iDevice vs PSP/DS Games: Now and the Future

Discussion in 'General Game Discussion and Questions' started by SpaceJunk, Aug 27, 2009.

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  1. SpungoMcGee

    SpungoMcGee Well-Known Member

    Jul 17, 2009
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    I accept your apology.
     
  2. coolestk!d

    coolestk!d Well-Known Member

    Jan 30, 2009
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    I kind of laughed at that.
    Good job sir, you gave information on a game, but I noticed you didn't have anything to say about the rest of my post, why not?
     
  3. gigidey

    gigidey Well-Known Member

    Nov 9, 2008
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    Okay, that doesn't change the fact that they are available on the DS, they still aren't exclusive to the App Store.

    I'm quite sure larger DS games aren't technically possible on the iPhone (the ones that use the double cart space, such as Final Fantasy, Guitar Hero, and Legend of Zelda. Which other than Guitar Hero, all look nicer than RR or Gangstar).

    You can look down on no multitouch, but I don't see how thats worse than no buttons. (Well for most games).

    Of course I know my point, the App Store offers nothing compared to full consoles, and do you really need to get your point across in such a rude way? That will make people look down at you on a forum.

    I don't really feel like going through your posts again, but you said that only 5% of games earn a profit (which also may be even less on the App Store), and that Resident Evil wasn't a port. Also, the Kotaku thing (I'm not a follower of Kotaku, but I've never heard complaints about it).
     
  4. gigidey

    gigidey Well-Known Member

    Nov 9, 2008
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    #104 gigidey, Aug 29, 2009
    Last edited: Aug 29, 2009
    Also, you're right about Rick Rocketson, and I can't remember what the App I was think about is. Sorry about that. Also, I think that one member is reffering to Minigores Insane mode, not Expert.
     
  5. Rozzie

    Rozzie Well-Known Member

    Aug 2, 2009
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    i love both my PSP and my touch 2g. but portability has made the touch be my favoured handheld, especially since i have a youngen and have to leave with a nappy bag everytime i leave the apartment.

    rozzie
     
  6. coolestk!d

    coolestk!d Well-Known Member

    Jan 30, 2009
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    So I just tried expert on minigore...
    Lol
    I think I will wait for insane mode, even on expert there are moments where just nothing is happening and it's still kind of boring.
     
  7. gigidey

    gigidey Well-Known Member

    Nov 9, 2008
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    I'm starting to think that he's just a troll. :rolleyes:
     
  8. SpungoMcGee

    SpungoMcGee Well-Known Member

    Jul 17, 2009
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    #108 SpungoMcGee, Aug 29, 2009
    Last edited: Aug 29, 2009
    I'm not the one spouting an endless stream of totally untrue rubbish here, love. So far pretty much everything you've said has turned out to be utter nonsense. You've made unsupported personal insults ("you keep supplying false facts, that anyone in the industry would know are false"), you've failed to substantiate a single one of your claims ("they do lose money off of unreleased games, but usually that is a pretty small ammount"), demonstrated total ignorance of both the workings of the games industry and basic arithmetic, and mistaken Rick Strom for Rick Storm for Rick Rocketson for something else altogether that you've given up trying to name.

    (You even had the astonishing arrogance to post a link that you hadn't bothered to read yourself and then try to correct me when I pointed out that it didn't say anything even remotely close to what you claimed it did - "Rick Storm is a game, not a social networking App. And it was #34 in the entire paid App Store, not just the games section." What you were actually talking about was called Zen Jar (not Rick anything), wasn't a game at all, was number 35 not number 34, and was at that position in a specific sub-chart, not the main top 100. Apart from that you were bang on the money. :D It's actually almost impressive to pack so much wrongness into just 25 words.)

    You don't know the difference between "original" and "exclusive", you can't tell Loco Roco and Patapon apart, and apparently you think that EA is a small indie developer and that a game that's been downloaded 1.4 million times is being "overlooked" and unsuccessful.

    You're "quite sure larger DS games aren't technically possible on the iPhone (the ones that use the double cart space, such as Final Fantasy, Guitar Hero, and Legend of Zelda)", when in fact Zelda Phantom Hourglass, Guitar Hero On Tour and Final Fantasy Crystal Chronicles are all just 128MB each, compared to the 243MB of Space Ace on the iPod. (The biggest DS game I'm aware of, Star Wars Jedi Alliance, is 256MB - a whole 13MB bigger.)

