In the US (and Canada & parts of the UK too, I think) seasons change on the solstice/equinox, which tends to fall around the 21st of the first month. So spring starts on the 21st of March, summer on the 21st of June, fall on the 21st of September, and winter on the 21st of December. Though typically, people treat the beginning of the first month of the season - as you do in Australia. That's just the technical date for here. I'm not sure how that changes the release of the game, I remember waiting for Torchlight 2's "summer release"... excited during June, July, and then it came out literally the last day of summer (20th of September )
Hopefully not, Torchlight 2 is kind of an extreme example. But things like bug testing, various fixes, experiments and so on can go on longer than we wish. If it makes you feel any better, the wait resulted in an awesome game, so hopefully the devs are just making sure everything is in ship-shape before making it live.
Yeah. The developers havent been posting anything for a few weeks. I still hope it's gonna come out in April.
Still nothing? Maybe someone got the dates wrong and meant 2014-15. We are a long way from the 2012 release it had. Half way through 2013 approximatly, and then shooting for a march release and now it's just about may and still nothing. How about some kind of update, let us know if you guys are still alive.
They have said on their forums that the game will be completed in approximately two weeks. However, the release date is not under their control apparently.
You can't rush a good game like Kingdom Rush 2, I assume the devs are busy polishing and finalizing the game. The first one was hands down one of the best IOS TD games I've played & this one sounds to be even better!
Those screenshots look awsome. I might get more impatient. Kingdom rush was my first TD game and my favorite and I can't stand the anticipation for the second one. I got so excited for it back in November when they said it was releasing before the new year and here it is just about may and we still don't have it. I hope everyone can understand my frustration. I have no choice but to wait and I understand but I certainly don't like it, I like when devs don't announce their games and just surprise us with the release. Hopefully we gave it sooner rather than later
give them time, maybe they're just polishing things up a bit... although it's been a month over the estimated release date... I just hope they will hurry up.
Ohhh nice screenshots. We get to see some of the new towers! The tower I'm most excited for is the barracks. I want to see what kind of cool soldiers they'll get. I do seem to see they have Paladin looking ones there. That's awesome. Will there only be 1 extra branch for each basic tower or are there more? ------------------ YouTube: video Here's the preview of their first hero! Looks like they will be showcasing all of them so even though it says they'll be releasing soon.. it means you'll have to wait till they show all the heroes first.. Enjoy! Alric: the most fearsome warrior of these lands, a champion of Hammerhold and winner of ladies hearts! - Looks like he also has a summoning ability as well that is always my favorite out of all the heroes. I guess the first hero starts out with it * sorry I don't know how to embed the video on this forum..
Okay here's a bunch of new stuff... prepare to be spoiled... it's A LOT ----------------------- Barracks upgrade 1: Assassins Guild The Assassins Guild produces what else? assassins. They can wait in ambush, invisible until theyre ready to strike. Special upgrades: The ability for assassins to rob enemies of gold that you can spend on your own fortifications. A dodge maneuver that includes a counterstrike. A special attack that does extra damage. --- Barracks upgrade 2: Knights Templar The alternate barracks upgrade to the Assassins Guild is the Knights Templar, which produces high-defense foot soldiers similar to the knights from the original games Holy Order castle. Special upgrades: Increased maximum health. A chance to automatically revive when killed. A special critical hit that cuts a vital artery, causing the foe to bleed and drain health for a bit. ----- Archers upgrade 1: Crossbow Fort Instead of the rangers and musketeers from Kingdom Rush, Frontiers offers up crossbow-wielding snipers that offer a balance of speed and range. Special upgrades: Crossbowmen shoot a steady stream of bolts. A falcon that