But that's not true. There are items that give +damage, which are not affected by the penalty. The character's base damage is also not reduced. Not sure about aura skills from other heroes, that's more difficult to observe.
Paladin's almost the easiest class to play as it doesnt really need high-tier equips to be successful. One of the best skills to abuse as a Pally is Holy Shield. Arcane Magic will make sustaining the effect easier. Might be able to give you more specific tips if you specify the level your pally is at, and some info like what weapon class you are using, or which waves are you having difficulty with, or which enemy types give you the most trouble. That said, just get whatever equips that provide you with armor. You dont need a high damage weapon this early since most of your damage will come from your units, so a shield can be helpful to get more armor. Just make sure your most used units are upgraded to give them that extra boost. Also, the early paladin game isnt about summoning your best units. The paladin game is about using the right units to counter your enemy units, while your hero's job is to make sure they survive.
I meant that for the weapon skill. I did mention just to keep the formula simple to understand the skill in an easier fashion. Not for us anymore, but anyone else who reads the discussion. That said, a lot of numbers are involved in H&C2, and there are tons of hidden formulas in calculating bonuses and actual damage, and i think only FM can set us on the right track if they wish to. Maybe they can give specifics to our Wiki guys? Most players wouldnt wnt to overthink these, but these are pretty useful for some of us.
I created the gunmage for fun but it ended up to be pretty strong, even stronger than my Dwarven Engineer. As a mage it's pretty easy to manage mana, and the Mage has pretty good passive and active skills that need to be consistently cast and cash in on that. Actives: The important ones for me are Arcane Magic (didnt use this when i completed all 35 waves, but using it after my reset just proved it's a bad idea to skip it), Ice Shards, Black Hole (this one i only have 1 level for the longest time before i decided to increase it) and Time Shift. Ice Shards is AOE stun and magic damage on-demand. Black Hole easily wins siege missions if you place 2 black holes right at the enemy's gate. Time Shift is your combat trick that does almost everything. It has a small-ish radius, but the fact that your units arent affected by the slow (as opposed to Elves' Heightened Senses which slows down your units as well) makes it pretty powerful. Essential Passives: Magi-Blood, Uninhibited Magic, Overload, Mana Save and Higher Learning. Magi-Blood is what makes the Gunmage viable. Magi-Blood procs off normal attacks, including ranged attacks which makes your repeaters wave clears for those smaller minions. Magi-Blood damage is increased by +ranged damage bonuses which adds synergy between guns and a mage. My Gunmage has +25 ranged damage on his armor, and im using a +25 ranged damage rune, which increases Magi-Blood damage to 80 in a decent AOE for each proc. I think the other passives are somewhat self-explanatory. Cross skills: Knight's Knightly Training. Your guns deal more damage. Paladin's Heal. Easy sustain for yourself mostly, but helps keep your units healthy as well. I tried a build with God Rays and it works somewhat, but all the skillpoints put into reaching God Rays are somewhat useless for the build. Best guntype is the repeater, mostly because we are counting on Magi-Blood procs. The Gunmage's strength is in versatility. Guns are somewhat safe coz of their range, and with Magi-blood helps you deal both Magic and Physical damage. You have a huge AOE slow, an AOE stun, an easy solution to being overwhelmed (Black Hole), and you are sitting at an almost bottomless mana pool thanks to Arcane Magic. I hope you find this useful
Can I ask for people's best hero's stats, I just want to see where my hero stands if it is average or something,thank you.
I contacted FM for some help with the wiki (I requested some skill icons, I think), but got no reply. Stopped trying to get help since. I've given up on the wiki now, partially because of school, but mainly because I don't feel like hunting down the numerous changes that come with each little patch. And sadly, the wiki page doesn't get many updates since. A good PvP mode might spark my interest again though
How come the android is gotting a ton of updates while the ios is barely getting updated? This week, the android already got 2 updates. The updates on the android added a ton of new content and also got lots of fixes and tweaks. Is it Apple's fault or is it actually Forsaken's fault that H&C2 on ios is barely getting updated
Time and again this has been covered. Have you done a quick search of the forum? iOS approval time is 10-14 days, maybe longer. Android is instant. Please take 5 seconds next time and do a search.. It's not Foursakens fault, jeez....
No, I do now that it takes time for update approvals, but around three to two and a half weeks ago, there was an update that added lots of content on the android. And right now, we still haven't got an update. How long is the approval time again? 10-14 days. But, just so you know, I am not complaining. I am just asking
Oh we all have trust me. It's a really annoying system. So that update for android... around when thst got released, apple finally approved the last ios update we got. FM submitted one soon after with the specific weapon class crafting and whatnot... So, we still wait.
Could anyone tell me what is the max level for each character currently? I've been reading it was 99 but then changed to 50 or perhaps the other way around.
I need help, ill try any suggestion because i am completly lost. Fog battles- How the hell do i kill groups of enemies with 2k or more health. Spiders- How in the god damn hell do i kill a rush of 30+ spiders in under 20 seconds WITHOUT RETRIBUTION. I get this too often for my paladin to br available for all of them. ice mages cost too much, banners die before i get them or if i dont banner walls die too fast. Elven archers dont work without enough buffs. 10+ shots a kill means over 300 shots by them to kill 30. and i cant spawn enough for that. Paladins arent viable for that many units. Elven healers dont damage and need support. Ive tried blunders but i cant get enough to keep them at bay. This also all assumes my hero survives. 30 spiders * 40 damage * '1 hit/second' 1200 damage. a 95 armor hero would still take upwards of 60 damage a second. and im pretty sure they attack faster than 1/ sec
If this is from the beginning, start with one bannerman, then summon elf warriors, and abuse retribution. If you have holy shield already, summon your units, step inside your wall to reset aggro off your character, then get back out and holy shield your units when they are taking aggro. You should be able to snowball your units from there with a General's Rally.
Im trying to find something that doesnt use my paladin, he is always on cooldown because he always does these waves.
What? What other character do you have then? Coz complaining about net getting through with your paladin and then saying this doesnt make sense at all.
Ah nice, thanks! Can't wait to max out my knight, got a legendary shield and epic armor for him, the one that gives a 20 axe damage perk but I've mot got a single axe from the blacksmith unfortunately Btw I'm having a difficult time choosing between two one handed swords, one gives additonal 14 damage while 0 armor piercing, while the other gives 30 armor piercing but does 14 less basic damage. Is AP more important than base damage? Which to pick?
Please reread a little closer, i need a non paladin reliant build because i always use him for this which means he end up on cooldown and a hero on CD cant be used as a back up. i didnt complain about not getting through with pally. he is the only one who CAN get through. And i have every class.