    Your original post, let's remember, was this:

    And I'm the troll?

    :D :D :D :D :D :D :D :D :D :D

    Do you have anything else hilariously stupid to say, or is it safe for me to go to bed now?
     
  9. gigidey

    gigidey Well-Known Member

    Nov 9, 2008
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    you've failed to substantiate a single one of your claims
    Wrong

    demonstrated total ignorance of both the workings of the games industry and basic arithmetic
    I think you're forgetting that many (if not most) canceled games are canceled because the developer knows they would lose money releasing the game, or the company shut down (like your example of Duke Nukem).

    The Rick Rocketson thing was a mistake, I tried Googling an article I remembered, and found the wrong article. I skimmed through it, and mistook it for the article I was looking for. Big deal.

    I can tell Rolando and Patapon apart, they have a similar style, and that lead to me making a small mistake. Big deal.

    Also, there is more to whether a game will work on a console than file size alone, nice try though (and a developer should know that). And file size doesn't mean a game is full featured, it probally just doesn't have much compression. Do you really think Space Hogs had more work on it than the DS games I listed.

    There is so much trolling in this alone quote alone. "Do you have anyhing else hilariously stupid to say" is the type of thing that gets you banned from websites. Also, take a look at your post history, almost every post you've made is you trying to start an argument with another user. Look at your posts on the Words with Friends topic, all trolling. You even went as far as to make a topic "Is Words With Friends the worst App on the Store" (Something along those lines), even when everyone was telling you that the problem you were having was on your side.

    Side note: That was your 100th post, congrats. :) Also, looks like I got there myself :)
     
  10. sticktron

    sticktron Well-Known Member

    #110 sticktron, Aug 29, 2009
    Last edited: Aug 29, 2009
    I had a PSP for awhile (back when I could throw 4-5 games on a memory stick and take it to work without lugging around discs)... the thing that impressed me most was that you felt like you were playing big games, real AAA gamea, on a portable. Gangstar is amazing, but you still have to say "for an iDevice game". PSP had actual big budget GTA, actual NFS Most Wanted, NHL, PES, etc.

    Hopefully with Gameloft relentlessly pushing this platform, and with some help from EA, other producers will start showing up, and mor importantly, releasing big studio games, not mini-mobile snacks.

    Acceptance of a higher price point will help (and I think people are getting tired of the endless supply of $1 drivle).

    But sadly, unlike all the other system makers (Sony, MS, Nintendo) Apple is not in the game making business. The other guys have been pouring money into flagship titles for their platforms for years now, and we don't have an equivalent supplier.

    We can only wait and see (and hope).
     
  11. SpungoMcGee

    SpungoMcGee Well-Known Member

    Jul 17, 2009
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    #111 SpungoMcGee, Aug 29, 2009
    Last edited: Aug 29, 2009
    Wow. You really don't know when to quit, do you? Fortunately, I do, and it's at the point where I'm talking to someone with absolutely zero self-awareness. If you can't tell what a complete tool you're making out of yourself (the Rick Storm business being the high point in a truly virtuoso display of idiocy), I give up trying to help you.
     
  12. kugi_igi

    kugi_igi Well-Known Member

    Jun 23, 2009
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    Punturin
    this thread is getting bigger and bigger
    those novel explanations are flooding

    for me

    PSP is for playing games

    DS and iDevices are for playing with the games

    feel me?
    hahahaha
     
  13. SpungoMcGee

    SpungoMcGee Well-Known Member

    Jul 17, 2009
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    #113 SpungoMcGee, Aug 29, 2009
    Last edited: Aug 29, 2009
    Why don't you just go and buy another PSP and leave the rest of us to enjoy iPod games in peace?

    And yet you evidently sold yours. Why was that, if it was so great?

    Do you? On what evidence do you base this claim? Five out of the top 10 apps, 10 out of the top 20, and 17 out of the top 30, are $0.99 apps, and almost all of them have ratings of 3.5 stars or higher. People don't seem to think they're drivel.