increases the range of this and other nearby towers. ------ The second possible Archers building contains tribesmen who throw axes. These dont travel as fast or as far as crossbow bolts, but they have a chance to stun enemies. Special upgrades: Hits can cause enemies to take extra damage from all attacks. Dispels magic in the area and prevents enemy mages from casting spells. ----- Wizard upgrade 1: Necromancer Tower Necromancers can take downed enemies and raise them as undead that fight on your side. Special upgrades: Necromancers can create a cloud of pestilence that will slowly damage enemies. They can also summon a Death Rider that will attack enemies and boost the strength of allied undead troops. ------- Wizard upgrade 2: Archmage Tower Archmages can store up their power when idle and then release up to three deadly bolts at once. If any kill an enemy, the remaining bolts will track and go after other nearby foes. Special upgrades: Slain enemies explode, damaging others around them. A tornado that can run down the parade of enemies. ------- Artillery upgrade 1: Battle-Mecha T-200 This building is actually a launch pad for a mobile mech that shoots explosive artillery. Special upgrades: The mech lays down oil that will slow anyone passing through. A volley of long-range missiles. ------- Artillery upgrade 2: DWAARP The Drilling Weaponized Auto-Attack Rumble Platform (DWAARP) creates localized earthquakes to damage enemies marching next to it. Special upgrades: Fire damage. A special drill attack that is a one-hit kill. ------------------------ *** Credits to VentureBeat! I'm really intruiged by all these. I haven't read them all because I wanna save some of the surprise for later but go ahead and read. My favorites just by browsing are the Assassins (who look more like Assassin Creed styled soldiers than the Ninjas I was expecting sadly) and the Mech which is totally random and awesome. Cannot wait for this. I'm buying it the moment it comes out though since I'm in the US I'll have to wait till everyone else has played it before me
Alric the Warrior One of the best warriors in Hammerhold, Alric makes fighting a form of art. His discipline and training allows him to strike with lightning speed while also calling upon warrior spirits from the desert to aid him. Primary skills: Swordsmanship (passive): improves attack damage by 3/9/18 points. (Improves Flurry damage.) Better Armor (passive): increases base armor by 10/25/50 percent. Toughness (passive): increases hero life by 30/60/90 points. Flurry (cooldown: 8/7/6 seconds): special maneuver that strikes its opponent 4/6/8 times in quick succession. Sand Warriors (cooldown: 10 seconds): summons 1/2/3 sand warriors with 50/75/100 life to aid him in battle for 8 seconds. Secondary skills: Alric has a 20 percent chance of stealing some gold on every attack. -------------- Mirage the Assassin A legendary assassin of the order, Mirage has sworn her daggers and her unorthodox but effective tactics to the protection of Hammerhold and the forces of good. Primary skills: Precision (passive): improves ranged attack damage by 2/6/10 points. Shadow Dodge (passive): grants a dodge chance of 40/50/60 percent and when dodging, leaves a copy of herself to fight for 1 second. Swiftness (passive): increases movement speed by 10/20/30 percent. Shadow Dance (cooldown: 7 seconds): summons 2/4/6 copies of herself that run and attack nearby enemies, dealing 32 damage each, and then vanish. Lethal Strike (cooldown: 15 seconds): Mirage backstabs her target for 120/240/360 damage with a chance of slaying it outright. Secondary skills: Mirage becomes hidden when not attacking. ---------------- Cronan the Beastmaster A son of the wild, a king of the jungle! He has fought on every terrain known to man, his whip has tamed beast and man alike, and with him comes the unstoppable wrath of nature. Primary skills: Boarmaster (passive): summons two boars with 80/160/240 life that attack and block enemies in range. Stampede (passive): calls on a rhino stampede that deals 30/60/90 damage to every enemy caught in its path. Falconer (passive): trains 1/2/2 falcon companions that attack enemies in range for 20/40/60 damage every 5 seconds. Deep Lashes (passive): attack that deals 40/80/120 damage and bleeds the target for 60/120/180 damage over 6 seconds. Regeneration (passive): regenerates 5/10/15 hit points every second. Secondary skills: none ---- * Credits to VentureBeat