Now on mega sale for the season ! 2.99$->0.99$ Do you have what it takes to defeat the Lich ? Lich Tower of Doom RPG Black Friday and stuff, eat turkey, celebrate with friends and give a friendly thought to men, woman and children who ar… $0.99 Buy Now Watch Media DetailsBlack Friday and stuff, eat turkey, celebrate with friends and give a friendly thought to men, woman and children who are worse off than we are around the globe.-----Lich Tower of Doom RPG is a roguelike adventure with elements from a table top board game, created exclusively for the IPAD.The lands surrounding Shadowrest village is once again in need of a hero, as the Lich Lord has risen to power and started to spread corruption throughout the realm. The emperor is probably not only aware of this, but in fact encourages the forthcoming destruction of the free lands.To succeed in the quest to defeat the Lich, you must conquer 3 of the dungeons where the seals blocking the entrance to the Lich Towers are hidden, destroy them, and then conquer the Lich tower and face off with the Lich Lord himself.Be warned though. Most likely you won't make it.Simple combat concept, with all the number crunching behing the scene. What skills, items and spells you collect determines the outcome when you try a magical or melee attackFeatures:- Lots of animated Hero actions- Randomly set up dungeons- Hand drawn illustration- Pixel art- Old school feeling- Perma death- Unique monsters and bosses Information Seller: Genre:Adventure, Role Playing Release:Mar 13, 2014 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating: (13) Your Rating:unrated Compatibility:HD Universal UnhappyUnlucky Well-Known Member Oct 17, 2014 588 8 18 Lowell, MA, and sometimes Asia #2 UnhappyUnlucky, Dec 11, 2014 Looks like a game worth buying. Will have to check out a gameplay video first somedumbgamer Well-Known Member May 4, 2013 709 0 0 #3 somedumbgamer, Dec 11, 2014 Let us know if it makes you happy and I'll get it too Woodrith Well-Known Member Oct 4, 2014 241 0 0 Hooaah Outerbounds #4 Woodrith, Dec 11, 2014 You know, for a dollar, I'm game to try! UnhappyUnlucky Well-Known Member Oct 17, 2014 588 8 18 Lowell, MA, and sometimes Asia #5 UnhappyUnlucky, Dec 11, 2014 Please let us know what you think. I'm waiting in line to buy... expleo Well-Known Member Jul 23, 2012 159 0 0 Computer Guy Norway http://www.expleo.no #6 expleo, Dec 11, 2014 Oh, it is so uber cool Hehe, I'm biased as I'm the one who created this game. You can find a sort of gameplay vid (launch vide) at: https://www.youtube.com/watch?v=MNqeS1E-wg0&list=UUaaLVnd4yFt7tif2idT9xMQ If you are remotly interested in this type of game, it would be rare to not be able to get a dollars fun out of it. Not without its issues, but created with love, and original art taking around 6-7 months full time work to create. Ask if you got any questions ramzarules Well-Known Member Sep 13, 2014 2,112 128 63 Greece #7 ramzarules, Dec 11, 2014 i saw the game trailer you posted. 1)are there different classes, armors, weapons, that also look different in game? 2) Is it randomly generated for each playthrough? 3) How long is it on average? I really like the animations. if i can replay with different looking characters, and my upgrades actually show on screen (better armor / weapons) you have a buyer! Woodrith Well-Known Member Oct 4, 2014 241 0 0 Hooaah Outerbounds #8 Woodrith, Dec 11, 2014 Haven't played enough yet for a good impression but to answer partially your first question here's a screenshot. Attached Files: image.jpg File size: 412.5 KB Views: 13 ramzarules Well-Known Member Sep 13, 2014 2,112 128 63 Greece #9 ramzarules, Dec 11, 2014 thanks Woodrith! i caught a glimpse of half a second of this screen in the trailer too, but i would like more info from the dev expleo Well-Known Member Jul 23, 2012 159 0 0 Computer Guy Norway http://www.expleo.no #10 expleo, Dec 11, 2014 1- The classes determine your starting setup, and Balance between the 3 main skills (magica- Magic skill/usage, Ka-Zabar - martial arts and staff weapon and Brotherhood- dagger usage, stealth, trap disarm etc) 2- Yes. To open up last Dungeon (lich Tower), you must defeat 3 other Dungeons (5 different ones), map layout, traps, enemies, treasures etc are random. Some Levels might have special features. 