    God, I'm so tired of idiots desperate to pay higher prices for things (don't tell me - games that everyone can afford is socialism, right?), and at the same time turn a genuinely different, exciting and accessible gaming format into another generic platform for the same old moribund genres that nobody bought on the PSP. Home games are designed to sit down with for hours at a time, and portable games are designed to kill ten minutes while you're waiting for a bus. Sony didn't grasp that while Nintendo did, and that's why PSP software sales were absolutely crushed into the dirt by DS software sales (roughly 9:1, even though the hardware sales are only around 2:1), despite PSP games being vastly technically superior, the same price, and based on highly popular IP. If the App Store ever gets full of PS2 ports selling for $9.99, watch the sales figures fall off a cliff.
     
  14. sticktron

    sticktron Well-Known Member

    ^^^ Whoa... Someone forgot to take their meds today.
     
  15. Hmar9333

    Hmar9333 Well-Known Member

    Jul 11, 2009
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    Book Salesperson/Student
    Melbourne, Australia
    #115 Hmar9333, Aug 29, 2009
    Last edited: Aug 29, 2009
    I think what that guy was trying to say was that if people show that they are willing to pay, say, $20 for a game, that big companies such as Rockstar will be more willing to make big budget games for the idevice.

    And don't give me this 'PSP's r 4 gaeming, ipodz r 4 2 min gaemz' bullshit, the idevice is a perfectly capable competitor as a serious gaming device, but it's people like you that are preventing it from happening.

    /end rant

    Edit: The no. 1 paid app for a while was the moron test. Just an observation.
     
  16. SpungoMcGee

    SpungoMcGee Well-Known Member

    Jul 17, 2009
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    #116 SpungoMcGee, Aug 29, 2009
    Last edited: Aug 29, 2009
    Yes, obviously. I don't doubt that for a second. Nor do I doubt what an absolutely terrible thing it would be. Luckily, as yet there's little sign that the iPod audience is that stupid, or concerned about appearing "serious" in the eyes of pompous twats. Few things are more depressing than idiots who want to make gaming "serious". The clue is in the word "gaming", geniuses - it's not SUPPOSED to be "serious". If I'm in any way contributing to preventing that from happening then I couldn't be happier.

    Once again - if you want PSP games, go and buy a damn PSP.

    The moron test, incidentally, is fun and entertaining. What's your point?
     
  17. New England Gamer

    New England Gamer Moderator
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    Jul 30, 2009
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    How can you say that unless you are unaware of the impending releases of Scribblenauts, Mario and Luigi RPG and Kingdom Hearts to name just three in the next month. And if you like the sort of game of Professor Layton, that was just released this week.

    Its not fair to compare all the devices. I own all three and use all three in different instances. PSP is moving to all downloadable content - not sure if that is good or bad, I haven't made up my mind. Both PSP and DS have downloadable stores now much like their console counterparts. They are evolving such as the ITouch is.

    True DS has its share of "Imagine" _____________ (fill in blank with occupation of your choice) games for the younger set, but you weed through that just as you weed through the kid games on the ITouch.

    That being said, the ITouch got me through my summer since there were no summer releases for my handhelds I cared about. Ironically the week I was to leave for a long plane ride, three awesome games were released within a day. It was the first time I left for a trip with ONLY the ITouch in tow and my DS and PSP waiting at home. There is something to be said of carrying a variety of games straight on the device itself and not shuffling with cartridges.

    Bottom line, just like there is no perfect anything usually, there is not perfect handheld and of the three mentioned, each has its merits and its place in the gaming world.
     
  18. SpungoMcGee

    SpungoMcGee Well-Known Member

    Jul 17, 2009
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    Couldn't agree more. The DS was the console of 2008 by a mile, but its 2009 releases have been dire. (Scribblenauts is very exciting, though.) The three machines serve very distinct audiences, with some crossover but mostly each having their own demographic which wants different things from its portable gaming. It's a real shame to see a few muppets trying to force the iPod to be a second-rate DS or PSP instead of a first-rate iPod.
     
  19. Omega-F

    Omega-F Well-Known Member

    Aug 20, 2009
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    Dude, just stop. You are just making yourself look like an ignorant. Do you really want me to start naming at least a dozen games for the DS that have been great this year?
     
  20. CaseyLay

    CaseyLay Well-Known Member

    Jul 13, 2009
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    Right. A couple of them I really wish were on the Appstore. Like Kingdom Hearts. Square Enix still owes us a good game. And of course, GTA CW. I would love to see that on the iDevice, but I doubt it at the appstore's prices, the approval process, and the issue for how the controls would be dealt with.
     

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