Ok, I'll start looking at an iOS version of the editor. I'm still working on the sprites for the content though so it'll be a little while before it'll be useful for creating actual levels for the game (I need to finalise all the sprites for each level set otherwise anything you create will be useless) Also, I've been updating the blog over at http://game.jseuss.com with updates on how the tactical engine is coming along. I'm very close to having a playable tactical battlefield again but this time using all my new and improved tech (including a pretty scary AI..)
No way, I didn't realise you were involved in the development of Lost Company too. That would explain why I love the look of both games!
Just uploaded a new vid of the Isochron Dev Tool rewrite - it's coming along nicely with damage/armour/TU/Energy systems in place as well as an AI and full LOS system. Full physics ballistics still to come and more customisation like the unit edit screen. More info over at http://game.jseuss.com as well as some polls to get fan feedback so check it out!
I signed up on your website for lost company. Is that connected to isochron at all? I mean for beta testing, news stuff like that
How's development going for this little beastie? Is it on hold a bit while you work on Danger Alliance?
This thread dead? Hi is this project dead cause I just saw the yogscast playing X-Com: UFO defence and it looks like an awesome game and would love to play it on my iPhone 4. I would definitly buy it