3- 10 mins (Death) to around ..80 min for a win Well, I Guess I dont have a buyer It would be near impossible to have the several hundreds of frames duplicated for various looks. I would love to have it though, so in the not-a chance- situation 7000 People suddenly buys this game , I will certainly look into adding more skins ramzarules Well-Known Member Sep 13, 2014 2,112 128 63 Greece #11 ramzarules, Dec 11, 2014 so if i understand correctly, no matter what class you choose, your character is the same character we see on the trailer, and always attacks with the staff? If it had at least a sword type, a dagger type (as the classes are mage-thief, battle-mage etc) and some different armor, it would be awesome, because i really like the rest (roguelike and satisfying length) to the point of even paying full price for it if the character variations were in-game. Anyway, thank you for the honest reply. expleo Well-Known Member Jul 23, 2012 159 0 0 Computer Guy Norway http://www.expleo.no #12 expleo, Dec 11, 2014 Last edited: Dec 11, 2014 Yes, the character is the same. The basic staff attack is the most common, but with increase of skill, you will hit 1-2-3 times, twirl, backspin, block, Counter, bring out Your dagger, stab, Slice multiple times,spinkick,roundhousekick, sitestep, vansih and backstab, throw caltrops, block,slam staff into ground, heaps of varied spell animations etc. Having found the best possible artists for the best rate/value ratio, it would be around 2k $ for one set of mage actions, summing up quickly for just some robe-skins. I would love to have it myself, but such is small indie dev blues I went with increased animation sequences over varied skins. ps: Im always honest, I won't trick anyone into buyin something they don't want, even for a dollar. I'm all in for 'Return for refund within an hour' or something from apple. Would be great for us all. I wont try to fool anyone ramzarules Well-Known Member Sep 13, 2014 2,112 128 63 Greece #13 ramzarules, Dec 11, 2014 Well, what you just said about bringing out the dagger, vanish and backstabbing just tipped the balance over for me as rogue-types are my favorites . What also made a difference for me was your detailed and polite reply. I know my 89 cents from the greek store won't make any difference at all, but i do wish you luck and all the best if you make a next game! Some things to consider: 1) i didn't even know your game existed until it popped up on the sales, so find a way for more exposure next and 2) i think being as detailed and descriptive about your app in the app text can also help (for curious people like me ) expleo Well-Known Member Jul 23, 2012 159 0 0 Computer Guy Norway http://www.expleo.no #14 expleo, Dec 11, 2014 well hope you get some enjoyment for dagger action, start with the wizard thief, try get skills in dagger,riposte, sneak, luck,cunning, brotherhood, as well as the spell haste and a decent dagger with poison. and to tip it all off with the spell magical arrows.. haste (auto triggering), slicing up several hits with dagger and end it all with 5 magical darts.. right out of underdark would be a rare game to get all the items/spells that perfectly matches, but so sweet when it does.. and then so disapointing when you forgot to meditate up your enegy before being teleporting right into the sewer lord. For exposure.. well. no marked budget and none of the review sites liked (or hated) it enough to write something up. don't get into mobile gaming to get rich, my best advice. Dunan Well-Known Member Nov 13, 2013 194 0 16 Australia #15 Dunan, Dec 12, 2014 I've had this for awhile, the animations during combat are good with plenty of frames and cool to watch. Dungeon crawling with chances to powerup and also the ability to find equipment which further adds to your skills. Have to balance out your food and mana usage as well as trying to stay alive. It can get pretty tough. UnhappyUnlucky Well-Known Member Oct 17, 2014 588 8 18 Lowell, MA, and sometimes Asia #16 UnhappyUnlucky, Dec 12, 2014 *still waiting in line* I haven't heard an impression from Woodrith yet. Regardless, I will buy it before sales ends. It looks a lot of fun for a dollar. I don't blame the dev for his shortcomings. I hope to see 7000 downloads soon so we could see more skins (You must log in or sign up to post here.) Show Ignored Content Share This Page Tweet Your name or email address: Password: Forgot your password? Stay logged in
Oh, it is so uber cool Hehe, I'm biased as I'm the one who created this game. You can find a sort of gameplay vid (launch vide) at: https://www.youtube.com/watch?v=MNqeS1E-wg0&list=UUaaLVnd4yFt7tif2idT9xMQ If you are remotly interested in this type of game, it would be rare to not be able to get a dollars fun out of it. Not without its issues, but created with love, and original art taking around 6-7 months full time work to create. Ask if you got any questions
i saw the game trailer you posted. 1)are there different classes, armors, weapons, that also look different in game? 2) Is it randomly generated for each playthrough? 3) How long is it on average? I really like the animations. if i can replay with different looking characters, and my upgrades actually show on screen (better armor / weapons) you have a buyer!
