit your core directly does not matter you build another new wall! GOD!

    never got a chance to try the endless because I constantly have up to 8 enemies attacking me on the map.
     
  8. unquick

    unquick Member

    Feb 22, 2009
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    Well that has been the exact experience since Heroes and Castles I.
     
  9. CobrasMano

    CobrasMano Well-Known Member

    Mar 15, 2014
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    Yes, same here but not always. Even if it says 'Good' connection you may experience lag. Sometimes connection is really smooth and enjoyable, though. When we get rid of sync errors it will be better.

    Indeed, You won't see posts about online/endless experiences or strategies cause it seems people prefer talking about attack speed and meaningless numbers. (Seems we have a break now) :p
     
  10. CobrasMano

    CobrasMano Well-Known Member

    Mar 15, 2014
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    Miners bug needs to be addressed asap, they are really important in this game. Apart from Knights, Elephants can also do a weird fast movement and get stuck for a while. Orc Riders can briefly enter castle walls, same for Knights on the other side.

    The randomness of catapults/rocketeers targetting is something also to look at. They can attack our Crystal or not. I think luck must not play a role when we speak about surviving. In H&C1 it happened the same, catapults may attack the main Gate depending on your (bad) luck, regardless of whether gold mines/walls were up or not.
     
  11. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Lag and connections issues are GameCenter related... we can't choose which server you join or anything like that, so we basically have no idea where players are getting routed. The only things we can do are some small optimizations that may improve some games, but give no guarantee. Also, I think we finally squashed the last remaining major sync error.

    We're also in the middle of testing a completely new MP back end that will uses regional servers instead of GC - so far our tests seem pretty good. We'll see how it goes!

    Well, not quite luck - rocketeers especially are set up in such a way that if you don't kill them within their warmup time, you will suffer major damage somewhere. Catapults also start off on cooldown, so if you stay on top of them you should have plenty of time to kill them before they fire.

    Re: miner bug is fixed for next update.
     
  12. CobrasMano

    CobrasMano Well-Known Member

    Mar 15, 2014
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    I'm all ok about rocketeers/catapults dealing heavy damage or even killing a hero. There's enough time to kill them. How about that 'somewhere' though? If we are unlucky then our Crystal gets destroyed, that's the 'unfair' thing I was talking about.

    Regional servers thing is a great news! :)
     
  13. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    Feels like update shenanigans are happening again.
     
  14. unquick

    unquick Member

    Feb 22, 2009
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    I agree. I think the logic for walls are not correct. Seems to me the logic is that if there is a wall, then catapult will target wall because the priority. Once the wall is destroyed, the catapult will target crystal. The problem is, after catapult switched to target crystal, even you build a new wall, catapult will not switch its target back to wall, or least the switching isnt happening fast enough. I suggest adding a delayed target timer for catapult, i.e. the catapult will only lock on its target just before it throws. This way if there is wall is being built between 2 throws, the catapult will still target the wall.
     
  15. Exact-Psience

    Exact-Psience Well-Known Member

    Jan 12, 2012
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    The Work-At-Home Guy
    Philippines
    ^I understand where you guys are getting at regarding the Catapult targetting, but if the catapults live that long to be able to fire multiple shots then you're doing something wrong coz those pults should be priority targets.

    Either take em out yourself, or send a few Dwarf Miners (3 to 4 are ideal) out coz they prioritize them. Keep count of your miners every few minutes to make sure you have enough to take out catapults quickly.
     
  16. CobrasMano

    CobrasMano Well-Known Member

    Mar 15, 2014
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    Thats obvious and I agree. Point is rocketeers/catapults targeting straight to Crystal 'sometimes'. Thats the luck factor.

    Even with Dwarf Miners you'll get some hits from catapults/rocketeers because when they finish their priority target they will attack Trolls and will be busy when catapults/rocketeers show up again.
     
  17. 12sapphires

    12sapphires Active Member

    Aug 10, 2014
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    Does anyone have an idea how soon the new update will come out? And also, if it is supposed to fix crash bugs?
     
  18. Power Gamer

    Power Gamer Well-Known Member

    Apr 30, 2013
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    That increasing chance of forging Legendaries, is it hero-specific or globally for all heroes, even new level 1 heroes? And does item class matter? If you bought 999,999 runes but only 100 weapons, would there be a chance difference between runes and weapons?
     
  19. 2hvy4grvty

    2hvy4grvty Well-Known Member

    Feb 10, 2010
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    Elsa putting in work on the wiki. It's getting pretty comprehensive!

    What's the average turnaround time for updates again?
     
  20. Foursaken_Media

    Foursaken_Media Well-Known Member
    Patreon Indie

    Chances are universal for any hero, for any equipment.

    Seems like its been longer lately... 10-14 days its looking like
     

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