Universal Inside Pete

Discussion in 'Upcoming iOS Games' started by sector32, Feb 16, 2015.

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  1. sector32

    sector32 Well-Known Member

    Feb 15, 2015
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    indie game developer
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    The pleasure is all mine!
     
  2. Lavender

    Lavender Well-Known Member

    Dec 31, 2013
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    Hello again! I thought Pete ate you.
    Good to see you didn't get lost in his chair either!
     
  3. sector32

    sector32 Well-Known Member

    Feb 15, 2015
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    indie game developer
    Belgium
    I can do 97% of my daily activities from my recliner.
     
  4. sector32

    sector32 Well-Known Member

    Feb 15, 2015
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    indie game developer
    Belgium
    Hey people,


    I am stoked to announce we do have our first public alpha ready :)


    Register at insidepete.com/alpha to get your test copy.


    [​IMG]
     
  5. vectorarchitekt

    vectorarchitekt Well-Known Member

    Dec 29, 2013
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    Hooray! I forgot about this but now I'm reexcited!
     
  6. sector32

    sector32 Well-Known Member

    Feb 15, 2015
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    indie game developer
    Belgium
    To quote duff man: "Ooh yeah"! Glad you're exited. Enjoy!
     
  7. vectorarchitekt

    vectorarchitekt Well-Known Member

    Dec 29, 2013
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    The game runs smoothly with no issues so far on iPhone 7.

    It looks great man! Really great job on the retro look.

    My only suggestion would be to speed up the actual game play a bit. Perhaps once you round up your guys and choose the target they could snap back quickly and you could have the guys come toward you faster and make it a little more hectic.

    Maybe it's just the early levels though. But it's a great game. All your hard work will pay off on this one
     
  8. sector32

    sector32 Well-Known Member

    Feb 15, 2015
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    indie game developer
    Belgium
    Thank you!


    The gameplay starts very slow, indeed. I'm waiting for enough feedback from the alpha, to see what most people think of the difficulty. Anyway, after a few levels, you will encounter your first quick enemies (the man on the bike, and the man carrying a computer). There will be more enemies with special abilities (armor, flying, jumping, ...) later on. Don't worry, if it's chaos you want, it's chaos you'll get ^^.


    Thank you for the feedback.
     
  9. vectorarchitekt

    vectorarchitekt Well-Known Member

    Dec 29, 2013
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    Been playing and the game still runs great.
    Yes it definitely got harder!
    I was thinking, instead of the attack circle where the little guys all round up, what if you had units on standby and were able to swipe them individually into one of the defense boxes and then swipe them forward and be able to bring them back, giving you total control?
     
  10. sector32

    sector32 Well-Known Member

    Feb 15, 2015
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    indie game developer
    Belgium
    #70 sector32, Oct 13, 2016
    Last edited: Oct 13, 2016
    I experimented with a lot of different controls. I actually started with a form "full control". After a wile, it starts to become tedious, though. Especially in later more difficult levels, where you need a lot of units per enemy. That's why I came with the idea of "clusters". Select a few units, and send them to the enemy together.


    However, if I get more feedback like yours, I definitely will consider adding full control. Or some kind of hybrid: quickly select a cluster, and add or remove units individually.

    Thank you for testing!
     
  11. Jayg2015

    Jayg2015 Well-Known Member

    Jan 5, 2015
    3,734
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    Player 1
    Liberty city
    I sent my feedback through emails
     
  12. sector32

    sector32 Well-Known Member

    Feb 15, 2015
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    indie game developer
    Belgium
    Very much appreciated! I'm seeing a pattern in the feedback, which is nice. I need to make the help (especially in level 1) more clear.
     
  13. Jayg2015

    Jayg2015 Well-Known Member

    Jan 5, 2015
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    Player 1
    Liberty city
    This game is quickly
    becoming an absolute favorite of mine.
    I love the grind and saving currency for the upgrades
     
  14. sector32

    sector32 Well-Known Member

    Feb 15, 2015
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    indie game developer
    Belgium
    This really means a lot to me. I've been working on the game for many years, mostly on my own. I only had feedback of some people close to me. To see that the game is actually enjoyed by somebody like you, by a gamer, is so satisfying.

    So excellent.
     
  15. Jayg2015

    Jayg2015 Well-Known Member

    Jan 5, 2015
    3,734
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    Player 1
    Liberty city
    The theme is actually really unique and memorable.
    The menus and the display are really unique in something I've never seen before and grab my attention.
    It's a great experience all around. I mean I'm talking about the menus... Little things like this are usually overlooked and forgot but in this case it's a great experience .
    Gameplay is phenomenal . Love grinding the currency for upgrades
     
  16. sector32

    sector32 Well-Known Member

    Feb 15, 2015
    59
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    indie game developer
    Belgium
    Glad you noticed :)

    All menu screens (home, lab, help, options, credits, pause, ingame help, ...) are actually packed with references to games and movies, mostly from the 80s and 90s. Pete loved those eras.
     
  17. Jayg2015

    Jayg2015 Well-Known Member

    Jan 5, 2015
    3,734
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    Player 1
    Liberty city
    I was going to say it reminded me of something from amovies but didn't think anyone would understand this is great
     
  18. sector32

    sector32 Well-Known Member

    Feb 15, 2015
    59
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    indie game developer
    Belgium
    Rejoice, my brethren. Inside Pete is finally amongst us. Please do check the first post for all info.
     

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