Haven't played enough yet for a good impression but to answer partially your first question here's a screenshot.
thanks Woodrith! i caught a glimpse of half a second of this screen in the trailer too, but i would like more info from the dev
1- The classes determine your starting setup, and Balance between the 3 main skills (magica- Magic skill/usage, Ka-Zabar - martial arts and staff weapon and Brotherhood- dagger usage, stealth, trap disarm etc) 2- Yes. To open up last Dungeon (lich Tower), you must defeat 3 other Dungeons (5 different ones), map layout, traps, enemies, treasures etc are random. Some Levels might have special features. 3- 10 mins (Death) to around ..80 min for a win Well, I Guess I dont have a buyer It would be near impossible to have the several hundreds of frames duplicated for various looks. I would love to have it though, so in the not-a chance- situation 7000 People suddenly buys this game , I will certainly look into adding more skins
so if i understand correctly, no matter what class you choose, your character is the same character we see on the trailer, and always attacks with the staff? If it had at least a sword type, a dagger type (as the classes are mage-thief, battle-mage etc) and some different armor, it would be awesome, because i really like the rest (roguelike and satisfying length) to the point of even paying full price for it if the character variations were in-game. Anyway, thank you for the honest reply.
Yes, the character is the same. The basic staff attack is the most common, but with increase of skill, you will hit 1-2-3 times, twirl, backspin, block, Counter, bring out Your dagger, stab, Slice multiple times,spinkick,roundhousekick, sitestep, vansih and backstab, throw caltrops, block,slam staff into ground, heaps of varied spell animations etc. Having found the best possible artists for the best rate/value ratio, it would be around 2k $ for one set of mage actions, summing up quickly for just some robe-skins. I would love to have it myself, but such is small indie dev blues I went with increased animation sequences over varied skins. ps: Im always honest, I won't trick anyone into buyin something they don't want, even for a dollar. I'm all in for 'Return for refund within an hour' or something from apple. Would be great for us all. I wont try to fool anyone
Well, what you just said about bringing out the dagger, vanish and backstabbing just tipped the balance over for me as rogue-types are my favorites . What also made a difference for me was your detailed and polite reply. I know my 89 cents from the greek store won't make any difference at all, but i do wish you luck and all the best if you make a next game! Some things to consider: 1) i didn't even know your game existed until it popped up on the sales, so find a way for more exposure next and 2) i think being as detailed and descriptive about your app in the app text can also help (for curious people like me )
well hope you get some enjoyment for dagger action, start with the wizard thief, try get skills in dagger,riposte, sneak, luck,cunning, brotherhood, as well as the spell haste and a decent dagger with poison. and to tip it all off with the spell magical arrows.. haste (auto triggering), slicing up several hits with dagger and end it all with 5 magical darts.. right out of underdark would be a rare game to get all the items/spells that perfectly matches, but so sweet when it does.. and then so disapointing when you forgot to meditate up your enegy before being teleporting right into the sewer lord. For exposure.. well. no marked budget and none of the review sites liked (or hated) it enough to write something up. don't get into mobile gaming to get rich, my best advice.
I've had this for awhile, the animations during combat are good with plenty of frames and cool to watch. Dungeon crawling with chances to powerup and also the ability to find equipment which further adds to your skills. Have to balance out your food and mana usage as well as trying to stay alive. It can get pretty tough.
*still waiting in line* I haven't heard an impression from Woodrith yet. Regardless, I will buy it before sales ends. It looks a lot of fun for a dollar. I don't blame the dev for his shortcomings. I hope to see 7000 downloads soon so we could see more skins