I thought it, though very charming and well put together, was very short for the price. If Ngmoco doesnt announce downloadable levels then I will feel greatly let down by Rolando. Its a great game yes, but so so short. You guys think downloadable levels are likely?
I don't think so... Isn't Rolando a game that fallows a story? Maybe they can have a Custom mode or something like that, so you can get downloadable levels.
It took me roughly three and a half hours to beat the game, but I have only gotten the speed requirement on three levels. It's pretty short, and the last area is much, much easier than the third. It is absolutely still worth $10, though. This game is Fun (with a capital F).
That seems pretty damn short if you ask me. Also, I thought Neil said the levels get longer as you progress through them?
No, not really. The levels in the City are the longest because they require such precise movements. The last section is much more heavily puzzle-based, which I'm frankly a lot better at. I beat most of the last levels getting all the jewels and saving all the Rolandos in my first go-around. A few required some restarts, and on Twin Peaks, the third-to-last level, I lost a Rolando; I went back and saved all of them after I beat the last level. And the last level, without revealing too much, goes pretty quickly once you figure it out.
Yeah seeing this game end so soon is a tragedy. I mean it was worth the ten bucks but only barely, seeing the potential it could have and then seeing a short ass game with 36 levels pisses me off. I mean it would be so easy to have user levels and downloadable level packs like in bike or die 2, and if it had that everybody would buy it, and i would never put it down.
hmmm.... 36 levels for about 3 hrs. The levels must be pretty short... I knew i can't trust all those marketing talk from ngmoco. They didn't make the game afterall. I still think it is a pretty solid game (by Handcircus) and i'll definitely get it sometime, but not at $10. Ngmoco seem pretty quick to hit the price-drop button with their games. Wouldn't be surpise to find this at $5 or even cheaper soon. Maybe like topple, it will be free. Damn, i paid for that shit!
I think, given the price of the game, and the time the devs have had to develop the game (less than a year, right?), that 3,5 hours for a first playthrough sounds very acceptable. It's not good to fill out a game with lots of extra levels just to make it longer if there isn't enough unique stuff on those extra levels.
^ Topple does suck. Yeah, I expect a lot more gameplay for $10. I mean, I could just buy the DizzyBee series, get my round creatures fix and still have some cash left at the same time...
3.5 hours is also very fast I think. I played it over the night it was released and the following day, and I was trying to get through it, and I think it took me longer. arn
My issue with the length is that there are enough unique elements to use them across more levels. Some elements (catapults, seesaws, the rolling prince, laser puzzles) are absolutely sublime and work wonderfully, but once the game is finished they seem underused. But I must stress that I am in no way angry with ngmoco, or regret getting the game when I did. It was worth $10 when it first came out, it is still worth $10, and if/when they ever update it it will almost certainly still be worth $10. It is an experience for the iPhone/iPod Touch that simply must be had.
meh, you guys are asking too much from a damn cheap game. its very polished and well made. in my opinion il gladly play through all the levels more times since they are so fun and good. the presentation and gameplay makes up for only 36 levels. no big deal. and if we are lucky there might be more levels later, who knows.
I agree. Then,the downloadable levels,NGmoco NEVER planned this feature. They have a big banner for "iSave" that is a minor feature,if they plan to add new downloadble levels surely there would be a Big Ad that says "DOWNLOADABLE LEVELS FOLKS!!!".
It's cheaper than a movie and it's about an hour longer. I like the story so I think it's worth it. It's a pretty high quality game I have to admit though, Rolando can be a little disappointing to me considering there are other games with more levels and replayability but with equal/lower prices. So, it wouldn't hurt for ngmoco to make downloadable levels like they do in Dropship... Or even user created levels available to download like on BoD2! [Edit] After thinking about the OP finishing the game in 3.5 hours, I don't know if that's really how fast it takes to beat it if you're not trying to finish it as quickly as possible. I'm not even in the third area yet and I've been playing at least two hours, possibly more. I'm estimating that I'll get about 5 hours at the very least.
Well i bought it at release and im still on the first area, granted i dont play it very often but i also rescue all, grab all jewels and beat the clock on a level before i progress