Ah, they can alter the events without updating the app? That is great news (though perhaps all the rest of ye knew it beforehand ).
Personally.* I know four people that would've been contributing to the clashmobs were it not for the stupid and seemingly completely un-needed Facebook** integration. Times that by however many people are in a similar boat.... I dunno though, seems rookie mistake to me. Mass effect 3 multiplayer, 3rd week challenge required 150k promoted characters. It was smashed, the total was 350k+. Seems like that's the way to do it. Set the initial targets low. They must've known full well that 150k was a low target. But then it gets people talking about the challenge the rewards etc. And then more people start playing the multiplayer/buy the game hearing about the great times their friends re having and not the terrible ending. *i work for a phone company. So perhaps a higher number of iPhone users than most. ** the Facebook integration appears to do nothing, the lowest level of Facebook permissions required. Which makes the suspicious mind ask, "why bother?" the answer.. Nefarious reasons!
49% on the second Gold in the Sand quest. The first one we just got 18% and failed terribly. Hahaha! The reason it's high is because the success is independent of character level. Just a game of whack-a-mole here. Whereas for the Boss Kill, some players with lower levels will relatively deal smaller damage. Also, the quest for April 14th called Money Bags has a level requirement of 25+. That means that a small fraction of the mob will still be unable to participate. Im sure there will be more quests that will have some other requirements, effectively reducing the number of participants some more. -_-
Has anybody tried checking clash mobs in between characters if you have multiple save files? Is it possible to assign a character slot to a different GC account?
So how do you win the prizes? Do you just have to join in or do you have to do better than everyone else?
Please explain more about your alleged nefarious reasons. Look, I get how fb connect van be bothersome, but even if it is being done to gather data, they're basically doing a worldwide public goods experiment, and that's *awesome* (I'm an economist). So yes! If that data can be put to something as awesome as that, gather data! You have no idea how hard it is to get data.
Game Impressions I can hardly, if at all, remember another game feature as hyped as ClashMobs that turned out to be as large a gimmick. This is one of the most redundant auxiliary systems I've ever come across, right up there with the less entertaining of minigames. You fight an enemy little, if at all, different from the enemies in the single player campaign, and once you are done, defeated or victorious (in the case of weaker hordes of Titans), you wait for others across the globe to do the same. Then you receive a very static reward. That is all. There is no sense of greater narrative, context, variation in challenge, a unique nature of the encounter, thrill of exploration or discovery, or true social integration or multiplayer aspects. In Chair's defense, this is very much what they described Clash Mobs to be, so I don't feel the slightest bit tricked or nerd-ragily betrayed Still, I unlock my device, and my instincts tell me to either try out Swordigo or Nightfall (newly bought), go rampaging online in the new update of Dungeon Hunter 3 (a game I found thoroughly unenjoyable last I tried and only downloaded to see if the online multiplayer has given it a greater sense of context), keep untentacling cats in Kitten Sanctuary (a game very far out of my usual genre preference), get pounded once again by the nth mission in Assassin's Creed: Recollection, or even see what manual aiming has done for Mass Effect: Infiltrator. Granted, four of these are or seem to be very, very good games, but if they all appeal more to me than looking for another Clash Mob in IB2 (a game I do find nearly as good as the hype would indicate), less than a day after the feature's release, I doubt Clash Mobs will ever do anything for my enjoyment of the game. A good thing the game itself is anything but a gimmick I'll keep throwing myself and breaking into pieces against the walls of the level 100 Stone Sentinel, all the while hoping that Chair will eventually implement knight versus knight multiplayer, for an entirely new and extremely dynamic multiplayer experience...
Well said! Exactly how I feel! I never even played much of the first one or even played IB2. I bought it BECAUSE of the Clashmob feature and feel very let down. I wish I had known, what it really was all about. I thought it was real multiplayer. It looks fantastic on my new iPad but I might delete it for games that appeal to me more.