Do you think you could frame the third icon in like a silver-blue frame, i think that would be awesome, third one's definitely the best. Game looks awesome too btw
am I the only one that likes #1 more? and I missed this thread. can anyone fill me in on stuff? thanks
Looks Nice, Shame this game hasn't gotten much attention, it actually looks purty good. I'd like to see a trailer for it as well though. A teaser will do =]
Thanks for joining phattestfatty (haha), click the first page and there is a synopsis with promo art and in game screenshot. There will be a trailer for the game shortly, our A/V guy is working on it as I type. Keep tuned...
What Der-Kleine said. We will most definitely not be able to support the iPhone 3G, the 3GS is iffy as well. But in a few months there will be a new iPhone anyways, possibly even two...
I voted 3.. Very eye catching! Also, really nice lighting and detail in the in-game screenshot. Kinda reminds me of crackdown graphics. Which is purty cool.
Please excuse my ignorance or or forgive me if there is already an answer to this somewhere in this thread but I read the main post and couldn't find it so.. What does the acronym M.U.S.E stand for? An answer, to me, would give a lot of insight as to what this game is about. Thanks in advance
Sorry we have been dormant for a while now, we have been working hard to improve the game. @Madman 100: M.U.S.E. is somewhat of a mystery that we plan on revealing through the story of the game. I can tell you it is a government backed agency for which our protagonist Sid Tripp works for. Here is a screenshot of the current build of M.U.S.E. that showcases our "Adrenaline Mode". We have toon shader outlines for enemies and destructibles as well as a full screen bloom effect for iPad2.
Wow!! That screen looks mega awesome! It might just be me, but it looks a lot better than it did last time.
I can see where you are coming from, but the way I see it is that you probably swipe to move your character. I know it sounds odd, but that's all I can assume as far as the controls go from that pick. I'm pretty sure they said it wasn't on-rails earlier in the thread.
I can assure you guys it is not on rails, we just did not feel it necessary to draw a joystick image on screen. The way it works now is that the entire left hand side of the screen controls the player's movement while the right hand side of the screen controls the player's aim. The shoot button is in the bottom right hand corner and still allows players to aim while firing by simply sliding their finger in the preferred direction after touching the firing button. We have done quite a bit of testing and revisions on the controls and feel that our method is the most intuitive and free, it allows you to use the entire screen to control your character instead of being confined to small areas of the screen such as many other virtual joysticks in other mobile shooters/adventure games.