Happy to write about our soon coming game "Infinite Canyon" (working title, still deciding). The game features procedurally generated "canyons", which get increasingly more complex, where to fly your fighter plane in. Tight curves, narrow passes and both static and dynamic obstacles will make the flight quite thrilling. You'll raise your score flying at low altitude, using your boost, performing stunts and in general surviving as long as you can . GameCenter leaderboards should spice up the competition. While still in development, it finally reached a stage which we could share some footage of, so here is a full flight in current alpha version (video recorded on iPad Air 1). UPDATE : New preview video and screenshots available Subscribe to the TouchArcade YouTube channel More info soon, in the meantime all feedback is very appreciated.
UPDATE : Work is proceeding and we now have a new video and some first screenshots from the beta version of the game : Subscribe to the TouchArcade YouTube channel UPDATE 18/5 : game is almost ready, here is a screenshot from the cool "sound barrier breaking" effect we have just added (by the way, even if almost completely useless, each scenario has a different air temperature causing the speed at which you break the sound barrier to change slightly accordingly )
Uhhhh-uhhhhh! Think I'm gonna puke!! # Looks pretty good and the planes seem very nimble! Might be good! #
Hi bigrand1 ! Hope you'll like it, and yes planes should feel very nimble (3 planes available that have quite different speed and reactivity). Here it's getting hard to work on it as each test leads to another "fast flight" to improve distance, then another, and another...... and then a colleague brags about his max distance reached and it's all over again.
Here is a screenshot of the cool effect when your plane break the sound barrier ! (by the way, even if almost completely useless, each scenario has a different air temperature causing the speed at which you break the sound barrier to change slightly accordingly ) More coming soon.
Do you find the accelerometer controls are relatively similar across the different iOS devices? Do you find yourself preferring accel or touch while testing?
We worked quite hard to have a good feeling with accelerometer and it feels fairly the same across all devices. Plus a sensibility slider should help trimming it according to user preferences. Personally i HATE accelerometer inputs and prefer touch controls, but it's only a matter of taste (i think). Also happy to write that Infinite Canyon will be available for free in a few hours on the AppStore !!! APPSTORE link
Infinite Canyon is now available on the App Store, here is link to new thread in correct section of the forums : http://forums.toucharcade.com/showthread.php?p=3856178#post3856178 and the AppStore Link : https://itunes.apple.com/us/app/infinite-canyon/id1114692083?ls=1&mt=8 Great thanks to all for the feedback!